Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: Dcpmark on July 19, 2013, 11:08:45 am
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I currently have Player 1 Coin Insert and Player 2 Coin Insert commands mapped to pinball buttons on the outside of my cab. I'm designing my new CP, and I was wondering if I really only need one Coin Insert button. Or do some games need a dedicated Coin Insert button for Player 2?
TIA!
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The only one that comes to mind are Gauntlet and Rampage.
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The only one that comes to mind are Gauntlet and Rampage.
Wow, two important games......thanks!
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Most 4 player games require a coin insert for each player.
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Most 4 player games require a coin insert for each player.
Thanks, but I have a 2-player CP so I don't even worry about the 4-player games. But that was my concern for certain 2-player games.
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If using MAME it is easy enough to just reset the coin2 button to the same as coin1 for the specific games that require separate slots -- that way you press the coin button and both player 1 and player 2 get a coin inserted - then use separate start buttons to start the games in case you only want to play single player -- Nice thing about doing it this way is you can also keep track of which player is using more coins since each time the button is pressed to coin up each player gets a credit so at the end of game you can see if player 1 has 20 credits left you need a new player 2 since they died a lot more often !!!
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If using MAME it is easy enough to just reset the coin2 button to the same as coin1 for the specific games that require separate slots -- that way you press the coin button and both player 1 and player 2 get a coin inserted - then use separate start buttons to start the games in case you only want to play single player -- Nice thing about doing it this way is you can also keep track of which player is using more coins since each time the button is pressed to coin up each player gets a credit so at the end of game you can see if player 1 has 20 credits left you need a new player 2 since they died a lot more often !!!
Great idea! Thanks!!!
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The Simpsons is a good example of a 4 player cab where each coin slot is dedicated to a specific player.
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The Simpsons is a good example of a 4 player cab where each coin slot is dedicated to a specific player.
But there's a 2 player version where you can select what character you want.
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But there's a 2 player version where you can select what character you want.
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Mind Blown. I did not know that. I had to map the coins to other buttons on the cp and then try to remember which one was which. Time to update the XML.
Thanks
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The Simpsons is a good example of a 4 player cab where each coin slot is dedicated to a specific player.
But there's a 2 player version where you can select what character you want.
Same for Gauntlet (Gauntlet2p), Gauntlet 2 (gaunt22p), TMNT (tmnt2po), TMNT2 (tmnt22pu) and X-Men (xmen2pa).
Scott
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But there's a 2 player version where you can select what character you want.
Mind Blown. I did not know that. I had to map the coins to other buttons on the cp and then try to remember which one was which. Time to update the XML.
Thanks
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Pretty sure its a DIP switch setting. So its the same ROM file - you just have to set the cabinet type too. I think TMNT and X-Men work this way too?
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Pretty sure its a DIP switch setting. So its the same ROM file - you just have to set the cabinet type too. I think TMNT and X-Men work this way too?
The games listed in this thread that do have dip switches don't have a 2-player option -- you need to run the child ROM.
No DIP switches in Simpsons -- "simpsons2p" is the child ROM (contains only the ROMS that are different from the parent) and "simpsons" is the parent ROM. (contains the ROMs required for the default 4-player version of the game)
When you run the child ROM, it will access the common files from the parent ROM.
The child ROMs listed in my previous post also have parent ROMs that you will need to have in the "roms" folder. (gauntlet, gaunt2, tmnt, tmnt2, and xmen)
Scott
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Ok then.