Build Your Own Arcade Controls Forum

Main => Consoles => Topic started by: Generic Eric on January 22, 2013, 10:11:18 pm

Title: Star Wars Rogue Squadron II: Rogue Leader
Post by: Generic Eric on January 22, 2013, 10:11:18 pm
I bought a gamecube and copy of Star Wars Rogue Squadron II: Rogue Leader with the plan of stuffing it into a wooden box to make an "arcade game" of it. 

Every few months I play it connected to the TV in the basement, firstly, wondering if the whole game is suited to this format?  Secondly, wondering if the controllers analog stick will be adaptable to the yoke?

Would anyone like to share their input?  I hate sitting on this idea.



:edit: a word and a comma
Title: Re: Star Wars Rogue Squadron II: Rogue Leader
Post by: Howard_Casto on January 24, 2013, 09:41:46 pm
Well it's defnately "arcadey."  I prefer Rebel Strike myself but they are basically the same game. 

It would be well suited, but hardware-wise I'm not sure if it's the best fit.  Aside from those two games I can't think of many gamecube games that would play well with a yoke.  So unless you are willing to dedicate that much space for a single title.......

I think gamecube controllers use some sort of optical joystick, so that might be an issue for hacking. 


I think a better use might be to run the game emulated on a computer so you could play all the other star wars games and all those misc mame games that use a yoke.  Or perhaps try it the other way around... most Wii homebrew also runs on the GC, although it's a bit tricker to hack (need a custom sd adaptor). 
Title: Re: Star Wars Rogue Squadron II: Rogue Leader
Post by: ChadTower on January 25, 2013, 09:01:23 am

Atari Star Wars is available for the Gamecube.  I bet that would play well with a yoke.   :cheers:
Title: Re: Star Wars Rogue Squadron II: Rogue Leader
Post by: Generic Eric on January 30, 2013, 09:55:02 pm
Well it's defnately "arcadey."  I prefer Rebel Strike myself but they are basically the same game. 

It would be well suited, but hardware-wise I'm not sure if it's the best fit.  Aside from those two games I can't think of many gamecube games that would play well with a yoke.  So unless you are willing to dedicate that much space for a single title.......

I think gamecube controllers use some sort of optical joystick, so that might be an issue for hacking. 


I think a better use might be to run the game emulated on a computer so you could play all the other star wars games and all those misc mame games that use a yoke.  Or perhaps try it the other way around... most Wii homebrew also runs on the GC, although it's a bit tricker to hack (need a custom sd adaptor).

The plan desire was for a dedicated Star Wars upright.  I don't know if I'd keep a GameCube in there forever,  but certainly intended to attempt to interface the controller to the yoke.  *shrug*. Also, I thought I read that dolphin didn't emulate this particular game,  that was the reason for the gamecube
Title: Re: Star Wars Rogue Squadron II: Rogue Leader
Post by: RubberB on January 31, 2015, 06:42:14 am
I know this is an old thread but I wondered if anyone has given any more thought to the idea of interfacing an Atari yoke with a Gamecube (or Wii if that's any easier)? Can it be done? 
Title: Re: Star Wars Rogue Squadron II: Rogue Leader
Post by: Generic Eric on January 31, 2015, 10:57:00 am
I know this is an old thread but I wondered if anyone has given any more thought to the idea of interfacing an Atari yoke with a Gamecube (or Wii if that's any easier)? Can it be done?
I wondered about that too.  It doesn't seem easy at least, which at this point counts me out.

Does it work in dolphin?  I don't recall.
Title: Re: Star Wars Rogue Squadron II: Rogue Leader
Post by: RubberB on January 31, 2015, 02:16:12 pm
I think I saw that it does now run on Dolphin, but not without problems. Besides I'd prefer to use the original hardware as I have that lying around, it's nice and small if you want to build it into a cab and it would mean being able to play the Rogue games and the Atari trilogy all in one. I wonder if the proposed Kade Console+ would work as an interface?
Title: Re: Star Wars Rogue Squadron II: Rogue Leader
Post by: ark_ader on February 02, 2015, 04:57:12 am
What about that new kade  interface that works with everything?

The SW yoke is just a mouse with springs.
Title: Re: Star Wars Rogue Squadron II: Rogue Leader
Post by: Le Chuck on February 02, 2015, 09:33:51 am
The SW yoke is just a mouse with springs.

Heh, not exactly.  It is an analog joystick with springs.  Mouses...mices...meese.  Meesses. Messesses poll like a spinner, whereas the yoke uses pots and works off variable resistance.

To that end, if you want to use it with a controller (regardless of system) it must have analog controls.  If it does, just hack a gamepad, ensure the pots are the same value (most gamepad pots are 10k ohm) and wire it up. 

As for using a Yoke with an emulator I haven't found one that gives me any issues so far, that's using an analog-Kade, the Yoke (or Yoke+ for me) shows up as four axis game controller (standard yoke would be a two axis).   
Title: Re: Star Wars Rogue Squadron II: Rogue Leader
Post by: wp34 on February 02, 2015, 10:30:31 am
That is one of my favorite GC games.  It has been a while since I played it but it seems like it used enough auxiliary buttons that it wouldn't be too cab friendly.  Has anyone tried it with Dolphin or a SW Yoke?

I'm going to hear Wedge saying "He's heading for the medical frigate" all day now.   :cheers:
Title: Re: Star Wars Rogue Squadron II: Rogue Leader
Post by: Generic Eric on February 02, 2015, 11:52:57 am
I know this is an old thread but I wondered if anyone has given any more thought to the idea of interfacing an Atari yoke with a Gamecube (or Wii if that's any easier)? Can it be done?
I wondered about that too.  It doesn't seem easy at least, which at this point counts me out.

Does it work in dolphin?  I don't recall.
You need a multimeter or to find the spec for that analog controller.  You are going to have to find pots that perform the same as the stick.  I would suggest taking this in short steps.  I don't know if you'll need a triwing driver or not *shrug.*  Mine does.  I don't recall if I have a triwing driver or not

After you get your get your multimeter, you need a sacrificial gamecube controller to open.  There are a few diagrams available on the web, but you'll have to do your own vetting.  I'd suggest looking at some of the gamecube modding sites.

I'd suggest that you will gain a lot by searching the star wars yoke posts. 

I don't have any work space for opening this things up right now.  Best of luck.  $8 will get you a controller shipped on a slowboat.  Open that, and get started.  Take pics. 

Inevitably it seems that console hackers work on shag carpet wearing flannel.  Please don't do that.