Build Your Own Arcade Controls Forum

Main => Project Announcements => Topic started by: Louis Tully on April 10, 2013, 09:10:36 am

Title: Helicopter - CoryBee game wizardy - Bezel art is in & looks good - 06/04/13
Post by: Louis Tully on April 10, 2013, 09:10:36 am
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Title: Re: Helicopter - bartop...? mini...? I don't know. It's little.
Post by: Louis Tully on April 11, 2013, 09:21:28 am
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Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: Termin8tor on April 11, 2013, 09:24:32 am
I'm sure it will turn out amazing as always.  ;D
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: CoryBee on April 11, 2013, 09:57:31 am
I have been playing this game for the past 40 minutes.....what have you done man!!!!  :banghead:

http://www.helicopterplay.com/helicopter/thehelicoptergame.php (http://www.helicopterplay.com/helicopter/thehelicoptergame.php)

I keep telling myself, after you get to this score then you can stop playing....then I get to the score and think....well if I can get that far, you can get to 1500 points................FUUUUUUUUUUUUUUUUUUUUUU
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: Dance Commander on April 11, 2013, 10:06:07 am
I'm at work and I had a small browser window open on the corner of my screen to sneak in  a few rounds of helicopter, but people keep walking up behind me and I panic and crash :hissy:
Right, I suppose I should get back to work.  Excellent cab idea btw.
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: Louis Tully on April 12, 2013, 08:17:54 am
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Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: Louis Tully on April 12, 2013, 08:19:16 am
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Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: CoryBee on April 12, 2013, 09:32:37 am
Do you plan on just booting straight into the .swf file or what?
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: CoryBee on April 12, 2013, 09:37:32 am
I find it much easier to play because there is no lag after it is downloaded

(http://i1302.photobucket.com/albums/ag134/CoryDee/goddamnit_zps4ccfd1af.png)

Just in case you don't have it yet or someone wants it....
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: Louis Tully on April 12, 2013, 09:47:28 am
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Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: Seith on April 12, 2013, 10:51:16 am
There's a way to take that SWF file and export it as a standalone EXE file.  It depends on the version of Flash it is running on, but if you get the Flash Standalone Player from the Adobe site, and you play the SWF using that, there is a selection in the menu to "Export Standalone Player".
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: Gamester on April 12, 2013, 11:07:48 am
Fun game!  If you enjoy this, you will probably also like Jetpack Joyride, which is available on mobile devices.  It's basically this game on steroids...
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: CoryBee on April 12, 2013, 11:24:45 am
There's a way to take that SWF file and export it as a standalone EXE file.  It depends on the version of Flash it is running on, but if you get the Flash Standalone Player from the Adobe site, and you play the SWF using that, there is a selection in the menu to "Export Standalone Player".

This is a good idea.

I made the swf into an .exe file for you.

Create a shortcut for it and go to properties, select run maximized. Now just set the shortcut it as a shell for windows.

File was too big to attach, here is a link for it.  (http://www.megafileupload.com/en/file/410714/thehelicoptergame-zip.html)
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: Louis Tully on April 12, 2013, 11:50:02 am
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Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: CoryBee on April 12, 2013, 12:26:32 pm
Playing around with the SWF file now, I think I have found a way to save the high score  :cheers:

Once I get that done I will attempt to add a high score list.

Until then I took the copyright thing out.
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: CoryBee on April 12, 2013, 01:38:05 pm
Grrrr, it's not working. Will try some more after lunch.
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: CoryBee on April 12, 2013, 02:06:41 pm
Wow, I spent way too much time figuring that out.

Here is the Helicopter game that now saves your highest score on that computer.

Attached is the SWF and here is the link for the EXE (http://www.megafileupload.com/en/file/410761/CoryBee---Helicopter-Game-zip.html)

I am fairly certain I can create a high score board for it as well, but I do not have the energy right now.

Cheers!  :cheers:
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: nickels on April 12, 2013, 03:28:58 pm
I am currently working on a flash skee ball game and also want a high score list. I'm working in AS 2.0 so its older code. It seems like a shared object is the way to go to store variable locally. I am unable to get it working at the moment - too buggy. If you figure out the logic behind a local scoreboard in Flash I'm all ears! Good luck with your project. I'll post my code here if I ever get my scoreboard working.
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: Louis Tully on April 12, 2013, 06:39:20 pm
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Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: CoryBee on April 12, 2013, 08:05:22 pm
No worries man, I am always glad to help out the community.

You didn't say to change the first text that reads "Click to start" but I took the liberty to do so.

Took me a second to find what that font was called, was going to make it comic sans as a joke but I restrained myself.

Here are two versions for you, one is just what you requested and the other I added a Green Button in the beginning for a bit more arcade feel to it. Let me know which one you like best.

Recap:

Let me know if there is anything else I can do. Still haven't had a chance to really work on the "High Score Board" frame yet, will let you know if I make any headway.

I am hoping you will be starting construction on this build really soon, can't wait to see it in a cabinet.

I use "Macromedia Flash MX Professional" (Garrrrr)

Screen Shot
(http://i1302.photobucket.com/albums/ag134/CoryDee/djsd_zpsf457ec0a.png)

I am currently working on a flash skee ball game and also want a high score list. I'm working in AS 2.0 so its older code. It seems like a shared object is the way to go to store variable locally. I am unable to get it working at the moment - too buggy. If you figure out the logic behind a local scoreboard in Flash I'm all ears! Good luck with your project. I'll post my code here if I ever get my scoreboard working.

PM me with the flash game and I will take a look at it after I add one to the helicopter game. Wont be too difficult to modify it for yours, although I am sure your game is much more complex than this one.



