Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: NewToBuilding on May 04, 2013, 10:11:54 am
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I'm just looking to play MAME, NES, SNES, and Genesis games on it. Just the old stuff.
I'm thinking of this motherboard, but I'm getting mixed google results on how well an E-350 handles hyperspin.
The motherboard in question:
http://www.newegg.com/Product/Product.aspx?Item=N82E16813128561 (http://www.newegg.com/Product/Product.aspx?Item=N82E16813128561)
For those who don't want to click:
GIGABYTE GA-E350N AMD E-350D APU AMD A45 FCH Mini ITX Motherboard/CPU Combo
CPU: Built in with an AMD E-350D Dual-Core processor; Built in with an AMD Radeon HD 6310 (DirectX 11) graphics core
AMD A45 FCH
Memory: 2 x 1.5V DDR3 DIMM sockets supporting up to 16 GB of system memory ; Support for DDR3 1333 (O.C.)/1066 MHz memory modules
Onboard Graphic: 1 x D-Sub port; 1 x HDMI port, supporting a maximum resolution of 1920x1200
LAN: Realtek GbE LAN chip (10/100/1000 Mbit)
Thanks!
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It's about equivalent to a Core Duo 1.86ghz. It'll run the emulators you mention just fine.
On that basis, other people can probably answer your question better, as I don't use HyperSpin.
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here is a great explanation on why hyperspin has the requirements it does.
http://www.hyperspin-fe.com/forum/showthread.php?6537-HyperSpin-requirements-explained (http://www.hyperspin-fe.com/forum/showthread.php?6537-HyperSpin-requirements-explained)
This is just me talking from experience but personally the biggest factor you are also going to have is your resolution. Just recently i resurrected a Pentium 4 D unit that oddly runs ddr1 ram. This unit stutters slightly when using hyperspin with full effects and videos. It's only noticeable during the first 2 seconds of each video. It's more distinct when you change consoles and a new video plays at the same time. The test was done at 1024x768. The stuttering dropped drastically when using 640x480.
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Thanks guys! I didn't plan to use hyperspin. I planned to use coinops. But, I found out that I can't solder worth crap and destroyed the modchip and the xbox board when I tried to install it last week :/
So instead of buying another xbox and mod chip, I'm going the PC route. I can at least build computers and configure them fine :)
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Thanks guys! I didn't plan to use hyperspin. I planned to use coinops. But, I found out that I can't solder worth crap and destroyed the modchip and the xbox board when I tried to install it last week :/
So instead of buying another xbox and mod chip, I'm going the PC route. I can at least build computers and configure them fine :)
There are other front ends, if the E-350 doesn't run HyperSpin very well. It doesn't sound like you're overly attached to the idea of HyperSpin.
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Thanks guys! I didn't plan to use hyperspin. I planned to use coinops. But, I found out that I can't solder worth crap and destroyed the modchip and the xbox board when I tried to install it last week :/
So instead of buying another xbox and mod chip, I'm going the PC route. I can at least build computers and configure them fine :)
There are other front ends, if the E-350 doesn't run HyperSpin very well. It doesn't sound like you're overly attached to the idea of HyperSpin.
Really? What else is there? I have all the emulators and roms downloaded.
I don't care about what frontend to be honest. I just want to play my mame and classic games with my friends :)
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Lots.
For a hint -- go to the listing of 'Support of the forum for a few, such as:
* Mala
* WahCade / MameWAH
* Maximus Arcade
* AdvMENUPlus
These are the arcade machine oriented frontends. Hyperspin's really popular, but unfortunately, it's written using Flash -- so requires far more oomph than the emulators that it generally runs!
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Thanks guys! I didn't plan to use hyperspin. I planned to use coinops. But, I found out that I can't solder worth crap and destroyed the modchip and the xbox board when I tried to install it last week :/
So instead of buying another xbox and mod chip, I'm going the PC route. I can at least build computers and configure them fine :)
can't be that difficult to fix that xbox. i mean, how bad does the board look?
* AdvMENUPlus
wow, that's one i didn't notice. did a quick search and it looks very promising.
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* AdvMENUPlus
wow, that's one i didn't notice. did a quick search and it looks very promising.
I only discovered AdvMENUPlus because of Calamity and VeS' work with GroovyArcade. It's primarily an Italian / Spanish project from the looks of it. It's the default frontend for GroovyArcade. :) I've been working on integrating Cabrio into GroovyArcade, which is HyperSpin-esque but without requiring Flash and works on Linux.
