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Main => Driving & Racing Cabinets => Topic started by: ryandoesntstress on July 15, 2014, 03:30:50 am

Title: Can I get Virtua Racing working with ffb?
Post by: ryandoesntstress on July 15, 2014, 03:30:50 am
Can I get Virtua Racing working with ffb? No native support in MAME I understand. Tried mamehooker but that doesnt seem to support logitech wheels. Dont know where else to look.
Title: Re: Can I get Virtua Racing working with ffb?
Post by: BadMouth on July 15, 2014, 09:49:56 am
No.  The only games that have the outputs for ffb hooked up in MAME are the ones like Outrun that had simple on/off shaker motors.
For those games, you can indeed make a newer Logitech wheel rumble using MAMEHooker. 
Newer wheels will shake if they receive the rumble signal, older ones do nothing.
This is very different than the true directional ffb in Virtua Racing.

There is no directional steering wheel ffb possible with any game in MAME yet. (would love to be proven wrong)
Title: Re: Can I get Virtua Racing working with ffb?
Post by: Howard_Casto on July 15, 2014, 01:24:59 pm
lol mamehooker supports Logitech wheels just fine.  That's what I'm using.  Must be on your end. 

Understand that supporting the wheel is not the same thing as every game magically supporting ff. 

Technically speaking setting Outrun to the deluxe mode would give you access to the speed and direction outputs I hooked up and with some fancy scripting that could be made into true FF, but the resolution of change is so bad it doesn't translate well to wheels. 
Title: Re: Can I get Virtua Racing working with ffb?
Post by: ryandoesntstress on July 15, 2014, 07:11:30 pm
lol mamehooker supports Logitech wheels just fine.  That's what I'm using.  Must be on your end. 

Does that include the Logitech Driving Force EX? Or maybe I should start myself a mamehooker troubleshooting thread?
Title: Re: Can I get Virtua Racing working with ffb?
Post by: Howard_Casto on July 15, 2014, 08:13:55 pm
Anything basically... mamehooker supports any device that is usb and supports force-feedback. 
Title: Re: Can I get Virtua Racing working with ffb?
Post by: baritonomarchetto on July 16, 2014, 02:51:04 am
Am I wrong or only lamps are hooked up in VR mame drivers? I dont remember vibrator motor or any other wheel related output hooked in MAME 0.151
Title: Re: Can I get Virtua Racing working with ffb?
Post by: BadMouth on July 16, 2014, 09:15:53 am
Does that include the Logitech Driving Force EX? Or maybe I should start myself a mamehooker troubleshooting thread?

The driving force ex does nothing when the rumble signal is sent to it.  (see my earlier post)
In theory you could write your own script to send alternating directional signals in place of the simpler rumble signal.
I have not done this and can't help, but it is possible.  I doubt you get anyone to write the script for you. 
Someday I'd like to have a mamehooker script example thread.

Am I wrong or only lamps are hooked up in VR mame drivers? I dont remember vibrator motor or any other wheel related output hooked in MAME 0.151

You are correct.  Nothing is going to work until some type of output is emulated in MAME.

In theory someone could write an autohotkey script that watches or listens for a particular state that indicates a wreck and shake the wheel at that point.
See the thread about Tron 4/8 way switching script in the main forum.  Nothing to do with true emulation, but could be fun.
Title: Re: Can I get Virtua Racing working with ffb?
Post by: ryandoesntstress on July 16, 2014, 08:57:28 pm
So VR only used shaker/rumble, not the full ffb effects like Daytona?
Title: Re: Can I get Virtua Racing working with ffb?
Post by: BadMouth on July 16, 2014, 09:05:44 pm
So VR only used shaker/rumble, not the full ffb effects like Daytona?

No, it had full force feedback.  It's just not emulated in MAME.
Title: Re: Can I get Virtua Racing working with ffb?
Post by: baritonomarchetto on July 17, 2014, 02:58:53 am
It really would (even if I am more a "rumble effect" guy than a FF one)
Title: Re: Can I get Virtua Racing working with ffb?
Post by: Howard_Casto on July 17, 2014, 08:19:13 am
The way mamehooker is setup, whatever kind of effect is sent to the wheel is up to you.  In my examples I actually use square wave pulses instead of a rumble specifically because older wheels don't support rumble. 

Title: Re: Can I get Virtua Racing working with ffb?
Post by: baritonomarchetto on July 18, 2014, 03:30:40 am
Yes, just seen how the script works. I thought it was based on the wheel movements (if i turn left the script returns some opposing force to simulate an asphalt grip, so something good for FF but not for rumble), but the "tron" script is actually based on onscreen  images comparison ... i thing it would be very tought to have that working for games with tons of colors and different "situations" onscreen like 3D driving games ( for 2D too)