Once again attached are the .swf files and here is the links for the .exe versions

Without Green Button (http://www.megafileupload.com/en/file/410820/CoryBee---Helicopter-Game-4-12pm-exe-zip.html)

With Green Button (http://www.megafileupload.com/en/file/410821/CoryBee---Helicopter-Game-4-36pm---newbutton-exe-zip.html)
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: Louis Tully on April 12, 2013, 09:29:41 pm
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Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: CoryBee on April 12, 2013, 11:33:32 pm
Haha, thanks for the compliment. I am nothing compared to Sjaak, I am glad he took up my suggestion to build the Felix game, mine wasn't turning out 1/100th of what his is now.

Green button idea came to me in a fit of starvation haha When I get focused on something I neglect everything else as well.....

I removed those lines, well moved them off screen because it is needed to run the game.

I don't want any of your money for this, if I get the "High Score Table" working you can shoot me a little something something if you wish.

Actually, I would like to make a Helicopter serial plate for you if you want to buy one from me. Give this game and your cabinet that legit Arcade feel to it. If you havent seen the work I have done check out this link (http://forum.arcadecontrols.com/index.php/topic,129116.160.html)

This is the main reason why I am helping you, I love the simplicity and challenge in this being an arcade game. I want it to look like it was meant to be an arcade game and not some flash game thrown in a box. Also, I think I want to make one as well, maybe with a different design for the cabinet though.

Flash 8 should work fine. Let me know if there is a compatibility issue with my FLA file.

Here is the SWF, EXE & FLA files. (http://www.megafileupload.com/en/file/410840/Helicopter-2-0-Files-zip.html)

And just the .swf attached for good measure

Don't be afraid to let me know if there is anything else that you would like to change and\or add.
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: CoryBee on April 12, 2013, 11:42:34 pm
Here is a snapshot of it without the bars.

(http://i1302.photobucket.com/albums/ag134/CoryDee/djsd_zps36201357.png)

Also I was working on the "High Score Table" again and it hit me, if I did implement it in the game....how would you input a name to the table?

I don't like the idea of more than the one button you have on it.......
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: CoryBee on April 13, 2013, 12:02:33 am
Forgot about clearing the saved "High Score"

To do this all you need to do is delete a folder.


XP:

"Documents and Settings/yourusername/Application Data/Macromedia/Flash Player/Shared Objects/your flash userid/localhost/"

That folder ^^ "LocalHost" ^^

You like AHK so if you wanted to you could put a small button somewhere in the cab that auto deletes the folder when pressed.

Is this going to be at your work? I would put a small coin door on it and charge them a quarter per 5 minutes or something like that. But I am devious

:gobama

EDIT: Actually it is a file deep down in that folder ^^ But I find that nothing else has been saved there.
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: PL1 on April 13, 2013, 12:15:43 am
Also I was working on the "High Score Table" again and it hit me, if I did implement it in the game....how would you input a name to the table?
You could just save the score without initials -- makes bragging rights harder to establish, but gives players a high water mark to compete against.

If you want to include initials, make it so each press of the button increments the first initial through the alphabet, space, backspace arrow, "End", then looping back to A . . .

When you release the button for >~3 seconds, it locks the current letter and goes to the next initial. (Unless you selected "End")

It will take a little longer than most games to enter high score initials, but this method allows you to do it with just one button.

BTW, if you want to make the process faster, make "End" the first option to popup instead of "A".


Scott
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: Louis Tully on April 13, 2013, 08:32:46 am
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Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: Louis Tully on April 13, 2013, 08:40:02 am
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Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: CoryBee on April 13, 2013, 09:15:54 am
I have no idea how to fix that issue, but trust me when I say I know the frustration when you can't fit through the damn thing. I am not a flash game developer, I just know my way around "MX"

I would say ditch the high score table, but I will see what I can come up with.

haha, the productivity is flowing at your work

Audio files removed & added to more recent post
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: CoryBee on April 13, 2013, 09:38:56 am
I don't know how I noticed this before but the audio is broken. I did some testing and it happens when the SWF is decompiled to FLA.

Test the original game here (http://www.helicopterplay.com/games/thehelicoptergame.swf) and compare it to my latest version. You will notice that my version the audio does not react right away to you clicking.

I will see what I can do to fix this.
Title: CoryBee - Helicopter Game 2.1
Post by: CoryBee on April 13, 2013, 09:57:01 am
Damn I am on a roll with this program.

I present "CoryBee - Helicopter Game 2.1"


Here are the files, included is also the audio file folder requested (http://www.megafileupload.com/en/file/410928/Helicopter-Game-2-1-zip.html)

It seems it gets broken every time you decompile it, even after my fix. Let me know if this becomes an issue when you are trying to change the sounds, it shouldn't if you don't convert to FLA & just save the SWF file in "sothink".

Cheers!  :cheers:
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: Louis Tully on April 13, 2013, 10:27:54 am
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Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: CoryBee on April 13, 2013, 10:45:28 am
Yes there is a limit to the length of the audio file. I also forgot to add the modified audio files in my latest ZIP folder. Those were needed to help remedy the broken ones from version 2.0, no worries though I applied the fix to your audio files and set it to the right length.

Here is "CoryBee - Helicopter Game 2.2"


I have to say I love the new sound effects, makes the game that much better. Stereo explosion when the helicopter crashes was a nice touch.  :applaud:

Here is the updated version, audio files are there this time in case you want to edit them some more (http://www.megafileupload.com/en/file/410943/Helicopter-Game-2-2-zip.html)
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: CoryBee on April 13, 2013, 11:34:14 am
Just finished with the serial plate, what do you think? And which do you prefer? I like to keep the picture on the left side and nothing on the right but thought a helipad might look okay there since it is simple.