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Lots.
For a hint -- go to the listing of 'Support of the forum for a few, such as:
* Mala
* WahCade / MameWAH
* Maximus Arcade
* AdvMENUPlus
These are the arcade machine oriented frontends. Hyperspin's really popular, but unfortunately, it's written using Flash -- so requires far more oomph than the emulators that it generally runs!
Awesome. I'll check them out!
Thanks guys! I didn't plan to use hyperspin. I planned to use coinops. But, I found out that I can't solder worth crap and destroyed the modchip and the xbox board when I tried to install it last week :/
So instead of buying another xbox and mod chip, I'm going the PC route. I can at least build computers and configure them fine :)
can't be that difficult to fix that xbox. i mean, how bad does the board look?
* AdvMENUPlus
wow, that's one i didn't notice. did a quick search and it looks very promising.
I think I bought too high of a soldering iron, or I just completely suck at it. Last time I soldered was in my high school electronics class. That was eight years ago.
Here's how bad I messed it up:
http://i.imgur.com/Kr7yRtm.jpg (http://i.imgur.com/Kr7yRtm.jpg)
I don't have a picture of the xbox, but it looked the same. I threw it away out of frustration.
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If you ever get another xbox do a softmod. Does the same but no soldering.
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I know, I should have. But I had no copy of splintercell/mechassault/007, nor do I have a computer with an IDE port to do the hotswap.
So for the same price of buying one of those used games, I thought I'd buy a modchip. Biggest mistake
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I only discovered AdvMENUPlus because of Calamity and VeS' work with GroovyArcade. It's primarily an Italian / Spanish project from the looks of it. It's the default frontend for GroovyArcade. :) I've been working on integrating Cabrio into GroovyArcade, which is HyperSpin-esque but without requiring Flash and works on Linux.
Never bothered running GroovyArcade when i noticed that they support 586 and up only. I tend to use older hardware to run mame. Actually been thinking of forking PuppyArcade and creating a version with a full frontend in order to use with older hardware. :)
I think I bought too high of a soldering iron, or I just completely suck at it. Last time I soldered was in my high school electronics class. That was eight years ago.
Here's how bad I messed it up:
http://i.imgur.com/Kr7yRtm.jpg (http://i.imgur.com/Kr7yRtm.jpg)
I don't have a picture of the xbox, but it looked the same. I threw it away out of frustration.
shame you tossed out that xbox. could have been fixed. :(
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I only discovered AdvMENUPlus because of Calamity and VeS' work with GroovyArcade. It's primarily an Italian / Spanish project from the looks of it. It's the default frontend for GroovyArcade. :) I've been working on integrating Cabrio into GroovyArcade, which is HyperSpin-esque but without requiring Flash and works on Linux.
Never bothered running GroovyArcade when i noticed that they support 586 and up only. I tend to use older hardware to run mame. Actually been thinking of forking PuppyArcade and creating a version with a full frontend in order to use with older hardware. :)
I think I bought too high of a soldering iron, or I just completely suck at it. Last time I soldered was in my high school electronics class. That was eight years ago.
Here's how bad I messed it up:
http://i.imgur.com/Kr7yRtm.jpg (http://i.imgur.com/Kr7yRtm.jpg)
I don't have a picture of the xbox, but it looked the same. I threw it away out of frustration.
shame you tossed out that xbox. could have been fixed. :(
Really?
Can the mod chip be saved/fixed?
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Never bothered running GroovyArcade when i noticed that they support 586 and up only. I tend to use older hardware to run mame. Actually been thinking of forking PuppyArcade and creating a version with a full frontend in order to use with older hardware. :)
Pardon my french, but you have ---smurfing--- gotta be kidding me. :) 586 or up is *Pentium 1* era. As in, 60mhz Pentium, as in, *20* years old!
If you have an 486 machine or older that you're wanting to use for MAME, I want whatever you're smoking. Heck, I can even donate you a Sparc IPX or a NeXTstation Pro. ;) My 486SLC-25 could barely play the X port of Pacman and XGalaga, let alone *emulate* them.
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Really?
Can the mod chip be saved/fixed?
possibly. If you really want to try to save it, you should look around some of the xbox forums on the net.
