Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: gatordad on August 13, 2013, 02:34:15 pm
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Recently I have been thinking about building a dedicated panel for some 3 or 4 player racing (spinners) and 3 player TB games. Think Demo Derby, Championship sprint, Indy Heat, Super Off Road, Warlords, Rampart etc.
Anyone seen one before?
Please post some links to the pic's.
Looking for ideas of what works and what does not.
I would keep my current CP and swap this in and out based on my gaming mode.
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I've been putting serious thought into MAME'ing a Leland Super Offroad into a 3-Player Optical Racing cab myself, lately. The boards are notoriously unreliable and full of custom IC's, so I don't feel bad about making one more robust. :)
Hoping others chime in. I don't think I've ever seen a multi-racing panel.
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I've been putting serious thought into MAME'ing a Leland Super Offroad into a 3-Player Optical Racing cab myself, lately. The boards are notoriously unreliable and full of custom IC's, so I don't feel bad about making one more robust. :)
Hoping others chime in. I don't think I've ever seen a multi-racing panel.
I believe he is just using spinners for the racing games, not wheels. Seems like a good idea for "those" types of racers (top down, multiplayer).
I was thinking of doing something similar, removable panel and all. I started going thru KLOV looking at what games use more than two spinners or trackballs. Maybe start with a game, like Rampart, and base the design on it with extra stuff added? FYI, 2 spinners can be used on the Famicom version of Arkanoid II, not sure if any other version is 2 player simultanious.
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I've been putting serious thought into MAME'ing a Leland Super Offroad into a 3-Player Optical Racing cab myself, lately. The boards are notoriously unreliable and full of custom IC's, so I don't feel bad about making one more robust. :)
Hoping others chime in. I don't think I've ever seen a multi-racing panel.
I was thinking the same thing! Hack a optical mouse into the wheel and you are all set!
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Here's my (very rough) MS-painted mock up of my idea for a 3 TB/ 3 spinner panel. I have the buttons on there in a Toobin arangement so I can use it for that too.
(http://img845.imageshack.us/img845/2613/sjh.png)
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I love the idea of a trackball/spinner panel, but the location of those spinners looks like they will interfere with the trackballs a bit (or I might just be overzealous with my trackball spins).
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Hey, that's why I posted it here. For feedback. I don't have any of the equipment for this yet anyway. I plan on using 360 degree push/pull spinners. Where would you put them? I'm also thinking of a switch that disables the spinners and enables the trackballs or vice versa.
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With mame you can use multiple buttons for the same function
No need to crowd all the button in the same spot
I am going to build one but its in the queue, I am thinking spinners lower lt of each players spot and 3 buttons to the rt of each spinner
TB mid each player spot with 2 buttons to the left as in rampart
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So.. for the spinners, kinda like I have it there, just a bit lower? Like I said the buttons like that were only for Toobin', since my vertical cab won't have that many buttons per player. I only need to have 5 buttons for two players each, probably the two ends? How many in the middle? Probably 3 would be enough, I think Sonic Arcade needs 3 per player? Do you think that only either spinners OR trackballs should be enabled at once, for accidental bumpage, since they'd probably be mapped the same, I guess.
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If you're planning to make swappable panels, just make a dedicated Toobin' panel.
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If you're planning to make swappable panels, just make a dedicated Toobin' panel.
I would probably just buy a Toobin machine before handicapping a machine with that layout.
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What Paige said.
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What Paige said.
Right, they usually move at around $300 and it isn't even a very large game.