Build Your Own Arcade Controls Forum

Main => Software Forum => Topic started by: vindic8r on March 26, 2013, 12:54:02 am

Title: ActionMax File Paths - Singe Won't Work
Post by: vindic8r on March 26, 2013, 12:54:02 am
I'm taking baby steps to setup Singe, to eventually get the ALG and ActionMax games all set up and running in my cabinet through my FE, HyperSpin.

First step, just get blasted ActionMax games running from a command line. So far, I can't even get that to work!

Here's what I did:
- DL'd singe 1.14 from singeengine.com
- Created a new emu folder and unzipped the contents into it
- DL'd the ActionMax files from singeengine.com
- Unzipped the ActionMax files to \Emulators\Singe\singe\, as instructed in the readme in the zip
- Torrented the ActionMax video files, placed them in \Emulators\Singe\singe\ActionMax, as instructed in the readme in the zip

Tried running three of the games with the command line included in the readme from the zip, each one gives me the same error.
Code: [Select]
--DAPHNE version 1.0.10
--Command line is: daphne singe vldp -framefile singe/ActionMax/frame_Hydrosub2021.txt singe/ActionMax/Hydrosub2021.singe
--CPU : GenuineIntel 2650 MHz || Mem : 4096 megs
--OS : Windows XP/.NET || Video : ATI Radeon HD 5400 Series
--OpenGL: Compiled In
--RGB2YUV Function: MMX
--Line Blending Function: MMX
--Audio Mixing Function: MMX
Unknown command line parameter or parameter value:
singe/ActionMax/Hydrosub2021.singe
Bad command line or initialization problem (see daphne_log.txt for details).
To run DAPHNE, you must specify which game to run and which laserdisc player you are using.
For example, try 'daphne lair noldp' to run Dragon's Lair in testing mode.

This seems like a file path issue. But the files being called are exactly where they are supposed to be.  I've tried messing around with the file paths in the command line, using absolute paths instead, and nothing works! What am I doing wrong here? This has to be a very simple fix.

Any help would be incredibly appreciated!
Title: Re: ActionMax File Paths - Singe Won't Work
Post by: yotsuya on March 26, 2013, 01:02:29 am
Are you executing the game as a bat file? This is what I have:

Code: [Select]
c:\Hyperspin\Emulators\Daphne_singe\daphne singe vldp -framefile
singe/ActionMax/frame_38AmbushAlley.txt -fullscreen_window -script
singe/ActionMax/38AmbushAlley.singe
Title: Re: ActionMax File Paths - Singe Won't Work
Post by: vindic8r on March 26, 2013, 11:00:32 am
I've tried running that exact same line from a batch file and directly at the command line via copy and paste. Both methods give me the same result.
Title: Re: ActionMax File Paths - Singe Won't Work
Post by: vindic8r on March 26, 2013, 10:47:44 pm
Eureka! That did it, yotsuya. The trick is the "-script" function, which was for some reason NOT mentioned in the command lines from the readme file that was in the ActionMax asset package I DL'd from singeengine.com.

I hope this thread saves others the frustration I suffered!
Title: Re: ActionMax File Paths - Singe Won't Work
Post by: yotsuya on March 26, 2013, 11:09:25 pm
Eureka! That did it, yotsuya. The trick is the "-script" function, which was for some reason NOT mentioned in the command lines from the readme file that was in the ActionMax asset package I DL'd from singeengine.com.

I hope this thread saves others the frustration I suffered!

Yeah, you're right! I found that out the hard way, too.  :cheers: