Build Your Own Arcade Controls Forum
Main => Driving & Racing Cabinets => Topic started by: Nuexzz on October 23, 2013, 11:43:05 am
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Release notes:
Again, bugfix release. Post any regression or improvements reports to our tracker: http://code.google.com/p/demul/issues/list. (http://code.google.com/p/demul/issues/list.)
Changelist:
- ATOMISWAVE: Crash fix
- CORE: Autoregion if booted without disk fix
- CORE: SSE2 optimizations, critical core corruptions fixed, much more stability
- CORE: Savestates fix
- CORE: Various fixes from the Issue tracker
- DC: Dev.Box bios autoregion
- DX10: NAOMI2 irq fix
- DX11: Aspect ratio for 2nd shader filter's pass fix
- DX11: Framebuffer rendering fix
- DX11: Ignore z-write disable for punch-through polygons (fix Bust-A-Move 4)
- DX11: Rotate 90/270 fullscreen aspect fix
- GDR: gdrDemul is back from grave
- GPU: Aica dsp fix
- GPU: Lightgun mark fix
- GPU: YUV transfer out of RAM fix
- HIKARU: Full screen added
- HIKARU: Minor fixes and speedup
- NAOMI2: Club Kart little controls fix
- NAOMI2: Color/diffuse lerp value
- NAOMI2: Delay irq and TL status
- NAOMI2: Diffuse and specular intensity
- NAOMI2: Fake shadow fix
- NAOMI2: Layouts
- NAOMI2: Znear/zfar fix
- NAOMI2: Spot/point lights fix
- NAOMI2: Opaque modifiers
- NAOMI2: Optimize/refactor
- NAOMI2: VS3 stupid bug fix
- NAOMI2: Shadow intensity fix
- NAOMI: 18 Wheeler DX steering fix
- NAOMI: Soul Surfer floormat/controls
- PAD: Fixed jump to the BIOS when focus lost
- PAD: more precision for analogs/guns
- PAD: xinput stick, xinput crash and compatibility fix, xinput rumble support
- PVR2: fix single modifiers (Soul Calibur)
- PVR2: fix specular
- SH4: Exception generate optimization, dinarec optimizations, minor speedup (major speedup for some games, like Under Defeat)
- SH4: MMU critical bug fix and speedup, all WinCE games are playable now
- SPU: Sound stretching for slow machines
- VMU: Beep fixed, speedup
- VMU: Default setting changed, VMU screen disable option added
http://demul.emulation64.com/files/demul0582.rar (http://demul.emulation64.com/files/demul0582.rar)
source: http://demul.emulation64.com/ (http://demul.emulation64.com/)
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Any non working games promoted to working? The compatibility list doesn't seem to be updated. Is that done in the forums?
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I wish they would add rawinput support for the arcade light gun games :-\
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i cant wait to get home and test my favs to see if there any improvements. Im happy see this emu still being updated, now if we could get an update to the Supermodel emu. im curious what control fixes they did. Hopefully I no longer get that controller error popup when loading games anymore.
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ya'll try it out and find the bugs, we'll see you in a week.
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i had an opportunity to test it today. While i did see and improvement in textures, most games that ran smoothly before are a bit jumpier now. my old hardware cant seem to take this new version. Im probably going to stick with 581. I dont know if its just because i hadnt played in a while but, the steering did seem more responsive. Initial D seemed easier now. nascar and kart challenge were more playable but, still far away from being actually playable/enjoyable (at least with my setup)
PS it still give me that gamepad error before everygame and I have to forceclose from fullscreen. :badmood:
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i had an opportunity to test it today. While i did see and improvement in textures, most games that ran smoothly before are a bit jumpier now. my old hardware cant seem to take this new version. Im probably going to stick with 581. I dont know if its just because i hadnt played in a while but, the steering did seem more responsive. Initial D seemed easier now. nascar and kart challenge were more playable but, still far away from being actually playable/enjoyable (at least with my setup)
PS it still give me that gamepad error before everygame and I have to forceclose from fullscreen. :badmood:
How old is your hardware?
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amd phenom ii x4 945 and 550ti card.
hopefully I can upgrade soon with holiday deals