Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: lettuce on November 07, 2013, 11:20:33 am
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Over the last few days i have discovered MameHub and its a really nice mame build, but am surprised that not more use it, in the frontend i think at the most i have seen like 11 people on at one time. Its such a nice idea to have just people playing games as you usually do with mame but then just have the ability to have someone hop into your game as the 2nd player or hop into someone else's......4 player tmnt anyone and it works flawlessly never had any lag issues at all!!
So why dont more people use it
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People are too busy updating their ROM sets? :)
Maybe its a matter of finding someone else to link up with?
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What do u mean about updating the romset, it actual uses the latest version of mame.
This is the thing about it though you dont need anyone else to join your game you can just load a game and play as with normal mame, but other people can jump into your game......just like an arcade lol
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Most people don't have their cab connected to the internet.
Antivirus uses up cpu cycles, updates break stuff, etc.
Also some people just stick to what they know and don't want to try new things.
I don't fall into either of those categories, but have no interest in playing against people online. :dunno
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What do u mean about updating the romset, it actual uses the latest version of mame.
This is the thing about it though you dont need anyone else to join your game you can just load a game and play as with normal mame, but other people can jump into your game......just like an arcade lol
its got a central server design? I thought it was peer-to-peer based?
And I didn't know they were keeping it compiled with the latest version(s) of mame?
If its really a central server design (meaning, everyone connects to the same place, and you can see everyone else running MAMEHub - that would be awesome), I'll get it running tonight. :)
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Looking at the site, it appears to be peer to peer. Some of the info is conflicting though. For instance there is a blurb that client A can send client B the necessary files for ROM emulation implying one can synch their MAME ROM to the most recent everytime they play together. But in another portion there is statement that if you have an older set, you can't see another unless they have the same set version... I didn't catch if this is strictly based on the MAMEHUB version or the ROM in question...
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My cabinet runs EK-Mame it's an older (likely discontinued) version of Mame that uses an older networking system that violated the MAME license. I had it setup on my cabinet and 2 of my friend's cabinets. Both of my friends have since sold their cabinet. I have no interest in playing with strangers. I'd rather play with friends in the room or against the computer. That's the main reason I wouldn't bother.
Joseph Elwell.
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The FAQ (Dated 2011...) states it uses MAME .144 ROMs
http://forum.mamehub.info/viewtopic.php?f=15&t=174 (http://forum.mamehub.info/viewtopic.php?f=15&t=174)
But today MAMEHub claims to be based on UME - which started with version .146 I think. (which might be gone now with the recent MAME license drama)
So... ya. What the heck does this thing use? :dunno
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So... ya. What the heck does this thing use? :dunno
0.150
https://github.com/MisterTea/MAMEHub/tree/master/Sources/Emulator
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Sure it's awesome, but when you throw MAME parties and have friends over for Beers, it's actually better than MAMEHub ;D
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I played a quick game of Super Off Road last night with someone last night. It was pretty cool.
1st round played perfectly. 2nd round my side glitched out and I had to exit the emulator. :dunno
It also appears that it will only work with a ZIP ROM sets - not 7z. :( (So I'll have to convert my entire set over... again...)
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Most likely because DG constantly releases broken builds due to lack of testing.
The application connects to a central server for chat/etc. When a user launches a game he/she is then hosting a mame instance that other users can join (peer to peer).....hence the need to forward a port (manually or can be done automatically via upnp).
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The application connects to a central server for chat/etc. When a user launches a game he/she is then hosting a mame instance that other users can join (peer to peer).....hence the need to forward a port (done via upnp).
UPNP didn't work on my Dlink router (its a known piece of crap - so I'm not surprised) - I had to manually forward the ports (not a big deal). The CLI window that runs in the background clearly shows it trying to configure my router - it just fails to do so.
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I didn't even know about Mamehub. I think when I get this cab built, I'll definitely b looking into whatever passes for it then (sometime around 2050, at the pace things r progressing).
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Guess its like any PC or Console Multiplayer game in that your always going to get disconnects now and an again...but i was playing a friend on WindJammers for about 2 and a half hours the other night and never had a single problem with a ping of 29ms!
I understand that its always better having people over so you can gloat in their face when u beat them but this isnt always possible, but setting up a web cam or voice chat is a nice alternative for mamehub....im loving it.
Not sure whats going to happen in regard to it using UME since David Haywoods dispute his currently having with other mainline mame team members, hopefully it can be sorted out
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It looks ace. Definitely will check that out. Thanks. :applaud:
I sometimes have problems due to latency due to my provider when I play certain on line games, like counterstrike, so maybe it isn't a perfect solution.
I'm sure there was another Mame build that did something similar. Cannot remember the name.
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It looks ace. Definitely will check that out. Thanks. :applaud:
I sometimes have problems due to latency due to my provider when I play certain on line games, like counterstrike, so maybe it isn't a perfect solution.
I'm sure there was another Mame build that did something similar. Cannot remember the name.
Kaillera
Sent from my SGH-M919 using Tapatalk 2
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With the exception of Pong, most arcade games were designed to be primarily a "player against computer" challenge. The goal was to make money, and if that relied on having more than one player available, it would cut into revenues considerably. That's not to say that VS and co-op game modes didn't rake it in as well, but when playing with/against strangers with these types of games, you may as well be playing with/against the computer. I have fond memories of playing Space Duel and other co-op games with a buddy of mine back in the day, but I have no interest in exposing a well-working machine to the nasty possibilities that come with a web connection, just to play with an anonymous individual.
If you have a long-distance friend with similar interests, or are heavily into SFII and the like, I can see the attraction to using something like this. But given that this is a niche hobby, and that this type of application serves a much smaller niche within it, the user base probably isn't going to be very substantial.
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With the exception of Pong, most arcade games were designed to be primarily a "player against computer" challenge. The goal was to make money, and if that relied on having more than one player available, it would cut into revenues considerably. That's not to say that VS and co-op game modes didn't rake it in as well, but when playing with/against strangers with these types of games, you may as well be playing with/against the computer. I have fond memories of playing Space Duel and other co-op games with a buddy of mine back in the day, but I have no interest in exposing a well-working machine to the nasty possibilities that come with a web connection, just to play with an anonymous individual.
If you have a long-distance friend with similar interests, or are heavily into SFII and the like, I can see the attraction to using something like this. But given that this is a niche hobby, and that this type of application serves a much smaller niche within it, the user base probably isn't going to be very substantial.
Agreed. I can see this version of Mame working with linked games like Outrun, or projects that have Co-op cabinets. I would think Ikari Warriors would benefit on this type of connectivity for an internal network or in a dorm environment. Lots to think about anyway! ;D
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I know I'm bumping an old post but is this still the best means for netplay? Curious if there is something better or what others are using in 2015
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I know I'm bumping an old post but is this still the best means for netplay? Curious if there is something better or what others are using in 2015
Yes, this (http://wiki.batcom-it.net/index.php?title=VNC_OSD_interface) promises to be much better for many reasons, some of them being:
* More accurately emulates the function of two sets of controls on the same cabinet
* By design, it knows nothing of "desync" etc. that plague other approaches
* Being VNC based it allows for lots of interesting new possibilities (allows any VNC client to connect, allows for an "always-on" machine with persistent high scores, provides better support for ladder tournaments, and others that I'm sure you can imagine).
That said, important features such as audio aren't there yet, and the software is in very early stages at this point, so please be considerate to the developer by being patient and not asking too many questions before it reach a stable state.
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That's an interesting approach. Wonder how it'll perform.