Pardon my french, but you have ---smurfing--- gotta be kidding me. :) 586 or up is *Pentium 1* era. As in, 60mhz Pentium, as in, *20* years old!
If you have an 486 machine or older that you're wanting to use for MAME, I want whatever you're smoking. Heck, I can even donate you a Sparc IPX or a NeXTstation Pro. ;) My 486SLC-25 could barely play the X port of Pacman and XGalaga, let alone *emulate* them.
LOL!
the way i see it is couple that with the the size of the package, it never interested me in running it. Originally i ran advancemame and advancemess from a barebones linux distro. Total package was about 40 megs. Hence why i would rather slim down something like puppy linux a bit more and then add a few emulators.
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Pardon my french, but you have ---smurfing--- gotta be kidding me. :) 586 or up is *Pentium 1* era. As in, 60mhz Pentium, as in, *20* years old!
If you have an 486 machine or older that you're wanting to use for MAME, I want whatever you're smoking. Heck, I can even donate you a Sparc IPX or a NeXTstation Pro. ;) My 486SLC-25 could barely play the X port of Pacman and XGalaga, let alone *emulate* them.
LOL!
the way i see it is couple that with the the size of the package, it never interested me in running it. Originally i ran advancemame and advancemess from a barebones linux distro. Total package was about 40 megs. Hence why i would rather slim down something like puppy linux a bit more and then add a few emulators.
Well, actually, GroovyArcade is based on Arch Linux -- if you really wanted to slim it down, you could. Remove compilers, etc. There's a definite difference in functionality and hardware support between Puppy Linux and Arch Linux.
While I admire your asceticism, you really don't need to subject yourself to a diet if you're at a healthy weight already. GroovyArcade fits on a CD, supports multiple emulators, and even has a few sample games on it, has 15khz monitor support, etc. I mean, the ATI drivers needed for 15khz support and decent acceleration are 95MB! Then the mednafen emulator is 10MB.
You can most certainly at least get a 2-4GB SSD or SD card and boot from that. I will trade you a SD card for that 80MB boat anchor that you're installing Puppy Linux onto. Heck, I'll even trade you another SD card for the MFM/RLL controller to attach it to. And another SD card for the 486 with ISA slots to put it in -- I'll increase that to 8GB if it's sporting a Video Local Bus! Gotta have speed for the frame buffer for XGalaga, man. Pushing pixels is hard work.
;)
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Well, actually, GroovyArcade is based on Arch Linux -- if you really wanted to slim it down, you could. Remove compilers, etc. There's a definite difference in functionality and hardware support between Puppy Linux and Arch Linux.
While I admire your asceticism, you really don't need to subject yourself to a diet if you're at a healthy weight already. GroovyArcade fits on a CD, supports multiple emulators, and even has a few sample games on it, has 15khz monitor support, etc. I mean, the ATI drivers needed for 15khz support and decent acceleration are 95MB! Then the mednafen emulator is 10MB.
You can most certainly at least get a 2-4GB SSD or SD card and boot from that. I will trade you a SD card for that 80MB boat anchor that you're installing Puppy Linux onto. Heck, I'll even trade you another SD card for the MFM/RLL controller to attach it to. And another SD card for the 486 with ISA slots to put it in -- I'll increase that to 8GB if it's sporting a Video Local Bus! Gotta have speed for the frame buffer for XGalaga, man. Pushing pixels is hard work.
;)
LOL! I have plenty of modern day pc hardware. As i mentioned above, I just tested a pentium D dual core unit with hyperspin a few days ago.
It's more of a ideological clash with myself. My small experiments with puppy are mostly just for S's and grins to see how much i can push some of the old hardware while making something that will resemble a real arcade UI as much as possible.
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LOL! I have plenty of modern day pc hardware. As i mentioned above, I just tested a pentium D dual core unit with hyperspin a few days ago.
It's more of a ideological clash with myself. My small experiments with puppy are mostly just for S's and grins to see how much i can push some of the old hardware while making something that will resemble a real arcade UI as much as possible.
I dig that. I just tend to focus my efforts in that area into platforms such as the BeagleBone which has 2GB of MMC storage. I've been setting up to work on an Linux arcade distribution on that platform with either Angstrom Linux or Arch Linux that will fit on that 2GB with space left over for ROMs.
I prefer to minimize my power bill and appease my pragmatism. :)