Build Your Own Arcade Controls Forum

Main => Main Forum => Topic started by: MadMike on November 24, 2014, 06:46:02 am

Title: Amount of Buttons?
Post by: MadMike on November 24, 2014, 06:46:02 am
Hi
I might be doing a first time build of a bartop soon and was wondering how many buttons you need on a control panel, without making it look silly.  I was thinking your standard 6, plus 1 and 2p start, 2x coin for 1p and 2p, enter and exit button and 2 pinball buttons on side?  Its going to be mainly for mame but I want to emulate as many systems as possible, but know I won't have enough buttons really for all.  I'm using a miniPAC and believe you can use a shift button to make other buttons have different functions.  I guess you could use the pinball buttons for 1p and 2p coin. 
Title: Re: Amount of Buttons?
Post by: EMDB on November 24, 2014, 06:53:15 am
You can use Button 1 of Player 1 as Enter button. You can wire the pinball buttons parallel with P1 button 1 and 2.
Title: Re: Amount of Buttons?
Post by: PL1 on November 24, 2014, 08:00:21 am
If you're planning on running Visual Pinball/Future Pinball, plan your encoder keystroke choices around the defaults for those emulators.

If you don't stick with the defaults for VP/FP, you might end up having to edit scripts to get some tables to work.    :banghead:

Here are the VP/FP defaults and where they overlap with MAME.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=138118.0;attach=305527;image)

Also consider using Goldleaf or GGG Class-X with True-Leaf Pro buttons for the flippers instead of microswitch buttons.   ;D


Scott