Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: nugarp on February 25, 2014, 01:26:32 am
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Hi guys,
I'm in a bit of a quandry. I received 2 AimTrak guns in the mail today. Using TroubleShooter 2, I was able to get them to work concurrently in Model2/Model3. However, I also wanted to get them to work in Dolphin. The caveat is that mouse mode wouldn't work in Dolphin, so I had to switch over to joystick mode. Joystick mode doesn't seem to fare too well in Model2. I would also like to be able to navigate the system as a mouse when not playing a game.
I'm in the process of writing my own game loader; it's been in the works for about 5 weeks now. I'm wondering if there is a way to automate the switching of the AimTraks from mouse/joystick and vice versa? Because otherwise it seems like I'd be limiting myself to wii shooters or M2 shooters (I haven't tested joystick mode in M3).
Ideally, I'd be able to use dual lightguns in all setups.
I have no problem calling the switch so it suits for my purposes - I am just unsure of /how/ to automate the switch.
Thanks for reading!
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At the present time the gun cant be switched from one mode to the other on the fly, but I can look at adding this feature.
It wont be possible to do this for a month or so though owing to other projects.
Andy
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Hey thanks for the reply Andy! Let me know if there's any way I can make the process easier. I'd be happy to also pay a little ($20) for the extra time it takes to write a command line or other interface.
The guns are great and I think having this additional ability would help further set them above the competition.
Even something as easy as:
aimtrak.exe -device=1 -type=mouse -tOn=Mouse_Left -tOff=Mouse_Right -auxOn=Mouse_Right -auxOff=Mouse_Right
Etc would be more than sufficient - no need to edit calibration settings; and running it on one device at a time is fine too.
Thanks!
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I set both of mine up as joysticks in the aimtrak utility and then used an autohotkey script to translate the joystick axis to the mouse coordinates for Demul (only 1 player). For Mame and supermodel it was a simple setup and for model 2 I used Troubleshooter 2. The ahk.exe was launched by the frontend at the same time as the corresponding emulator.
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Thanks for the heads up. I can deal with that as a solution in the meanwhile. Do you mind sharing your AHK script by any chance? I don't receive any response from the aimtraks through AHK, presumably because they probably aren't actively sending axis state in gamepad mode?
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I know this is almost a yr old thread but has there been any headway on this?
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I can share my AHK script some time next week. Down side is it only works for one controller because most things won't support two mice. I have both guns set as joysticks and they work in m2/m3/mame just fine. Demul is limited to one player unfortunately and requires the AHK script.
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