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Main => Everything Else => Topic started by: opt2not on May 21, 2013, 05:23:55 pm

Title: Game Dev Tycoon's unique ironic experiment
Post by: opt2not on May 21, 2013, 05:23:55 pm
http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/ (http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/)


 :laugh2:
Title: Re: Game Dev Tycoon's unique ironic experiment
Post by: ark_ader on May 21, 2013, 05:52:41 pm
Old news.
Title: Re: Game Dev Tycoon's unique ironic experiment
Post by: opt2not on May 21, 2013, 05:55:31 pm
Posted here already? Where?
Title: Re: Game Dev Tycoon's unique ironic experiment
Post by: Howard_Casto on May 21, 2013, 06:00:24 pm
I have zero sympathy for people who make a crappy game complaining that nobody will buy their crappy game, blaming it on piracy.  Piracy is a factor of course, but AAA pc and console games make a fortune even though they are often the most pirated. 

When he released a "crack" of the game that's perfectly functional, he skewed his own results.  It's like leaving your car with the doors unlocked and a sign that says "doors unlocked, keys inside" in a bad area.  Of course somebody is going to steal it, you gave it away. 

He casually says "they wouldn't have missed that 8 dollars" as if everybody in the gaming world can just throw down 8 bucks on a homebrew game every time one pops up.  Many can, of course, but just as many might be poor, underage, or live in third world nations where that 8 dollars is a buttload of money. 

I want developers to succeed, but blaming piracy is a scape goat.  Doom was probably the most pirated game of it's time, it was also the best selling game of it's time.  If you make a good game people will pay for it.... it's as simple as that.   

Title: Re: Game Dev Tycoon's unique ironic experiment
Post by: SavannahLion on May 22, 2013, 01:22:49 am
I want developers to succeed, but blaming piracy is a scape goat.  Doom was probably the most pirated game of it's time, it was also the best selling game of it's time.  If you make a good game people will pay for it.... it's as simple as that.   

Just to play devils' advocate.

Deer Hunter......

Or dare I say it?

Minecraft.....

 :laugh2:
Title: Re: Game Dev Tycoon's unique ironic experiment
Post by: Vigo on May 22, 2013, 11:34:26 am
I agree with HC.

I never pirated anything I wouldn't otherwise buy, and have bought things I pirated because I ended up liking it. I've shelled out more money to game companies thanks to piracy.

I'd say those people who only pirate simply can't be reached out to pay anything, so they are not lost revenue either. I think we are looking at a relatively small margin of lost sales, but that is even further padded by the advertising they get out of piracy.

There is a reason why the video game industry pulls in more revenue than the music and movie industries combined, and we are for once in history at a time where independent game makers can pull in a large profit from their games.