Build Your Own Arcade Controls Forum
Software Support => GroovyMAME => Topic started by: KurtMc76 on October 07, 2013, 08:37:28 am
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Hi guys,
could really do with some help with this issue.
Have installed crt emu drivers crt_emudriver_6.5_1.2_xp32_multisync on my system, but when starting up, Groovymame states on start-up
- Monitor type unknown: monitor arcade_15 -
This shows up after a game is selected as well. It's basically not working through VMmaker to change the res to 15hz, and seems my
pvm crt is stuck in 640 480i mode.
What kills me is, that ive installed this not long ago and everything worked great and the full 15hz scan experience blew me away.
I had to reinstall windows xp recently, so I could install a bigger harddrive for mame and other things, but did not change my trusty old
Radeon 9800pro agp card which ran perfectly before. I don't believe I've done anything different this time, but 15hz is just not kicking in!
and have edited the ini files for both VMmaker and
Groovymame as listed below:
VideoModeMaker - Options
; ------------------------
; 1. MAME
; -------
; Path for Mame executable, in case we want to extract xml information from it.
MameExe = "C:\mame\groovymame.exe"
; Path for Mame ini folder, in case we want to create an ini file for each game.
; Important: existing ini files will be overwritten.
IniPath = "C:\Mame\ini\"
; Mame options.
ListFromXML = 1 ; Processes Mame XML and get video mode list from it
GenerateXML = 1 ; Extracts XML from Mame (only needed once)
GenerateInis = 0 ; Creates an ini file for each Mame game, in the IniPath folder
SDLMame = 0 ; Use SDLMame specific options
; Monitor orientation
MonitorHorizontal = 1 ; 0 = Rotating monitor: horizontal and vertical games at their native resolution
; Suitable for users that physically rotate their CRTs
; 1 = Horizontal monitor: horizontal games run at their native resolution and
; vertical games are rotated to fit in horizontal monitor
RotatingDesktop = 0 ; Specifies if both desktop and monitor are rotated
; Aspect ratio for vertical games on horizontal monitor
; 4:3 (keeps original aspect ratio)
; 3:3 (stretches to square format)
; 3:4 (stretches to full screen)
; h:v (custom aspect ratio)
VerticalAspect = "4:3"
; 2. MONITOR
; ----------
; Monitor Type. Valid types: D9800, D9400, D9200, EGA, VGA, MULTI, H9110, PAL, NTSC, GENERIC, CUSTOM
MonitorType = "CGA"
(I've also tried NTSC instead of CGA)
Mame ini as created through groovymame.exe
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0
#
# CORE SEARCH PATH OPTIONS
#
rompath roms
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath ini
fontpath .
cheatpath cheat
crosshairpath crosshair
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments
#
# CORE OUTPUT DIRECTORY OPTIONS
#
hiscore_directory hi
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
statename %g
burnin 0
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
syncrefresh 0
sleep 1
speed 1.0
refreshspeed 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 0
use_overlays 0
use_bezels 0
use_cpanels 0
use_marquees 0
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none
#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.0
flicker 0
#
# CORE SOUND OPTIONS
#
sound 1
samplerate 48000
samples 1
volume 0
#
# CORE INPUT OPTIONS
#
coin_lockout 0
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
ui_active 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse
#
# CORE DEBUGGING OPTIONS
#
log 0
verbose 0
update_in_pause 0
debug 0
debugscript
debug_internal 0
#
# CORE MISC OPTIONS
#
bios
cheat 0
skip_gameinfo 0
uifont default
ramsize
confirm_quit 1
ui_mouse 0
autoboot_command
autoboot_delay 2
autoboot_script
#
# CORE MKChamp OPTIONS
#
disable_hiscore_patch 0
disable_nagscreen_patch 1
disable_loading_patch 1
#
# CORE SWITCHRES OPTIONS
#
modeline 1
monitor monitor arcade_15
orientation horizontal
connector auto
interlace 1
doublescan 1
cleanstretch 0
changeres 1
powerstrip 0
lock_system_modes 1
lock_unsupported_modes 1
refresh_dont_care 0
dotclock_min 0
sync_refresh_tolerance 2.0
frame_delay 1
lcd_range auto
crt_range0 auto
crt_range1 auto
crt_range2 auto
crt_range3 auto
crt_range4 auto
crt_range5 auto
crt_range6 auto
crt_range7 auto
crt_range8 auto
crt_range9 auto
#
# WINDOWS DEBUGGING OPTIONS
#
oslog 0
watchdog 0
debugger_font "Lucida Console"
debugger_font_size 9
#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
multithreading 1
numprocessors auto
profile 0
bench 0
#
# WINDOWS VIDEO OPTIONS
#
video ddraw
numscreens 1
window 0
maximize 0
keepaspect 1
prescale 1
waitvsync 0
menu 0
#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 0
#
# DIRECT3D-SPECIFIC OPTIONS
#
filter 0
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 0
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.0
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.09375
shadow_mask_vsize 0.109375
curvature 0.0
pincushion 0.0
scanline_alpha 0.0
scanline_size 1.0
scanline_height 0.7
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 0.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.0
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_life 0.0,0.0,0.0
#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2
#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale 0.8
vector_length_ratio 500.0
#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale 0.3
raster_bloom_scale 0.225
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.21
bloom_lvl2_weight 0.19
bloom_lvl3_weight 0.17
bloom_lvl4_weight 0.15
bloom_lvl5_weight 0.14
bloom_lvl6_weight 0.13
bloom_lvl7_weight 0.12
bloom_lvl8_weight 0.11
bloom_lvl9_weight 0.10
bloom_lvl10_weight 0.09
#
# PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# FULL SCREEN OPTIONS
#
triplebuffer 0
switchres 0
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0
#
# WINDOWS SOUND OPTIONS
#
audio_latency 2
#
# INPUT DEVICE OPTIONS
#
dual_lightgun 0
Any help would be much appreciated :)
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change:
monitor monitor arcade_15
to
monitor arcade_15
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Thanks Sledge :D That has fixed that issue, but I still can't get the same arcade quality reproduction of the image, that I was getting before. The games load up fine and look good, but I'm not getting the wow factor from the image on screen. There was a certain intensity and sharpness to the image before.
Guess I'll have to play around a bit more in the mame ini file, not sure what I changed previously, but will have to play around and see.
Thanks again though for your response, it's much appreciated.
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Hi KurtMc76,
Apart from the monitor type, there's usually no need to change the default settings you get when run: groovymame.exe -cc
Post a log of a game to see what it's doing.
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Hi calamity,
I think I know why there's a big difference now. Previously I had soft 15hz installed as well, which I know now gave quickres more options to pick from when selecting a screen (Not all safe I know lol) resolution to go with a chosen game.
Now the game I used to select first was WWF Wrestlemania, this at the time, chose a screen mode which outputed this ultra sharp screen mode, and then this mode would stay in place for nearly all the other games I booted afterwards. Now the look this mode gave, mimicked
the look from an arcade monitor exactly, basically everything on screen was pin sharp and the screen kinda just (very vibrant image) glowed, it's difficult to explain.
The worse part is, I never made a note on what screen mode switch res had selected, being the complete noob that I'am.
I've only started to learn and compile notes on which screen mode, switch res now selects. These modes differ vastly to which monitor option you've selected through Vm maker to begin with. Also, these modes differ again if soft 15hz is installed.
I belive the mode it chose was an interlaced mode, as there was on screen flicker. I know a lot of people hate any on screen flicker, but my take though, is the slight on screen flicker just matches what you used to get in the arcades.
I've now played around with various different combinations, but the screen has never switched back to this mode :(
The one weird thing I remember though, is if I loaded up groovymame and say chose to boot Mk2 first, the screen mode it selected was more plain. If I then booted up wrestlemania, the screen mode I loved would kick in, and then stay in place if I came out and rebooted Mk2.
This I found weird though, as these games original resolutions are the same, so you'd think it would have selected the same mode.
Since my re-install, they do now share the same screen mode, but not the mode from before :(
Oh!! I've not played around in the mame (apart from monitor type) ini file, just the different options in Vm maker and with soft 15 on or off.
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I know a lot of people hate any on screen flicker, but my take though, is the slight on screen flicker just matches what you used to get in the arcades.
Your memory betrayes you. 99% of arcade games used progressive modes (non-interlaced).
Change your monitor settings in VMMaker to CUSTOM, and run VMMaker to create the modes again. If you're unsure, download the latest version (1.3c) and just leave the default settings.
Then run GroovyMAME. Post one log here and I'll tell you if what you're seeing is normal or not.
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Sorry about this delayed response Calamity..
Here's a a game log, have also messed around with another ATI card, but could only use CRT emu driver 9.3 with this one.