Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: Generic Eric on October 18, 2003, 08:06:48 pm
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MAME 0.76 has been released, and it supports 4499 ROM sets, 2594 unique games.
Here is the whatsnew.txt of 0.76:
0.76
It appears no new timer system related bugs were found with 0.75u1 so *hopefully* this
release will be better than the last, 0.75 ended up not being not too great due to the
problems with the YM2151 sound etc.
General Source Changes
----------------------
Various ST-V and SH-2 improvements, shienryu is improved as are many other games but
no more are really playable yet (although I have changed Shienryu to IMPERFECT_GFX
instead of NOT_WORKING as it seems ok, just the sprites are black)
[David Haywood, Olivier Galibert, sthief, Angelo Salese]
src/drivers/stv.c
src/vidhrdw/stvvdp1.c
src/vidhrdw/stvvdp2.c
src/cpu/sh2/sh2.c
Added Insector sound rom loading [Fabrice Frances]
src/drivers/gottlieb.c
Changed Jumping Cross default dipswitches
Fixed invalid dipswitch in Big Event Golf
Readded a bit of code that was removed from blockage driver when it was converted to
use tilemap (blasto needed it)
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
VS. Super Xevious [Pierpaolo Prazzoli]
VS. Freedom Force [Pierpaolo Prazzoli]
src/drivers/vsnes.c
src/machine/vsnes.c
Bishi Bashi Championship Mini Game Senshuken [R. Belmont]
some gfx problems
src/drivers/bishi.c
src/vidhrdw/bishi.c
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Street Fighter II CE bootlegs (sf2yyc, sf2koryu, sf2m4 - sf2m7) [Barry Harris]
src/drivers/cps1.c
src/vidhrdw/cps1.c
A couple of Gauntlet, Gauntlet 2 and Vindicators Pt 2 clones [Aaron Giles]
src/drivers/gauntlet.c
Q*Bert (early test) [Peter Rittwage]
Mad Planets (UK Taitel license) [Tom McClintock]
src/drivers/gottlieb.c
0.75u1
Please TEST this release, I had hoped 0.75 would be the end of the timer related bugs
for good but it wasn't so if this tests out as ok then I'll probably release 0.76
within a fairly short period of time, if sound has vanished on any games, or anything
that booted in .75 no longer boots let us know, the sooner the better.
General Source Changes
----------------------
Attempted to fix remaining timer system related bugs [Aaron Giles]
src/timer.c
Cleaned up SH-2 core a bit and added a possible kludge for Sol Divide's
Music [Olivier Galibert]
src/cpu/sh2/sh2.c
Sound in Mogura Desse [Jarek Burczynski]
src/drivers/mogura.c
Fixed default.cfg saving [BUT]
Dips in dbz and lethalj drivers [El Condor]
Fixed Speedup for r3000 version of Area 51 / Max. Force Duo [Aaron Giles]
src/drivers/cojag.c
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Gorkans [Tomasz Slanina]
correct gfx roms are now loaded
src/drivers/pacman.c
New Non-Working games / clones supported
----------------------------------------
TryOut [Pierpaolo Prazzoli]
src/drivers/tryout.c
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The MAME dev's are trying to drive me insanse aren't they?
*downloads source and starts updating*
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The MAME dev's are trying to drive me insanse aren't they?
*downloads source and starts updating*
I intentinally skipped 0.75 because haze hinted that 0.76 would be out quickly, over at the mametesters forum. I sort of helped speed it up by confirming a "bug's fixed"; what haze wanted to confirm before actually releasing 0.76.
I'm surprized this isn't 0.75u2, though. ??? Is this 0.76 instead because 0.75 was so buggy?
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probably so....
Just for the the record I don't start on any mame-related updates for at least a week after a release. Generally then any major bugs are found.
Unfortunately, as of version .75 I've had to re-write part of my front end to deal with the fact that I have to filter off test drivers now.
I'm not complaining mind, you, but I find it extremely annoying that the driver info in the listinfo output and the driver info in the gamelist output don't match. Yes I know they are different, but I would really like to see this data in all list outputs for mame as it's the only way to detect non working games now.
Oh well, I'm done venting. Back to the code at hand. ;)