The NEW Build Your Own Arcade Controls

Main => Software Forum => Topic started by: ID4 on September 28, 2013, 12:24:10 pm

Title: ArcadeMAME 106 PREVIEW (Old ID4 Mame)
Post by: ID4 on September 28, 2013, 12:24:10 pm
Hi!

Here's a new version of Mame ID4, now called ArcadeMAME, this is a PREVIEW, and that is still to be finalized and correct.

As main novelty is that this is the only version of Mame 106 Switchres support, which enables the use Mame "Dinamic modelines".

Look at the txt that I included, the 64-bit version will be available when published definitely

For those who did not know this version of Mame, here's a list of the features:

- Switchres compatible
- Customizable UI
- Arcade font
- Skip disclaimer
- Skip warnings
- Skip game info
- Low dot clocks hack for newer ATI cards
- CRT driver, Switchres, VMMaker and ArcadeOSD bundled
- x86 and x64 versions available
- hiscore.dat compatible

The Hack for ATI is only functional when used with Switchres ArcadeMAME, if you want to double the resolution also in the execution time, just ask "formally" :)

(http://id4dev.x10.mx/gfx/snapshot/201301XX_106_1.gif)

(http://id4dev.x10.mx/gfx/snapshot/201301XX_106_2.gif)

(http://id4dev.x10.mx/gfx/snapshot/2013XXXX_106.gif)

(http://id4dev.x10.mx/gfx/snapshot/201301XX_106_3.gif)

(http://id4dev.x10.mx/gfx/snapshot/201301XX_106_4.gif)

(http://id4dev.x10.mx/gfx/snapshot/20130611_106.gif)

Download it at http://id4retrodev.blogspot.com.es/ (http://id4retrodev.blogspot.com.es/)
Title: Re: ArcadeMAME 106 PREVIEW (Old ID4 Mame)
Post by: ID4 on September 29, 2013, 07:38:35 am
A few notes about this release:

1 - Do not try to create an XML file form this mame.exe, use the in mame.xml included in the main directory and VMMaker folder, why? because this Mame 106 has modified the XML engine to make it compatible with switchres

Then the XML that create is rather that of a 109 or 121 version, which changed from the XML that originally throw out the 106 version. Some programs such as frontends or VMMaker use mame.exe to create the XML first check the mame version and then expect a pre106 XML or post106 XML.

So if the program checks the version, and the XML it receives is a bit "more advanced", can produce problems, example of it is that VMMaker "capture" less modelines if you try to create the XML with ArcadeMAME, If you use the XML that output the "original" Mame 106 VMMaker catch the information correct. I have included an XML created with a mame 106 "original" to use.

2 - Options "*_shadow" for UI customizing options only work if "*_box" the element in question are disabled.


I will document all new options when I fix the bugs and get the final version :P.
Title: Re: ArcadeMAME 106 PREVIEW (Old ID4 Mame)
Post by: ID4 on October 03, 2013, 10:57:16 am
Hi!

Now you can download the lastest BETA in my Blog, with bugs fixed:

20131003

Title: Re: ArcadeMAME 106 PREVIEW (Old ID4 Mame)
Post by: ID4 on October 04, 2013, 12:34:28 pm
New beta uploades, this time the UI Menu rotation is fixed ;)
Title: Re: ArcadeMAME 106 PREVIEW (Old ID4 Mame)
Post by: ID4 on October 10, 2013, 02:26:27 pm
Logo !!! :P

(http://id4dev.x10.mx/gfx/logo/ArcadeMAME.gif)
Title: Re: ArcadeMAME 106 PREVIEW (Old ID4 Mame)
Post by: empardopo on October 11, 2013, 04:43:15 am
Very nice!  :applaud:
Title: Re: ArcadeMAME 106 PREVIEW (Old ID4 Mame)
Post by: ID4 on October 17, 2013, 03:46:15 pm
New beta uploaded to the Blog

Title: Re: ArcadeMAME 106 PREVIEW (Old ID4 Mame)
Post by: esaelectrionics on November 02, 2013, 12:23:06 pm
This looks like a really good version to try,
thanks.
Title: Re: ArcadeMAME 106 PREVIEW (Old ID4 Mame)
Post by: ID4 on November 06, 2013, 02:08:28 pm
Thanks!

I have finished the work in ArcadeMAME and want to publish it, my final build is way better than the last beta and have new options, and lots and lots of bugs fixed.

The issue is that I want to publish an x64 version too, but I can compile it for x64, any hint?

Thanks!