Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: Sshado on February 04, 2013, 02:04:13 pm
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I am trying to get back into programming and what works best is having a project. I decided I wanted to create my own Front End for my arcade. Problem is that I do not want to "Reinvent the wheel", so is there any open source software out there for Front Ends? I work best when I have a starting point that I can either add to or re-write).
Anyone have any ideas where to start looking for this?
Thanks!
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Look up the front ends and see whether they are open source. I think at least some are.
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If you do make something, please make it SDL based.
Pretty please :)
There are a bunch of open source frontends out there.
Wah!cade, LemonLauncher, GameLauncher, etc.
If you did it SDL based, it would work nicely in a lot of different systems, without being system specific.
PM me if you are interested in collaborating on something i'm currently doing, as I need a decent open source front end too :)
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Here's another done in .NET: http://arcadefrontend.codeplex.com/ (http://arcadefrontend.codeplex.com/)
This will likely be windows specific, but you can do cross-platform development in .NET using Mono and SDLDOTNET/Tao and other cross-platform graphics libraries for .NET.
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If you do make something, please make it SDL based.
Pretty please :)
There are a bunch of open source frontends out there.
Wah!cade, LemonLauncher, GameLauncher, etc.
If you did it SDL based, it would work nicely in a lot of different systems, without being system specific.
PM me if you are interested in collaborating on something i'm currently doing, as I need a decent open source front end too :)
Way to mention FE's that are almost as old as the hobby. Seriously, don't start with any of those. ;)
You are welcome to the source code to any of my old fes, but you'll hate me because they are all written in vb6. I did one that I never released a couple of years ago called pacFE. I built a pacman cabinet, so I wanted a really simple fe similar to those xx in 1 boards.
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Also, if you're a .NET developer (or want to learn .NET) you might want to look at MonoGame: http://monogame.codeplex.com/ (http://monogame.codeplex.com/)
It's an open source implementation of XNA (which is a game dev library for windows / xbox 360).
From the site:
What is MonoGame?
MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. Windows Phone 8, OUYA and PlayStation Mobile development is currently in progress.
There's some tutorials on their site.
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You are more than welcome to go to town on my old project..
http://mercuryfe.codeplex.com/ (http://mercuryfe.codeplex.com/)
Never quite got back around to finishing it. I had thought of rewriting it making it completely web based and O/S independent. I even started - still a fair ways off though. The only reason I thought of going down this path was that both firefox/chrome got joystick support with their latest builds - as well as real full screen. Which O/S doesn't have apache, PHP, mysql and firefox.
Still sticking to DB - nothing quite like querying wads of data with a nice bit of SQL!
Ahh life. Why do you always get in the way of living :)