Build Your Own Arcade Controls Forum
Software Support => GroovyMAME => Topic started by: jimmy2x2x on July 14, 2013, 07:33:04 am
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One of my machines is a head to head cocktail with a vertical 15k screen, I like to play horizontal games on this setup with an appropriate res to stretch the display to (almost) fill the vertical screen.
typically I will use this res:
resolution 640x288x16
and this works great for certain games:
Bank Panic 224x224
Black Tiger 256x224
p47 256x224
rygar 256x224
ghosts and goblins 256x224
dead angle 256x224
insector x 256x224
itazuru tenshi 256x224
jungle king 256x224
prehistoric isle in 1930 256x224
However, other games with the same resolutions, run but give a black screen, like these:
nemesis 256x224
berzerk 256x224
Any ideas or suggestions for this behaviour?
Thanks in advance
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Hi jimmy, how recent is the version of GM you're running?
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Hi Calamity, latest vmmaker and latest gm.
I found a way around it, in the individual .ini files I just change the aspect to 3:4 and I get the horizontal games filling the vertical screen (as I wanted)
The only caveat to this is the refresh rate is sometimes wrong, if I am understanding things correctly, I should:
sync_refresh and triplebuffer to 0 and GM will either sync if the game is close to the refresh or triplebuffer if its not close enough.
However I get some strange results, for example pac land:
Native:
228 x 224 x 60.606060
game information shows
512 x 288p x 51.136
pressing f11 shows the game running at 84%
shouldnt this be a case where triple buffer would work better than syncing?
Thanks for all your amazing work ;)
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Hi jimmy,
Yes, provided you have these settings:
syncrefresh 0
triplebuffer 0
waitvsync 0
... GroovyMAME should be picking the proper setup (either syncrefresh or triplebuffer) depending on the refresh that's obtained.
There is a way to tell GroovyMAME how off the refresh must be in order to trigger triplebuffer, this is done by the -syncrefresh_tolerance option, so
syncrefresh_tolerance 2.0
... means that whenever the refresh obtained is more than 2.0 Hz away from the original refresh, we must use triplebuffer instead of syncrefresh.
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I just confirmed all the settings are as above, pacland still vsyncs and runs at 88%
I tried ddraw and d3d, same result
Any ideas?
Thanks
EDIT: added log: http://pastebin.com/DPHSHmrZ (http://pastebin.com/DPHSHmrZ)
2nd edit: did a -cc for a new config and everything now works as expected, (d3d produced large ui fonts, ddraw is fine) - all good here!
Sorry for this misunderstanding.
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Good...
I was going to reply right now. I'm almost sure the problem was because -multithreading was disabled. It must be enabled for -triplebuffer to work properly (this GroovyMAME specific).