Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: HeadRusch on December 05, 2003, 06:14:50 pm
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I dropped out of the scene (damn my work, damn it, damn it!) to deal with work issues....and I realized I still have to hook up my dual spinner joysticks so I can play Ikari, etc.
Question: Did I read not to long ago that dual-axis support is now available on OS's OTHER than 98?? I run 2000 Pro, mostly because I HAVE IT...and don't have XP.
My CAB is still win98.....but how far away from a simple menu item do you think we are from a standard MAME32 build just offering dual-axis spinners without alot of fuss...??
Oh, and how's everyone doing!?!?! :D
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>Question: Did I read not to long ago that dual-axis >support is now available on OS's OTHER than 98?? I run >2000 Pro, mostly because I HAVE IT...and don't have >XP.
Urebel could answer better than me. Dual mice are now supported in XP with a different Analog+ build. Dual mice aren't supported in 2000 at all.
Dual axis (1 player on X-axis, Player 2 on Y-axis) has been supported on all OS's from the beginning, I think, but I'd feel better if Urebel would confirm.
>My CAB is still win98.....but how far away from a >simple menu item do you think we are from a standard >MAME32 build just offering dual-axis spinners without >alot of fuss...??
Pretty far away, but it's in Analog+ and also NoNameMAME now.
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I dropped out of the scene (damn my work, damn it, damn it!) to deal with work issues....and I realized I still have to hook up my dual spinner joysticks so I can play Ikari, etc.
Question: Did I read not to long ago that dual-axis support is now available on OS's OTHER than 98?? I run 2000 Pro, mostly because I HAVE IT...and don't have XP.
My CAB is still win98.....but how far away from a simple menu item do you think we are from a standard MAME32 build just offering dual-axis spinners without alot of fuss...??
Win2000 (& winNT) doesn't do dual mice, but if you use MameAnalog+, the mice axis can be split so that X is player1 and Y is player2.
Win98 & winME, OTOH, & analog+ does have multiple USB mice support. If spinner 1 is the first USB mouse and spinner 2 is the second USB mouse, just enable mice and it will work.
WinXP does have multiple mice support if you use the XP build of analog+. I'm not sure about how winXP numbers these mice, though.
If you have the spinners on the X & Y axes of the same mouse, analog+ also has the -splitmouseaxes option that might correctly set up for you. You might need to use the -singlemouse and/or -switchmiceaxes options also.
Note that Analog+ currently has a bug and doesn't save the mouse remap setting, ATM. :( If you don't use -switchmiceaxes or -switchablemice options, then it won't effect you, other wise you'd need to setup the mice each time you start mameAnalog+. (0.74.2 was the last version to save the settings)
Other options: NoNameMame (https://sourceforge.net/project/showfiles.php?group_id=91067&release_id=187237) has Analog+ code. I haven't used it, though, so not sure how much. It has a lot of other features, too, so you might want to check it out.
AdvanceMame (http://advancemame.sourceforge.net/) can change mouse axis for dos, windows & linux. It also has multiple mice, but this is only in linux. (maybe dos has dual)
DosMame can do two mice.
Oh, and how's everyone doing!?!?! :D
Good to see you again. Drop by more often. :D