Build Your Own Arcade Controls Forum

Main => Main Forum => Topic started by: lilshawn on June 04, 2013, 11:23:54 am

Title: gun sensor emitter monitor question
Post by: lilshawn on June 04, 2013, 11:23:54 am
Sega ghost squad has a different type of system for picking up the guns...using infrared emitters around the outside of the monitor and a camera type pickup in the gun.

I'm replacing the monitor in the one i have with an LCD. (27" widescreen monitor.) I'll be making a bezel for the monitor and the sensors.

should I retain the same spacing between the top and bottom sensors used originally with the 4:3 monitor and try to calibrate the gun to the widescreen monitor, or should i move the sensors closer together to the top and bottom of the monitor (emulating the space between the sensors and the monitor image) then calibrate?

i'm mainly worried about having the reticule off in other parts of the screen. I'm hoping the calibration can make up for it, but i'm concerned about the difference between the 4:3 and 16:9 formats.

move? no move?  :dunno
Title: Re: gun sensor emitter monitor question
Post by: Paladin on June 04, 2013, 11:56:54 am
I'd suggest taping the sensors in place and trying it out.  I'm nearly done installing a Naomi gun setup in my Universal Naomi cab.  For a test I taped the sensors around the bezel of my Blast City cab with purposely sloppy alignment and it worked fine.

The Sega gun games running on big screens have the sensors at a different height than the standard cabs and they work, so I think just keeping them centered would probably work.

My sensor test:
http://m.youtube.com/watch?v=_6lo7VfMO_c (http://m.youtube.com/watch?v=_6lo7VfMO_c)