Build Your Own Arcade Controls Forum

Software Support => GroovyMAME => Topic started by: Doozer on November 17, 2014, 05:43:00 am

Title: Groovyume - wiimote
Post by: Doozer on November 17, 2014, 05:43:00 am

Hello Calamity,

It is possible to handle the wiimote in two different ways, either X11 or SDL. SDL is preferable in order to handle more than 1 controller. I remember that previous groovyarcade distro build was including a patch for this. What is the situation today?

Cheers
Title: Re: Groovyume - wiimote
Post by: Calamity on November 17, 2014, 05:50:24 am
I was only aware of one of the ways (#NO_USE_XINPUT = 1, currently in gm patch).
Title: Re: Groovyume - wiimote
Post by: Doozer on November 17, 2014, 08:12:06 am

My references are the following descriptions. Now I am confused, and the SDLmame version could have something identical to groovy or vice versa. Nevertheless, if this is already in gm patch, the case is closed.

X11 method

Code: [Select]
http://spritesmods.com/?art=wiimote-mamegun&page=2
Quote
... X only is capable of using one pointer, by the way, so don't point both Wiis to the screen at the same time if you want to control the cursor.


SDL method

Code: [Select]
http://spritesmods.com/?art=wiimote-mamegun&page=3
Title: Re: Groovyume - wiimote
Post by: Calamity on November 17, 2014, 08:27:10 am
I believe those are not two different methods but parts of the same method. In fact the MAME part is already integrated in baseline since long. So the only thing you need is to comment out the "#NO_USE_XINPUT = 1" bit before compiling, and set up xorg.conf.