Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: jimmer on April 10, 2014, 07:27:31 am
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Before I give up and resort to a CRT, I'm thinking there must be some way to tweak my LCD system.
I don't need a general solution, just looking for a specific fix for Defender on my current system.
Dell Optiplex 745 core2duo 1.86GHz, WinXP 32bit, Dell 1707 LCD 1280x1024.
I've tried: mame.exe -video ddraw -nohws -triplebuffer
It solves the tearing but crashes every so often. And people say it introduces lag. I'm not sure if I can sense that or not, on a bad day I blame it.
I currently run MAME as: mame.exe -video ddraw -nohws
I like this except for the tearing I get which moves slowly down the screen.
As an experiment I changed the video frame rate of Defender from 60.096Hz to 60.000 Hz. This caused the tear to move very slowly downwards instead of slowly up. Therefore if I tuned the game to my monitor I could probably get the tear to stay still, but that's not a solution.
But this got me to thinking about triplebuffer. How does it work? And might it work better if I slightly slowed or sped up Defender's video rate?
I could just experiment, but I'd prefer to understand how MAME works.
Any ideas? or other MAME options I could try?
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I don't think you should use -nohws
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I have a lot of problems with this too. I've yet to resolve it, because I want to play games on it. That the mame computer is still the fastest Desktop in the house.
Best of luck.
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triple buffer and vsync, but it adds lag to the controls.
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can you overclock to compensate for lag on the controls? I remember reading about overclocking years ago, but I don't know if that is still a thing or not.
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Have you tried GroovyMAME? There are settings for LCD setups.
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hmm maybe I haven't got a problem.
-triplebuffer
This hasn't crashed on me since yesterday, and I can't spot any obvious lag.
-waitvsync
Seems to work fine as well. So if triplebuffer crashes, I'll use this.
I don't quite understand what waits for what with the various options but I guess a 60.1fps game on a 60Hz lcd works OK.