(http://i1302.photobucket.com/albums/ag134/CoryDee/HELICOPTERplate-nopad_zps13108bf3.png) (http://i1302.photobucket.com/albums/ag134/CoryDee/HELICOPTERplate_zps800a77c1.png)
Title: Re: Helicopter - Sketchup video added 04.11.13
Post by: Louis Tully on April 13, 2013, 11:56:10 am
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Title: Re: Helicopter - CoryBee bending this game to his will - LED explosion test video.
Post by: CoryBee on April 13, 2013, 12:13:58 pm
The length is basically all you need to match, I can edit it a little bit if it trails too long. Would have to re-edit the FLA file though. So when you get done editing the audio files just send them my way and you wont have to worry about it.

I love the red LEDs when you crash, this is going to be a very unique cabinet.

EDIT: Haha, Just noticed the thread title update. That is the kind of payment I require, recognition!
Title: Re: Helicopter - CoryBee bending this game to his will - LED explosion test video.
Post by: CoryBee on April 13, 2013, 01:37:06 pm
Got bored and wanted to teach myself more about flash games and this game in particular. Obviously not polished, fun to swerve around being a smaller vessel.
Title: Re: Helicopter - CoryBee bending this game to his will - LED explosion test video.
Post by: Yvan256 on April 13, 2013, 03:43:50 pm
You could make a multi-game cabinet and add other 1-button games, such as Canabalt (http://www.canabalt.com).
Title: Re: Helicopter - CoryBee bending this game to his will - LED explosion test video.
Post by: Player 3 on April 13, 2013, 04:17:09 pm
No offense, but wouldn't it be easier to just make your own clone following some tutorial with a framework like Flixel or Flashpunk? You'd be in more control of how it handles things and keep from having a hard time ripping and modifying not your own work. Then you could wrap it native possibly with Qt like NAVE (http://forums.tigsource.com/index.php?topic=25657.0) did and be done with it.
Title: Re: Helicopter - CoryBee bending this game to his will - LED explosion test video.
Post by: CoryBee on April 13, 2013, 04:23:46 pm
It would be 10x harder to go that route to make an exact clone of a game that he has played countless times over the years. Even the slight change in audio makes him itch.

What I have been changing is just to make it more arcade cabinet friendly. The game he wants on it is already there.
Title: Re: Helicopter - CoryBee bending this game to his will - LED explosion test video.
Post by: Louis Tully on April 13, 2013, 07:22:51 pm
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Title: Re: Helicopter - CoryBee bending this game to his will - LED explosion test video.
Post by: Louis Tully on April 13, 2013, 07:39:28 pm
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Title: Re: Helicopter - CoryBee bending this game to his will - LED explosion test video.
Post by: Louis Tully on April 13, 2013, 07:49:06 pm
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Title: Re: Helicopter - CoryBee bending this game to his will - LED explosion test video.
Post by: CoryBee on April 13, 2013, 08:48:05 pm
I was expecting to see some CoryBee in the serial plate. I'm building the cab and you're making the game better. Get your ass listed in the Serial No. or edit the Model No. or something.

Alright, I just didn't want to sign your cabinet and have you stuck with something you didn't want. I strongly dislike when companies and people do this which is why the first thing I removed was the defunct link at the top of the game.

Remember, neither me nor tully are game developers. I would not be able to recreate this game with any accuracy at least.

It'd be kind of cool to have a couple of buttons on the back that can trigger a different version of the game. Maybe one that's a little faster with a different color skin on the copter or a different model, now that you can tweak stuff.

This ^^^

I will get started on making this. Any ideas on what you would want the difficult version to do or look like. Faster? Red walls? Etc.....

(http://i577.photobucket.com/albums/ss219/Louis_Tully/1%20more%20time/IMAG0145.jpg)

Cabinet is looking good, you slapped it together pretty quickly. Any plans for t-molding? It is also much much smaller than I had first thought it would be, this thing will be a hit at your work.

One last thing, did you get any suggestions back from your coworkers? Anything to iron out or did you modify the audio files again?
Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: CoryBee on April 13, 2013, 08:54:31 pm
And BAM!

(http://i1302.photobucket.com/albums/ag134/CoryDee/HELICOPTERplateFINAL_zpsfd1aac2e.png)
Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: Louis Tully on April 13, 2013, 10:03:26 pm
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Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: Typefighter01 on April 13, 2013, 10:11:06 pm
CoryBee eats sheets of mdf, blank circuit boards with a dash of flash and spits out arcade cabs, serial plates and compiles code with his mind. :burgerking: You definitely got skills bro...Once your cab building skills match your computer knowledge, you will be an arcade super hero.

I like the style of the cab Louis, shape reminds me of the old mechanical junk yard style games :cheers:
Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: CoryBee on April 13, 2013, 10:21:17 pm
Will edit the audio files after this post.

I present to you:

"CoryBee - Helicopter Game - FireRed"

(http://i1302.photobucket.com/albums/ag134/CoryDee/firered_zps25a34fea.png) (http://i1302.photobucket.com/albums/ag134/CoryDee/fireredplay_zps96fe1ea1.png)

Mods

Download link (http://www.megafileupload.com/en/file/411080/Helicopter-Game-2-2---FireRed-zip.html)
Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: CoryBee on April 13, 2013, 10:25:59 pm
CoryBee eats sheets of mdf, blank circuit boards with a dash of flash and spits out arcade cabs, serial plates and compiles code with his mind. :burgerking: You definitely got skills bro...Once your cab building skills match your computer knowledge, you will be an arcade super hero.

Damn I am flattered  :D

Quote
compiles code with his mind.

