Build Your Own Arcade Controls Forum
Software Support => GroovyMAME => Topic started by: Rodman on September 02, 2013, 07:02:28 am
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Hi guys!
Back from holiday in Bibione, Italy -
here in lovely Klagenfurt, Austria - absolutely no summer left - time to finish what needs 2 be ..
My setup is a
Midway MK Cabinet with a WG 25k7197
ATI 1200
WinXP
Soft15k
VMMaker 1.3c + Calamity Catalyst
Groovymame/Ume 0.149.014b
Thx 2 Calamity and Sledge :cheers: :burgerking: :notworthy:
my win is bootin up nicely on my arcade monitor and Vmmaker produces loads of nice modelines useable in ArcadeOSD and systemregistry....
Now lets go2work....
Target: Pixelperfect Groovymame almost any game
Problem: As flawlessly Vmmaker seems 2 work, Groovymame doesnt...
my
interlace 0
is completely ignored, and most of the games are started in an interlacéd res, none starts with its native resolution....
Is there a mame.ini template with the necessary options for Groovymame?
Please check my /ini/mame.ini :
Thx,
R.
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0
# GROOVYMAME
crt_range0 15650-16200, 49.5-65, 2.000, 4.700, 8.000, 0.064, 0.192, 1.024, 0, 0, 192, 288, 448, 576
interlace 0
#
# CORE SEARCH PATH OPTIONS
#
rompath roms
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath ini
fontpath .
cheatpath cheat
crosshairpath crosshair
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
statename %g
burnin 0
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 0
sleep 1
speed 1.0
refreshspeed 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 1
use_overlays 1
use_bezels 0
use_cpanels 1
use_marquees 1
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none
dotclockmin 8.0
#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.0
flicker 0
#
# CORE SOUND OPTIONS
#
sound 1
samplerate 48000
samples 1
volume 0
#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
ui_active 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse
#
# CORE DEBUGGING OPTIONS
#
log 0
verbose 0
update_in_pause 0
debug 0
debugscript
debug_internal 0
#
# CORE MISC OPTIONS
#
bios
cheat 0
skip_gameinfo 0
uifont default
ramsize
confirm_quit 0
ui_mouse 0
autoboot_command
autoboot_delay 2
autoboot_script
#
# WINDOWS DEBUGGING OPTIONS
#
oslog 0
watchdog 0
debugger_font "Lucida Console"
debugger_font_size 9
#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
multithreading 1
numprocessors auto
profile 0
bench 0
#
# WINDOWS VIDEO OPTIONS
#
video ddraw
numscreens 1
window 0
maximize 1
keepaspect 1
prescale 1
waitvsync 1
syncrefresh 1
menu 0
#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 0
#
# DIRECT3D-SPECIFIC OPTIONS
#
filter 1
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 0
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.0
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.09375
shadow_mask_vsize 0.109375
curvature 0.03
pincushion 0.03
scanline_alpha 1.0
scanline_size 1.0
scanline_height 1.0
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 0.0,0.0
converge_x 0.3,0.0,-0.3
converge_y 0.0,0.3,-0.3
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.4
offset 0.0,0.0,0.0
scale 0.95,0.95,0.95
power 0.8,0.8,0.8
floor 0.05,0.05,0.05
phosphor_life 0.4,0.4,0.4
#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2
#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale 0.8
vector_length_ratio 500.0
#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale 0.3
raster_bloom_scale 0.225
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.21
bloom_lvl2_weight 0.19
bloom_lvl3_weight 0.17
bloom_lvl4_weight 0.15
bloom_lvl5_weight 0.14
bloom_lvl6_weight 0.13
bloom_lvl7_weight 0.12
bloom_lvl8_weight 0.11
bloom_lvl9_weight 0.10
bloom_lvl10_weight 0.09
#
# PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 \\.\DISPLAY4
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# FULL SCREEN OPTIONS
#
triplebuffer 0
switchres 1
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0
#
# WINDOWS SOUND OPTIONS
#
audio_latency 2
#
# INPUT DEVICE OPTIONS
#
dual_lightgun 0
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Please check my /ini/mame.ini :
do you mean you have your mame.ini in you ini folder?
of so.. move it to the mame root folder..
-
:laugh2:
might help ...
Reporting back when test done :dizzy:
R.
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Reporting back....
no changes over here - still puttin me in interlaced modes...
R.
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.... furthermore there is no difference in GM´s behaviour if there is any mame.ini in root and/or /ini or not.....
... ok confirmed that the mame.ini in GM root is used by changing rompath and starting windowed - which worked - .... at least some progress....
Now back 2 my GM options ...
why is
interlace 0
ignored......
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New problem:
Freezes at the init screen of any game - job has to be killed via taskman.
Last verbose line of GM are three switchres lines...
any ideas?
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Hi Rodman,
You need to create the mame.ini file from the GroovyMAME's executable, that's the first basic step:
groovymame.exe -cc
Then edit it with your personal settings, etc.
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Thx!
I am really lacking documentation over here... damn
Fixed the interöace issue
...
as my freeze on init screen was not showing up when not using any mame.ini i suppose it might be an input setting problem -
checking with my new created .ini now...
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:applaud:
Done.
After extensive testing i now seem 2 have the modelinespecs for my WG monitor and gfx card
Max HFreq 16.650
Min Dotclock 6.38
Perfect modes (lowest 304x240) - thx.
Thx again, guys!
R.