Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: steved61 on July 22, 2013, 10:09:45 pm
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What emulators require more than 7 buttons? Thanks
steved61
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N64 has a ---steaming pile of meadow muffin--- load.
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Kind of a broad question... no emulator requires a set number of buttons. It's the individual games that make these demands.
If you're limited to seven buttons (does that include any start buttons? coin buttons? is there a keyboard handy?) you've good up to about SNES (if you don't need "select.") You're limited with Colecovision, Intellivision and Jaguar games that need a keypad to play (I know that's all of 'em for Coleco, the keypad starts the game.) PSX and newer consoles: you'll have a bit of limitation.
What exactly are you looking to play? Start with that.
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7 is all you need. (not counting start ect). That 7th button would just be an option for a "run" button in the mk games and a 4th button on your bottom row for neo-geo.
Any game that requires more than 7 is going to need analog controls to play, which is irrelevant for an arcade control panel.
Also if you were planning on a 4 player setup (btw do NOT plan on that... totally not worth it) player three and 4 only need 4. The higher the number of players, the fewer buttons used. That for the most part applies to boht consoles and arcade games.
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I am going with 8, only because I will be playing my PS3 and xbox 360.
Sent from my SGH-T989 using Tapatalk 2
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Thanks all I will use a 7 button layout for my controller. I'll be using separate buttons for admin, coin and player starts.
Steved61