Careful with that statement though, I know my place and there are some magnificent Code Jedi on this forum
Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: Typefighter01 on April 13, 2013, 10:37:08 pm


Quote

Careful with that statement though, I know my place and there are some magnificent Code Jedi on this forum

True dat...but don't short change yourself Cory. Everyone on here has particular strenths and yours for sure is all things computer related, hardware and software. Anyway, enough Cory lovin...back to the build.
Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: Slydsho on April 13, 2013, 10:44:17 pm
i've been eye-balling this thread since the beginning and im getting some plaques now, but what if Corey made a "arcade version" with higher quality graphics? in your dissecting of the game, are you able to replace the artwork without damaging the game? I was thinking it would be awesome to have elongated boulders instead of rectangles, and being that this would be a "higher quality" arcade version, it would intrigue people to play this version more... and if we could make it need credits would force them to feed it lunch money at his office.
Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: CoryBee on April 13, 2013, 10:47:36 pm
enough Cory lovin...

 :-[

---------------------------

Here is "CoryBee - Helicopter Game 2.3"


Download Link (http://www.megafileupload.com/en/file/411083/Helicopter-Game-2-3-zip.html)
Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: CoryBee on April 13, 2013, 10:50:25 pm
i've been eye-balling this thread since the beginning and im getting some plaques now, but what if Corey made a "arcade version" with higher quality graphics? in your dissecting of the game, are you able to replace the artwork without damaging the game? I was thinking it would be awesome to have elongated boulders instead of rectangles, and being that this would be a "higher quality" arcade version, it would intrigue people to play this version more... and if we could make it need credits would force them to feed it lunch money at his office.

It could be done. I will put some thought into it, having it need credits would not be too difficult of a task either. Would need some idea for what to replace though. The ceilings can be like part of a cave or something, I dunno. Well let's keep this thread void of this unless Tully wants it in his cab. I will start a new thread related to this if I decide to do more work on it.

WakaWaka!
Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: Louis Tully on April 14, 2013, 08:35:43 am
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Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: Louis Tully on April 14, 2013, 08:53:45 am
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Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: DaOld Man on April 14, 2013, 09:48:02 am
Cabinet is looking good, you slapped it together pretty quickly. Any plans for t-molding? It is also much much smaller than I had first thought it would be, this thing will be a hit at your work.
No t-molding. I don't have a router.......

Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: CoryBee on April 14, 2013, 10:04:06 am
The audio files I sent you sound pretty good to me. But the up and down sounds are laggy, the down clip especially.

Anything you can do about the lag or should I make different clips?

(http://media.tumblr.com/tumblr_lqz01cGvaC1qhrjql.gif)

"CoryBee - Helicopter Game 2.4" (http://www.megafileupload.com/en/file/411166/Helicopter-Game-2-4-zip.html)
Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: Louis Tully on April 14, 2013, 11:40:53 am
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Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: Louis Tully on April 14, 2013, 11:43:52 am
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Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: CoryBee on April 14, 2013, 12:17:42 pm
 :laugh2:

It is not a problem, have had some time off of work to accommodate a certain someone to come to my part of the globe after I was shown such a good time on her side. It has been a learning exercise and can't wait to hear back from the "pros" at your work.

"CoryBee - Helicopter Game 2.5" (http://www.megafileupload.com/en/file/411196/Helicopter-Game-2-5-zip.html)

Here is an idea of what my "Helicopter Game" folder looks like now

(http://i1302.photobucket.com/albums/ag134/CoryDee/folder_zps7dc8af0c.png)

I like the new sounds, what do you think?
Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: Louis Tully on April 14, 2013, 12:54:54 pm
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Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: CoryBee on April 14, 2013, 01:39:59 pm
I like the new sounds, what do you think?
This version, 2.5, is it for me.  :droid  The sounds fit the movement well and help make the helicopter 'feel' heavy. Thanks so much for everything. I've removed the other versions from the shared drive at work and put this one there. I'll let you know what the pros think soon.

Sweet......but makes me sad that there is no more editing needed. If this is solid let's work on "FireRed" tweak it so it is difficult but not impossible to get past 200. Throw in an AHK script to close the current game and open "FireRed".

On the topic of playing the game without borders and smooth transition from pressing the power button, here is a method I think will suffice. Wont need the EXE file for this just the SWF.


Cheers! :cheers:
Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: Louis Tully on April 14, 2013, 07:07:50 pm
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Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: Louis Tully on April 15, 2013, 08:17:53 am
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Title: Re: Helicopter - CoryBee game wizardy - 1st time dowel joinery attempt 4.14
Post by: CoryBee on April 15, 2013, 09:32:49 am
Found this.

Quote
Ok people, I probably found out how to get it done.
You need to install flash player for internet explorer, not just "for the other browsers" version

So I guess install flash player in Internet Explorer and that should fix it.
Title: Re: Helicopter - CoryBee game wizardy - 1st time dowel joinery attempt 4.14
Post by: Louis Tully on April 15, 2013, 09:57:40 am
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Title: Re: Helicopter - CoryBee game wizardy - 1st time dowel joinery attempt 4.14
Post by: CoryBee on April 15, 2013, 10:00:56 am
Found this.

Quote
Ok people, I probably found out how to get it done.
You need to install flash player for internet explorer, not just "for the other browsers" version

So I guess install flash player in Internet Explorer and that should fix it.

 :cheers:  That did the trick. My Internet Explorer probably had a heart attack being ripped out of a coma for an update. Thanks, man.

Sweet. Send me a PM with your info so I can make them Plates.

