Build Your Own Arcade Controls Forum

Main => Software Forum => Topic started by: arzoo on August 27, 2014, 11:48:57 pm

Title: LEDBlinky Version 6.1
Post by: arzoo on August 27, 2014, 11:48:57 pm
Just a heads up - I've completed work on LEDBlinky v6.1

Along with support for new hardware (Wolfware Tech Howler and Ultimarc iPAC Ultimate I/O) included in v6.0, the latest release includes features and enhancements that have been requested over the past year or so. Plus a bunch of bug fixes  ::)

- Added option to speak and blink the start and coin buttons on game start.
- Added option to speak and blink the FE Controls on startup.
- Added option to run the FE start animation for a single loop or a variable time specified in seconds. This is useful if you need to sync the LED animation with a FE video animation.
- Added variable Game Start delay in seconds. This option will add a delay after the FE game start event before LEDBlinky runs the configured Game Start options.
- Added option to load MAME configuration files (mame.xml, controls.ini, colors.ini) at start-up rather than when the emulator (MAME) is selected for the first time.
- Added new command line option to manually set one or more ports. This allows you to custom control the LEDs via batch or script file.
- Improved performance when loading animation files.
- Improved default voice actions when speaking HyperSpin controls; added pause after "Player 1..." and "Player 2...".

See the readme file for the complete list of updates.

Please post any question on the main LEDBlinky Thread (http://forum.arcadecontrols.com/index.php/topic,73905.0.html).

arzoo
Title: Re: LEDBlinky Version 6.1
Post by: thatpurplestuff on August 28, 2014, 12:35:49 am
Awesome can't wait to try out the new manual command line controls with my Skeeball software!  Thanks for all your hard work!
Title: Re: LEDBlinky Version 6.1
Post by: arzoo on August 28, 2014, 07:10:46 am
Awesome can't wait to try out the new manual command line controls with my Skeeball software!  Thanks for all your hard work!

Let me know how it works out! Also, you'll probably want to disable the "Preload MAME Files" option - no need to load mame.xml if you're not using it.
Title: Re: LEDBlinky Version 6.1
Post by: rockyrocket on September 26, 2014, 12:16:26 pm
Is there any documentation on the new command line options arzoo?.
Thanks in advance.
Title: Re: LEDBlinky Version 6.1
Post by: arzoo on September 26, 2014, 01:06:03 pm
Is there any documentation on the new command line options arzoo?.
Thanks in advance.

Both the readme and Install Config pdf list all the command line options. But if something is not clear let me know.