Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: WindDrake on January 01, 2013, 09:26:21 pm
-
Got AAE up and moving today, but I noticed something strange.
In MAME, my spinner (GGG TT2) works properly, and when sensitivity is adjusted properly, plays exactly like the real Tempest we have at work.
In AAE, I have to muck about with the sensitivity, and it seems like the polling rate in the program is too slow. If I crank the sensitivity up enough to make quick movements, you can't make slow/precision movements. It's like the input as a speed cap.
Anyone know a way around this?
-
It's like the input as a speed cap.
Yup. The flippers are slow, too. Probly won't ever get fixed.
-
Got AAE up and moving today, but I noticed something strange.
In MAME, my spinner (GGG TT2) works properly, and when sensitivity is adjusted properly, plays exactly like the real Tempest we have at work.
In AAE, I have to muck about with the sensitivity, and it seems like the polling rate in the program is too slow. If I crank the sensitivity up enough to make quick movements, you can't make slow/precision movements. It's like the input as a speed cap.
Anyone know a way around this?
So I'm not the only one who noticed this. Quite the shame, because I love the emulator, looks fantastic.
-
So I'm not the only one who noticed this. Quite the shame, because I love the emulator, looks fantastic.
Yeah, but MAME vector shader support is coming along well.