You think you will incorporate the hard version if we tune it up a bit?
Title: Re: Helicopter - CoryBee game wizardy - 1st time dowel joinery attempt 4.14
Post by: Louis Tully on April 15, 2013, 10:09:05 am
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Title: Re: Helicopter - CoryBee game wizardy - 1st time dowel joinery attempt 4.14
Post by: Termin8tor on April 15, 2013, 03:42:28 pm
Millenium Falcon dodging asteroids. Just my 2 cents. Keep up the good work guys.  :applaud:
Title: Re: Helicopter - CoryBee game wizardy - 1st time dowel joinery attempt 4.14
Post by: PL1 on April 15, 2013, 03:57:23 pm
Millenium Falcon dodging asteroids. Just my 2 cents. Keep up the good work guys.  :applaud:

Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1.   :lol   :droid


Scott
Title: Re: Helicopter - CoryBee game wizardy - 1st time dowel joinery attempt 4.14
Post by: Unstupid on April 15, 2013, 05:35:54 pm
You should try and flute your dowels if you plan on gluing them... it will allow glue to distribute for better adhesion.
Title: Re: Helicopter - CoryBee game wizardy - 1st time dowel joinery attempt 4.14
Post by: harveybirdman on April 15, 2013, 11:24:05 pm
Millenium Falcon dodging asteroids. Just my 2 cents. Keep up the good work guys.  :applaud:

Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 3,720,000 to 1.   :lol   :droid


Scott

 ;D
Title: Re: Helicopter - CoryBee game wizardy - 1st time dowel joinery attempt 4.14
Post by: CoryBee on April 15, 2013, 11:36:55 pm
I have been working on the size of the "Attack Blocks". Changing them makes the game break though so I am re-writing a bunch of it to accommodate. Once I am successful with that I can change the sizes\shape\etc of it without any issue.

Let me hear some more ideas people. One of my orig. ideas for the hard mod was a star wars themed one haha. Have a bunch of sound effects already.
Title: Re: Helicopter - CoryBee game wizardy - 1st time dowel joinery attempt 4.14
Post by: Louis Tully on April 16, 2013, 09:08:14 am
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Title: Re: Helicopter - CoryBee game wizardy - 1st time dowel joinery attempt 4.14
Post by: Louis Tully on April 16, 2013, 09:14:56 am
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Title: Re: Helicopter - CoryBee game wizardy - 1st time dowel joinery attempt 4.14
Post by: Yvan256 on April 16, 2013, 09:29:24 am
Damn it! You guys are going about to cause a theme change.  :lol  The bezel graphic can easily be swapped out by unbolting the top. The side art... maybe I can cover the whole side with plexiglass and come up with a way to swap out side art prints. /ponders

Black sides, with a cut-out for vertically-installed, decased LCD widescreen displays so their panels are right behind the side plexiglass panels. Instant side art!
Title: Re: Helicopter - CoryBee game wizardy - 1st time dowel joinery attempt 4.14
Post by: Louis Tully on April 16, 2013, 09:35:02 am
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Title: Re: Helicopter - CoryBee game wizardy - 1st time dowel joinery attempt 4.14
Post by: CoryBee on April 16, 2013, 09:37:15 am
Damn it! You guys are going about to cause a theme change.  :lol  The bezel graphic can easily be swapped out by unbolting the top. The side art... maybe I can cover the whole side with plexiglass and come up with a way to swap out side art prints. /ponders

As long as the game play is the same. I'm up for different themes. If we can come up with a few good versions, would adding a select screen be a difficult thing for you Mr. Game Tech?

I say keep the "Helicopter" theme, then hack a gamepad to use AHK with some buttons on the back to change the game by loading a new SWF file. Just so you don't lose that nostalgia.

Also, this way I don't have to write in a new portion of the game again.
Title: Re: Helicopter - CoryBee game wizardy - 1st time dowel joinery attempt 4.14
Post by: Louis Tully on April 16, 2013, 09:39:52 am
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Title: Re: Helicopter - CoryBee game wizardy - panels are finished - metal stuff next 4.16
Post by: CoryBee on April 16, 2013, 09:50:59 am
Loving it!  :applaud:
Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: CoryBee on April 16, 2013, 10:50:21 am
I'm not familiar with Shelling Windows.

Forgot about this statement. How have you not shelled windows man! Vital step so you don't see a computer behind the machine.....

http://www.gameex.com/download/instantsheller.zip (http://www.gameex.com/download/instantsheller.zip)

You will definitely need this as it will hide your mouse cursor in GOM, cause every time you click it will pop back up. A black dot will not show up.

An easy beginners way:

Title: Re: Helicopter - CoryBee bending this game to his will - Build progress 04.13
Post by: Louis Tully on April 16, 2013, 05:40:22 pm
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Title: Re: Helicopter - CoryBee game wizardy - panels are finished - metal stuff next 4.16
Post by: Louis Tully on April 16, 2013, 05:56:38 pm
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Title: Re: Helicopter - CoryBee game wizardy - panels & metal work are finished 4.16
Post by: DaOld Man on April 16, 2013, 08:37:57 pm
Looks good Louis.
I like the angle aluminum. It might match the helicopter theme more than regular T-Molding would.
But you can get chrome colored t-molding which would have (probably) looked good too.
Title: Re: Helicopter - CoryBee game wizardy - panels & metal work are finished 4.16
Post by: BadMouth on April 16, 2013, 09:57:00 pm
Never thought I'd say this, but......I think it would be cool with a green monochrome monitor.
Title: Re: Helicopter - CoryBee game wizardy - panels & metal work are finished 4.16
Post by: Louis Tully on April 18, 2013, 06:46:37 am
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Title: Re: Helicopter - CoryBee game wizardy - panels & metal work are finished 4.16
Post by: Louis Tully on April 18, 2013, 07:15:02 am
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Title: Re: Helicopter - CoryBee game wizardy - Bezel artwork help? 04.18
Post by: CoryBee on April 18, 2013, 07:23:32 am
I haven't looked at the resources for the circle yet but I will now.

