Build Your Own Arcade Controls Forum

Software Support => GroovyMAME => Topic started by: Calamity on September 20, 2013, 11:52:09 am

Title: HELP - Collecting your monitor presets for GroovyMAME v0.151
Post by: Calamity on September 20, 2013, 11:52:09 am
Hi,

Over this weekend I'd like to update GroovyMAME to version v0.150. I know a few presets for specific models of monitors have been done during these months by BYOAC users. I'd like to collect them all so they're available for the new release as predefined presets. I'll be adding the ones I know of in this thread. If you want your custom preset to be added please post it before sunday.
Title: Re: HELP - Collecting your monitor presets for GroovyMAME v0.150
Post by: NightSprinter on September 20, 2013, 06:21:19 pm
I know the XM2960 ones would be of use to some.  The thing is, aside from finding the right ones for low-res, there's the deal with dealing with mid/high-res games and the fact there's quite a few other things shown in the owner's manual for some timings.

[Edit] Okay, so here we go for the two sets of ranges you gave me.  I think we can tweak the second one a little further somehow, if just to ensure proper pixel-double/doublescan modes for games that are between 25KHz-26.5KHz horizontal (like Super Sprint).

Code: [Select]
crt_range0=15750-16250,45-80,0.900,4.700,8.400,0.062,0.062,0.740,0,0,160,288,0,0
crt_range1=48363-50000,50-61,0.369,2.092,2.462,0.062,0.124,0.600,0,0,768,800,0,0

I can provide a third set of timings just for 30-32.5KHz horizontal if you need it.
Title: Re: HELP - Collecting your monitor presets for GroovyMAME v0.150
Post by: Calamity on September 21, 2013, 11:52:02 am
Hi NightSprinter,

For some reason the NECs are cursed, even if they have a great potential no one comes up with a proper preset or they just give up in the middle of the process, there are a few threads around. If you think you can get a preset on time I'll add it.
Title: Re: HELP - Collecting your monitor presets for GroovyMAME v0.150
Post by: NightSprinter on September 21, 2013, 07:50:17 pm
I will.  Problem for me in linux is that aside from the issues compiling that one Kernel, I keep getting issues with Donkey Kong that causes it to crash at the resolution switchres creates. Will try to provide logs for the appropriate thread.
Title: Re: HELP - Collecting your monitor presets for GroovyMAME v0.150
Post by: Calamity on November 20, 2013, 01:57:10 pm
It's been 2 months since I posted this :)

Ok, so finally, this weekend I'm planning to release the new GM version. I need you guys to post your monitor presets before saturday 23 november, if you want them included.

Thanks!
Title: Re: HELP - Collecting your monitor presets for GroovyMAME v0.151
Post by: Sledge on November 21, 2013, 10:19:32 pm
Using the MS929 preset, should there be ANY movement (left or right) of the picture on screen?
Using an ArcadeVGA 3000..

I get maybe 1cm difference with some resolutions..
Title: Re: HELP - Collecting your monitor presets for GroovyMAME v0.150
Post by: cools on November 22, 2013, 10:02:56 am
It's been 2 months since I posted this :)

Ok, so finally, this weekend I'm planning to release the new GM version. I need you guys to post your monitor presets before saturday 23 november, if you want them included.

Thanks!

I'm probably being too negative here, but should unverified, user-generated presets really be embedded into the software? I can understand ones that are verified against manufacturer manuals/datasheets making it in, I'm not so sure it's a good thing to have those based solely on experimentation - there's no guarantee that whoever created it had theirs set up to a careful or sane default.
Title: Re: HELP - Collecting your monitor presets for GroovyMAME v0.150
Post by: Calamity on November 25, 2013, 04:46:47 pm
I'm probably being too negative here, but should unverified, user-generated presets really be embedded into the software? I can understand ones that are verified against manufacturer manuals/datasheets making it in, I'm not so sure it's a good thing to have those based solely on experimentation - there's no guarantee that whoever created it had theirs set up to a careful or sane default.

Yeah I agree. The problem is, manufacturer manuals, leaving apart Nanao and a few others I've seen, are crap on this regard. Usually, we just allow the ranges that are well documented. The typical tri-sync monitor has no secrets, the only reason to create a custom preset is to ensure the three ranges are horizontally centered without the need of manual adjustments. And usually monitors from the same model and manufacturer have slightly different factory adjustments between ranges (h-shift), so presets may need to be customized for each single monitor anyway. Apart from that, the average user should probably stick with the generic presets (arcade_15, arcade_25, arcade_31, arcade_15_25, arcade_15_25_31). My interest is on complex multi-sync monitors like the XM2960, that according to specs works at 15.7/31 KHz to 65 KHz, this means it's a fixed sync arcade monitor (15.7) and a multi-sync PC CRT monitor (31-65) stick together. Even if you can calculate modes that are safe inside its specs, you can't be sure how they will fit in the screen unless you test it directly.


Title: Re: HELP - Collecting your monitor presets for GroovyMAME v0.151
Post by: cools on November 26, 2013, 03:15:12 pm
Gotcha. Is there any way of exporting a preset from Groovy so it can be tweaked for a specific monitor, or should we just take the presets thread as gospel?
Title: Re: HELP - Collecting your monitor presets for GroovyMAME v0.151
Post by: Calamity on November 26, 2013, 03:47:29 pm
The presets thread is terribly outdated, it still uses the old monitor_specs format which is still in use by VMMaker, I keep like that as an auto-reminder that I need to update VMMaker. In order to get the presets in use, run GM with the -v param, the ranges are prompted by the beginning.
Title: Re: HELP - Collecting your monitor presets for GroovyMAME v0.151
Post by: Sledge on November 27, 2013, 05:49:12 am
The presets thread is terribly outdated, it still uses the old monitor_specs format which is still in use by VMMaker, I keep like that as an auto-reminder that I need to update VMMaker. In order to get the presets in use, run GM with the -v param, the ranges are prompted by the beginning.
You know you could go in there and update them to the new format etc :)
Title: Re: HELP - Collecting your monitor presets for GroovyMAME v0.151
Post by: Calamity on November 27, 2013, 08:25:49 am
You know you could go in there and update them to the new format etc :)

Done.