Build Your Own Arcade Controls Forum
Software Support => GroovyMAME => Topic started by: EvilDindon on May 27, 2013, 03:42:33 pm
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Hey,
I noticed switchres pick the 320X224 @ 60,60 Hz res. for those games (for example rolling thunder)
It results in two quite big black borders on each side of the picture.
I would prefer switchres to pick the 288x240@60Hz ; I tried to create a rthunder.ini file with the "resolution 288x240", but it doesn't change anything.
Am I wrong somwhere ?
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Hey !
Wanted to say that I changed the Vmmaker.ini and runned vmmaker ; i set the table method to 2 "magic resolutions", and now swith res pick the exact native resolution of each game, even if the res doesn't appear in the arcadeOS list !
I don't understand anything but what I've to say is that it's Greeaaat :dizzy: :applaud:
:cheers:
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You problably didn't have a 288x240 resolution before, that's why GM was picking the closest one. Using "magic" resolutions is nice because you no longer have to care about what exact resolutions you have available.
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Yes I had this resolution, but anyways, everything is fine now with magic resolutions !
Anyways, no matter cause now it's perfect. I still don't understand how works this "magic resolutions" ;)
Only thing I understood is that switchres creates them "on the fly", and doesn't pick them in the list of availables resolutions in the ati driver's registry datas ?
Is that it ?
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The "magic" resolutions work by dynamically updating the dummy 1234x modelines to the right width. Windows then treats these modified video modes as panning modes like the ones used in a virtual (panning) desktop, where the logical resolution is wider than the video timings applied. Then we simply draw to the right width on the top left corner of the logical resolution. Windows 7 doesn't support panning modes, so the "magic" resolutions won't work either.