I am not a fan of those stripes either.....
Title: Re: Helicopter - CoryBee game wizardy - Bezel artwork help? 04.18
Post by: Louis Tully on April 18, 2013, 07:26:01 am
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Title: Re: Helicopter - CoryBee game wizardy - Bezel artwork help? 04.18
Post by: CoryBee on April 18, 2013, 07:36:38 am
With the quickness.  :notworthy:

Could also just remove it??
Title: Re: Helicopter - CoryBee game wizardy - Bezel artwork help? 04.18
Post by: Louis Tully on April 18, 2013, 07:50:09 am
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Title: Re: Helicopter - CoryBee game wizardy - Bezel artwork help? 04.18
Post by: CoryBee on April 18, 2013, 08:14:05 am
Doesn't look like i can change the color. Well I changed it to green and it only did it to a few frames of the animation. The rest is a morph shape and can't edit it in resources.
Title: Re: Helicopter - CoryBee game wizardy - Bezel artwork help? 04.18
Post by: jmike on April 18, 2013, 08:16:47 am
Cool. Whatever is easier for you.

Now what to do with the stripes? Leave 'em but change the color or ask him to change it? The stripes look ok to me, but that pink isn't meshing.

How about making the lines yellow? Since you have the yellow circle on the side art.
Just a thought   :dunno

Great work on this fellas   :cheers:
Title: Re: Helicopter - CoryBee game wizardy - Bezel artwork help? 04.18
Post by: JDFan on April 18, 2013, 10:45:15 am
Perhaps try the stripes with the Blue from the helicopter blades instead of the pink. Or swap out the letter color to the blue and do the stripes in the same white of the copter body. Or the lettering in the Blue and the stripes in the same green as the rest of the green portions. 
Title: Re: Helicopter - CoryBee game wizardy - Bezel artwork help? 04.18
Post by: CoryBee on April 19, 2013, 06:10:57 pm
So I have been looking through the FLA file for the past couple of days when I had the chance. I don't see anything pertaining to "morphshape 86 & 89". Seems I need the original files to change this up. If anyone has any skills to do this please chime in.
Title: Re: Helicopter - CoryBee game wizardy - Bezel artwork help? 04.18
Post by: Louis Tully on April 20, 2013, 09:40:24 am
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Title: Re: Helicopter - CoryBee game wizardy - Blue bezel, thanks for the input - 04.20
Post by: Louis Tully on April 20, 2013, 02:13:08 pm
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Title: Re: Helicopter - CoryBee game wizardy - Blue bezel, thanks for the input - 04.20
Post by: Termin8tor on April 20, 2013, 02:37:27 pm
:woot   

I know I'm late to the party but Instant Sheller is cool as ---steaming pile of meadow muffin---. I followed your directions and it worked up to the point of altering regedit. I had to point sheller at a different .exe because I don't actually have gameex. Anyway, I pointed it at MAME just because I had it on here. I searched for mame, found it (I think) changed it to the .swf file but no luck. So, I just made a script with AHK that simply ran the .swf which was associated with GOM. Compiled that script to Helo.exe and set sheller to that and it works.

Sheller is limited to an image that's 640x480 16bit so I've got come up with an image for the 'boot screen' Right now, it's a full screen image of the game in black and white just for the hell of it.

Someone mentioned on Friday that having some music would be cool and I agree. Something simple that has a good driving groove to it. Probably find something from an old arcade rom or NES, lots of good stuff there. I noticed that GOM can be set to "always on top" so I should be able to add mp3 line to the script and have it set to loop with WMP.


Once all this helicopter stuff is finished, I've got to add instant sheller to all my arcade cabs.


Thanks, man.

"Welcome to the party pal"
Title: Re: Helicopter - CoryBee game wizardy - Blue bezel, thanks for the input - 04.20
Post by: Louis Tully on April 21, 2013, 09:09:57 pm
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Title: Re: Helicopter - CoryBee game wizardy - sheller boot and plexi retainer 4.21
Post by: Drnick on April 22, 2013, 08:11:07 am
I would use the Airwolf Theme Tune personally. But then again I have fond memories of that particular tune.
Title: Re: Helicopter - CoryBee game wizardy - sheller boot and plexi retainer 4.21
Post by: DaOld Man on April 22, 2013, 08:37:43 am
Instead of the button, why not use a joystick with only up/down motions?
Also, is there any need to fire with this game? Maybe shoot at enemy planes or copters?
(Good work as usual LT)

Edit: Added a quick and sloppy drawing to illustrate how easy it would be to add a build your own joystick.
(I really do need to learn how to use sketchup.)
Title: Re: Helicopter - CoryBee game wizardy - sheller boot and plexi retainer 4.21
Post by: harveybirdman on April 22, 2013, 01:16:35 pm
If you are keen on NES music, what about Jackal or Batman?
Title: Re: Helicopter - CoryBee game wizardy - sheller boot and plexi retainer 4.21
Post by: Termin8tor on April 22, 2013, 03:14:58 pm
I was thinking you should go with a big oversized button but I prefer DaOld Mans idea of a joystick maybe fashioned like a real helicopter flight stick.
Title: Re: Helicopter - CoryBee game wizardy - sheller boot and plexi retainer 4.21
Post by: Generic Eric on April 22, 2013, 05:11:04 pm
I think this button would look appropriate.  From suzohapp or on ebay.
(http://na.suzohapp.com/images/90/954002xxxxz.jpg)
Title: Re: Helicopter - CoryBee game wizardy - sheller boot and plexi retainer 4.21
Post by: Termin8tor on April 22, 2013, 05:21:13 pm
I think this button would look appropriate.  From suzohapp or on ebay.
(http://na.suzohapp.com/images/90/954002xxxxz.jpg)

That's the type of button I was thinking of, they sell them at Gremlin Solutions over here in the UK.
Title: Re: Helicopter - CoryBee game wizardy - sheller boot and plexi retainer 4.21
Post by: Louis Tully on April 22, 2013, 05:41:44 pm
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Title: Re: Helicopter - CoryBee game wizardy - sheller boot and plexi retainer 4.21
Post by: Louis Tully on April 22, 2013, 05:57:17 pm
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Title: Re: Helicopter - CoryBee game wizardy - panels & metal work are finished 4.16
Post by: Gamester on April 22, 2013, 06:30:16 pm
Here's what my friend came up with for the bezel art.

