Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: Tony555 on January 11, 2013, 09:55:41 pm
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Hi everyone. I have 46 buttons on my Control Panel (and the Keywiz only allows 40). This obviously means I need 6 buttons to have the Shazaaam feature.
I just ordered a few Shazaaam adapters from Randy at GGG. I am just trying to get my head around how they work. I have made a diagram that I THINK is right. In this diagram, Player 1, 2 and 3 would have the Shazaaam feature. Does my diagram make sense?
Thanks
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Here's a diagram from the advanced wiring techniques (http://groovygamegear.com/page13.html) page on GGG.
(http://groovygamegear.com/example1.jpg)
The adapter contains the two diodes.
The P1 and P2 buttons in your diagram correspond with the two switches on the right.
As shown in your diagram, P1 and P2 button would output the alternate functions instead of the standard "1" and "2".
Wire your P1 button like X and P2 button like Y and you'll be good to go.
Scott
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Thanks Scott....
It looks like this is the same setup as my diagram?? Looks like my understanding was correct. Thanks again...
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It looks like this is the same setup as my diagram??
The center of the adapter connects to the NO and two "legs" are the wire at the left side of the diodes.
Once again, this is for the alternate function, not Player 1 start -- unless you change the default keymap.
Scott
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Thanks Scott. I am running leaf buttons (So I didn't worry about NO and NC etc in my diagram :laugh: I also didn't worry about the ground in my diagram)
I was planning on changing the keymap with the Keywiz software. I just haven't made my mind up as to what 6 buttons are going to use the Shazaaam function. I was thinking:
1. 2up
2. 3up
3. 4up
4. P2 Start
5. P3 Start
6 P4 Start
The reason for this is becasue these buttons are only clicked once or twice during a game (hardly ever used).
My 46 buttons include
Cancel and Pause (2 Buttons)
Player 1-4 Credit and Start (8 Buttons)
Player 1 and 2 have 4 Joystick Controls and 6 Buttons (10 Buttons each)
Player 3 and 4 have 4 joystick controls and 4 buttons (8 Buttons each)
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Looks pretty well thought out.
What FE are you using?
Do you also want a menu (tab) button? Maybe out of sight to keep it away from kids and/or technically-declined (the opposite of technically-inclined :lol) friends.
I assume you have also de-conflicted your keymap since it is easy to overlap on this size panel.
If you want to add pinball flippers, Monkey puzzle did this (http://forum.arcadecontrols.com/index.php/topic,90472.msg1324186.html#msg1324186) with his Smith-o-tron -- slick way to hide/position the Flippers.
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=103207.0;attach=270976;image)
Scott
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Thanks again Scott. I am using Hyperspin
I don't have a dedicated MENU button, but I have a keyboard that is in a draw below the Control Panel. I find that I hardly use the MENU so I feel I don't need a dedicated button for it.
I am not sure what you mean by 'de-conflicted your keymap' ??
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I don't have a dedicated MENU button, but I have a keyboard that is in a draw below the Control Panel. I find that I hardly use the MENU so I feel I don't need a dedicated button for it.
Keyboard drawer works for that and makes a great place to mount those flippers. ;D
I am not sure what you mean by 'de-conflicted your keymap' ??
4 direction keys
26 letters in the alphabet (A-Z)
10 numbers (0-9)
+2 shifts, 2 alts, 2 controls, 1 space, and several others
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47 (+ several other) keys
46 functions doesn't give you much wiggle room and it's easy to accidently overlap.
People using the I-Pac4 (default keymap here) (http://www.ultimarc.com/ipac2.html) for a setup like yours notice that the 2 SW 5 keystroke is an "I" -- the same as the 3 Up keystroke.
When P2 hits button 5, P3 moves up.
Also, 2 SW 6 = "K" = 3 Down.
Check your keymap to ensure that each input/shifted function has a unique keystroke associated with it to remove these potential conflicts.
Scott
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OK, thanks....I see what you mean...I will test it out....I may even disconnect Button 3 & 4 on Players 3 & 4...I don't think I have any games that use these buttons
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If you're going to have the buttons on the panel, take the time to wire and map them. There are more than enough keystrokes to go around.
Besides, what if you find a game/emulator that uses those buttons and you load it up, only to discover that the cab you thought was done now needs some more wiring and a (hopefully de-conflicted) keymap upgrade so you and your friends can all play?
It's easier to do it now than later.
Scott
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Yeah, good point. I am slowly wiring at the moment (have been going for the past few hours)...trying to make it neat (cable ties and cable tubing)
I have also manipulated the table from http://groovygamegear.com/PDF/KEYWIZ40_ECO_ST.pdf (http://groovygamegear.com/PDF/KEYWIZ40_ECO_ST.pdf) to keep a record of all the buttons and what they do