How are they with 4 way games?
How are they with 4 way games?
This a matter of how the switches are adjusted. If they are set so that the overall sensitivity is lower, the diagonal zones will be smaller. This will make it less likely that a diagonal is hit in error. There's also the option of using the smaller end of the actuator. This will still allow diagonals, but will make the actuation zone much smaller, without the need to make any drastic adjustment to the switches. It's pretty versatile in giving the user the ability to tune it to the way they like.
The fact that the stick uses round mechanical restriction also helps in 4-way operation, as this provides a better "seat" for the shaft than square restriction. But no 8-way is as good as a true, mechanically restricted 4-way for those types of games.
I guess they are superior to the Comp all around for both 8-way and 4-way performance?
I find the Comp to be excellent with 4-way but diagonals require a more deliberate yet precise movement that can get frustrating.
The stock X-gaming sticks are great for diagonals but pretty poor for 4-way.
Any plans for a leaf modded zippyy/LS32 ?
That would make a great 8way for Robotron.
Any plans for a leaf modded zippyy/LS32 ?
I've already sold a few ;)QuoteThat would make a great 8way for Robotron.
Actually, not in the purest sense. Robotron used long balltop shafts. I'm sure the modded Zippyy does well with the title, but IMHO, the Super-Pro with VersaBall2 shafts would be a better fit. Still, purists will likely want a rubber centering grommet.
Just put down an order for two and two Versaball2 shafts. Just what I was looking for to finish my Multi-Williams machine.Personally, for a Multi-Williams machine I'd go for the Dominux8 instead for authenticity: http://groovygamegear.com/webstore/index.php?main_page=product_info&cPath=65&products_id=407 (http://groovygamegear.com/webstore/index.php?main_page=product_info&cPath=65&products_id=407)