(http://i577.photobucket.com/albums/ss219/Louis_Tully/1%20more%20time/heli_arcade.jpg)

I was pretty set on using tinted plexi but after seeing this... Do you think this would show well behind tinted?


Late reply, but wanted to say that you could always sandwich the artwork between two pieces of plexi...clear in the front and tinted behind the artwork.  Best of both worlds...
Title: Re: Helicopter - CoryBee game wizardy - sheller boot and plexi retainer 4.21
Post by: Maximus on April 22, 2013, 06:58:11 pm
I would use the Airwolf Theme Tune personally. But then again I have fond memories of that particular tune.

Absolute Badass!!!
Title: Re: Helicopter - CoryBee game wizardy - panels & metal work are finished 4.16
Post by: Louis Tully on April 22, 2013, 08:39:10 pm
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Title: Re: Helicopter - CoryBee game wizardy - sheller boot and plexi retainer 4.21
Post by: Louis Tully on April 22, 2013, 08:57:22 pm
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Title: Re: Helicopter - CoryBee game wizardy - blah blah blah progress 04.22
Post by: Louis Tully on April 23, 2013, 01:01:00 pm
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Title: Re: Helicopter - CoryBee game wizardy - Back is done. Venting suggestions? 04.23
Post by: CoryBee on April 23, 2013, 01:35:46 pm
(http://i1302.photobucket.com/albums/ag134/CoryDee/IMG_3571_zps56a422ff.jpg)
Title: Re: Helicopter - CoryBee game wizardy - Back is done. Venting suggestions? 04.23
Post by: jmike on April 23, 2013, 01:52:37 pm
LT love the way this turned out, the back looks flawless.   :applaud:

CoryBee that Helicopter plate looks great. And btw what is that I see?   ;)


 :cheers:  To you both 
Title: Re: Helicopter - CoryBee game wizardy - Back is done. Venting suggestions? 04.23
Post by: CoryBee on April 23, 2013, 04:39:00 pm
Oh yea I meant to say that too. Loving the way this looks, the aluminum siding is beautiful. The size makes my head hurt, the whole time I thought it was pretty big but it is barely the size of a truck tire.

You better pretty up that back panel or find a spot under the control panel to place the serial plate

Cheers boss!
Title: Re: Helicopter - CoryBee game wizardy - Back is done. Venting suggestions? 04.23
Post by: Jigenjuke on April 23, 2013, 07:58:03 pm
This cabinet is strangely appealing.  The game itself is extreamly addictive.

Great work.

Jigenjuke
Title: Re: Helicopter - CoryBee game wizardy - Back is done. Venting suggestions? 04.23
Post by: Louis Tully on April 24, 2013, 06:29:44 am
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Title: Re: Helicopter - CoryBee game wizardy - Back is done. Venting suggestions? 04.23
Post by: harveybirdman on April 26, 2013, 01:39:52 pm
Had another thought about music, Cobra Command from the NES?

Cobra Command - NES Gameplay (http://www.youtube.com/watch?v=EYYDDk9fUSY#)
Title: Re: Helicopter - CoryBee game wizardy - Back is done. Venting suggestions? 04.23
Post by: Louis Tully on April 27, 2013, 11:43:44 am
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Title: Re: Helicopter - CoryBee game wizardy - Back is done. Venting suggestions? 04.23
Post by: Louis Tully on April 29, 2013, 03:46:35 pm
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Title: Re: Helicopter - CoryBee game wizardy - build is done - painting is next 04/29
Post by: Louis Tully on May 02, 2013, 06:13:48 pm
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Title: Re: Helicopter - CoryBee game wizardy - the Kill Room - 05/02 - I fail at painting
Post by: DaOld Man on May 02, 2013, 06:33:17 pm
I think it looks good. A couple more coats will probably fix it. Just dont get carried away and spray too much on a coat.
Too late now, but next time if you spray primer it first, I have found the finish paint coats are more even.
Title: Re: Helicopter - CoryBee game wizardy - the Kill Room - 05/02 - I fail at painting
Post by: Drnick on May 03, 2013, 07:57:20 am
Yep, Looks like a mini killing room to me. All you need is a table and a large knife. Can't wait for the final season.   
Keep at it, If you need to use a high grit sandpaper and then hit it up with a few more coats.  Unfortunately if any of your blemishes are at the base level you will never get rid of them.  Don't fear too much I reckon a bit of sanding and a few more coats and it will be fine.
Title: Re: Helicopter - CoryBee game wizardy - the Kill Room - 05/02 - I fail at painting
Post by: Louis Tully on May 03, 2013, 08:46:57 am
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Title: Re: Helicopter - CoryBee game wizardy - it's 'primed'-that's all I did yesterday 5/3
Post by: eds1275 on May 03, 2013, 01:13:27 pm
That coin door is sweet. One of yours? I've been trying to decide how to finish up the Lime Aid cabinet.
Title: Re: Helicopter - CoryBee game wizardy - it's 'primed'-that's all I did yesterday 5/3
Post by: mebronx2000 on May 04, 2013, 05:41:50 am
great job ! can you show how you made that coin door ?   :applaud:
Title: Re: Helicopter - CoryBee game wizardy - it's 'primed'-that's all I did yesterday 5/3
Post by: Louis Tully on May 04, 2013, 08:24:10 am
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Title: Re: Helicopter - CoryBee game wizardy - it's 'primed'-that's all I did yesterday 5/3
Post by: Louis Tully on May 06, 2013, 11:17:16 am
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Title: Re: Helicopter - CoryBee game wizardy - Painting and a visit from a turtle. 05/06
Post by: eds1275 on May 06, 2013, 11:47:16 am
I didn't think we had turtles where I live, and there I was kayaking along and BAM turtle jumps off a log right next to me, close enough to splash me with a few drops. The stories of my woman scream haunt me to this day.
Title: Re: Helicopter - CoryBee game wizardy - Painting and a visit from a turtle. 05/06
Post by: Louis Tully on May 07, 2013, 10:45:57 am
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Title: Re: Helicopter - CoryBee game wizardy - Video - It's alive! I couldn't resist. 05/07
Post by: dandro on May 07, 2013, 01:13:37 pm
awesome and I hear Star Wars in the background?
Title: Re: Helicopter - CoryBee game wizardy - Video - It's alive! I couldn't resist. 05/07
Post by: johnm on May 07, 2013, 01:41:30 pm


