Build Your Own Arcade Controls Forum

Software Support => Automated Projects => Topic started by: PhoenixGG on September 01, 2014, 09:13:42 am

Title: To rotate or not to rotate
Post by: PhoenixGG on September 01, 2014, 09:13:42 am
Hi All

I figure the topic is pretty self explanatory. I am busy with my first build and I am trying to decide if its worth building a monitor that can rotate or not. I see a few of the guys who have done it state its not really worth it. Any advice? I plan on using a 22" Widescreen LCD monitor.

(Hope this is in the right section of the forum, If not can one of the mods maybe just move it where it belongs, thanks)
Title: Re: To rotate or not to rotate
Post by: yotsuya on September 01, 2014, 03:24:02 pm
I wouldn't rotate a widescreen monitor unless you have enough clearance. If I did, I'd also use tinted glass to hide it.
Title: Re: To rotate or not to rotate
Post by: PhoenixGG on September 01, 2014, 03:44:15 pm
So the biggest concern with the screen is the mechanics of turning it.

Is it worth doing it for the gameplay?
Title: Re: To rotate or not to rotate
Post by: PL1 on September 01, 2014, 04:21:54 pm
This may help you decide.   :dunno


Scott
Title: Re: To rotate or not to rotate
Post by: DaOld Man on September 01, 2014, 04:26:05 pm
I would say it is worth it.
But it is also a matter of opinion.
What I suggest you do is to set up your PC and test some vertical games (pacman, donkey kong, galaga, etc) with the screen in horizontal mode.
After a few games, turn your monitor vertical, set mame to turn the screen and play those games again.
I bet you will see a huge difference.
But again, it is a matter of opinion and what suits you.
Monitor rotation is a lot of extra work, but several on here have paved the way, so to speak, so you can dive into it without having to do a whole lot of trial and error.
Plus the awe factor is very satisfying when your friends choose a vertical game from the front end and the screen starts to turn.
Good luck on your project, whatever you decide to do, and rest assured the resources for help on here are always available to you.

Title: Re: To rotate or not to rotate
Post by: epetti on September 01, 2014, 05:20:30 pm
It was the one sort of bonus thing I did on my cabinet and for me it was definitely worth it. Difference in real estate for vertical games is huge.
Title: Re: To rotate or not to rotate
Post by: epicfatigue on September 01, 2014, 07:54:01 pm
+1 rotate :)

I did it with a crt, and i never would look back.
Title: Re: To rotate or not to rotate
Post by: GORF000 on September 01, 2014, 09:03:05 pm
I'm really happy with mine. It's a huge wow factor when I show it to people. If your gonna rotate it I suggest you an IPS monitor. It have 178° view angle horizontal and vertical.
Title: Re: To rotate or not to rotate
Post by: PhoenixGG on September 03, 2014, 05:03:13 am
Thanks for the input guys.

I was concerned all the great builds on the forum were gonna make me go overboard with way too many features. I don't want to end up with a Frankenstein monster cab that isn't fun to play or easy to look at.
Title: Re: To rotate or not to rotate
Post by: darthpaul on September 05, 2014, 10:50:54 pm
Hey, you talking about me  ;D. I say go for it and join the club, just remember to post here with your progress.
Title: Re: To rotate or not to rotate
Post by: Richardgregory on September 07, 2014, 08:39:36 pm
A vertical game on a vertical orientation will use the full size of the screen as opposed to it being displayed smaller on a horizontal orientation. 

I put my LCD on a rotatable LCD mount and it's easy to rotate manually.