Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: BadMouth on November 05, 2012, 01:04:47 pm
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Just spent some time figuring this out.
After mapping the controls using typex_config, I was getting some odd behavior when testing the controls in the service menu.
The issue is that mapping the controls in typex_config won't override the hard coded defaults, it adds the controls you just mapped IN ADDITION TO the defaults. So if any of the keys you want to use are already serving some other purpose in the defaults, things get screwy.
After some testing, here are the default keys which cannot be changed:
(numpad keys or arrow keys for P1 joystick)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=128329.0;attach=271484;image)
The mappings in typex_config must be left on these keys (at least the conflicting ones) and some other program like xpadder or autohotkey must be used to map the keys you want to use.
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Thanks for this. Your always saving me time! More importantly your always saving me the frustration of having to figure these wonky things out!
Sent from my Desire HD
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Well, since someone finds it usefull, here's another less complicated tidbit:
The mapping for KOF XII & XIII goes:
(# in Type X config - button on original arcade panel)
1 - Button A
2 - Button C
3 - Not used
4 - Button B
5 - Button D
6 - Not used
There's already a thread on here that covers changing the Samurai Shodown Sen controls with a hex editor.
http://forum.arcadecontrols.com/index.php/topic,113504.msg1207139.html#msg1207139 (http://forum.arcadecontrols.com/index.php/topic,113504.msg1207139.html#msg1207139)
It contains a list of the default keys which will be useful to the less adventurous in making an autohotkey script.
The buttons aren't listed in order, the original controls were A=Horizontal Slash, B=Vertical Slash, C=Kick, R=Special.
Anyone aware of issues with the Street Fighter IV buttons?
They all register correctly in the service menu, but the HPunch button results in taunts instead of a punch.
Is this a gameplay difference in the Japanese version or something?