Build Your Own Arcade Controls Forum
Software Support => GroovyMAME => Topic started by: Bunghoolio on February 05, 2014, 12:40:11 am
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I'm happy to say that I've got most games looking really good overall. I have a few issues where some games are shifted an inch this way or the other compared to most that are perfectly centered, but that is a separate issue that I will ask for help with soon enough.
My main question here is why 640x480 @60 is not being supported for games like Tekken, GM is choosing 512x240 @60 instead. I'm running my desktop at 640x480 and it shows up as one of my modes:
Switchres: [ 85] 640x 480 @ 60*: DALDTMCRTBCD640x480x0x60 - Modeline "640x480_60 31.50KHz 60.00Hz" 25.20 640 656 752 800 480 490 492 525 -hsync -vsyn[/b]
So why is it choosing 512x240 @60 ?
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Read the log - the game is changing resolution multiple times from it's initial boot resolution to 512x240 internally.
It's working correctly.
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The log says " [tekken] Calculating best video mode for 640x480@60.000000 orientation: normal" which makes me assume the game originally ran at 640 x480.
Then GM passes up my Modeline "640x480_60 31.50KHz 60.00Hz" , and chooses 512x240 @60 instead, why?
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Cools has given you the right answer, check your log and how it changes resolution multiple times like the original board did.
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Sorry for my Noobness. I think I found my answer in another thread as to why it chooses 512x240 when Bungnooblio thinks it should be 640x480:
Tekken 3 (and TTT) is listed as 640x480... which is somewhat incorrect IMO.
The ingame play is at 512x480 - when interlaced mode is set within the game settings, or 512x240 if non-interlaced.
Mind you, the actual game settings menu runs at 640x480 when set to interlaced, 320x240 when non-interlaced.
Unfortunately the ArcadeVGA does not support 512x480, though it does support 512x240. When running games within the tekken series, enforce 512x240 in mame (or Zinc). For tekken 3 (and tag in the potential future) you'll have to set the game settings to non-interlace if you choose to use this resolution. Which is unfortunate, as my Tekken Tag PCB looks so much better on my Nanao when run interlaced