Sorry to go off the topic but isn't that a Tortoise or does the name Turtle cover both species in the US ?
Title: Re: Helicopter - CoryBee game wizardy - Video - It's alive! I couldn't resist. 05/07
Post by: CoryBee on May 07, 2013, 04:08:58 pm
That is such an awesome little cabinet! The serial plate brings it all together, if it wasn't for that you might as well stop building...... :lol

How does the game play with a button instead of a mouse click?? Looks like it works fine from the video....

Anyways, it is one unique cabinet. I don't think I have seen one made for a flash game before.

I will start modifying the hard mode for you after you let me know what features you would like on it (smaller heli, etc).

 :cheers:
Title: Re: Helicopter - CoryBee game wizardy - Video - It's alive! I couldn't resist. 05/07
Post by: Louis Tully on May 09, 2013, 06:40:31 pm
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Title: Re: Helicopter - CoryBee game wizardy - speakers, plate & a new home for Cars™
Post by: Louis Tully on May 09, 2013, 06:52:26 pm
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Title: Re: Helicopter - CoryBee game wizardy - speakers, plate & a new home for Cars™
Post by: emphatic on May 09, 2013, 07:31:10 pm
How did you get that cat to bark?  :dizzy:
Title: Re: Helicopter - CoryBee game wizardy - speakers, plate & a new home for Cars™
Post by: Drnick on May 10, 2013, 03:05:31 am
How did you get that cat to bark?  :dizzy:

And please no "Douse it in petrol and light a match" jokes.  :censored:
Title: Re: Helicopter - CoryBee game wizardy - speakers, plate & a new home for Cars™
Post by: PL1 on May 10, 2013, 03:43:08 am
How did you get that cat to bark?  :dizzy:

And please no "Douse it in petrol and light a match" jokes.  :censored:

Does that mean the joke about how to make a dog go MEOWWW is out, too?

Throw him in the freezer for a week and split him with a band saw.   >:D


Scott
Title: Helicopter - CoryBee game wizardy - finished with wiring and playlist - 05/18
Post by: Louis Tully on May 18, 2013, 08:55:45 pm
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Title: Re: Helicopter - CoryBee game wizardy - finished wiring, LEDs & playlist - 05/18
Post by: DaOld Man on May 19, 2013, 09:20:44 pm
Looking gosh derned good louis!!
Title: Re: Helicopter - CoryBee game wizardy - finished wiring, LEDs & playlist - 05/18
Post by: Generic Eric on May 19, 2013, 09:34:29 pm
I'd like to know more about how you made the red flash when you crashed in game.
Title: Re: Helicopter - CoryBee game wizardy - finished wiring, LEDs & playlist - 05/18
Post by: dandro on May 20, 2013, 01:32:10 pm
I'd like to know more about how you made the red flash when you crashed in game.

based on decibels? I am wondering too...
Title: Re: Helicopter - CoryBee game wizardy - finished wiring, LEDs & playlist - 05/18
Post by: Louis Tully on May 20, 2013, 02:27:39 pm
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Title: Helicopter - CoryBee game wizardy - 1 teaser pic, more tomorrow
Post by: Louis Tully on May 21, 2013, 08:38:45 pm
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Title: Re: Helicopter - CoryBee game wizardy - 1 teaser pic, more tomorrow
Post by: Louis Tully on May 22, 2013, 09:03:52 pm
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Title: Re: Helicopter - CoryBee game wizardy - LED adjustment and videos. 05/22
Post by: DaOld Man on May 22, 2013, 09:23:17 pm
You do good work!
It rocks that you can take your projects to work and even have the boss playing with them!
Does your work need help? I can carry your projects back and forth to the car, make coffee, and even dump the trash cans. LOL
Title: Re: Helicopter - CoryBee game wizardy - LED adjustment and videos. 05/22
Post by: lcmgadgets on May 23, 2013, 12:54:38 am
Elegant. I can't think of a better descriptor, & I mean that as a big complement. :notworthy:
Title: Re: Helicopter - CoryBee game wizardy - LED adjustment and videos. 05/22
Post by: Louis Tully on June 04, 2013, 08:06:15 pm
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Title: Re: Helicopter - CoryBee game wizardy - Bezel art is in & looks good - 06/04/13
Post by: Louis Tully on June 04, 2013, 08:19:05 pm
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Title: Re: Helicopter - CoryBee game wizardy - Bezel art is in & looks good - 06/04/13
Post by: JDFan on June 04, 2013, 10:52:43 pm
The bezel looks great ( as does the rest of the build ! ) - think you made the right call with the change in color scheme  :applaud: