Build Your Own Arcade Controls Forum

Software Support => GroovyMAME => Topic started by: hexray on October 08, 2012, 01:12:18 pm

Title: Hyperspin Crash
Post by: hexray on October 08, 2012, 01:12:18 pm
I know that there is a known issue with Hyperspin when there are too many resolutions and that there is a workaround to use magic resolutions but I was wondering if the root cause of the bug is known.  Is it a bug in Hyperspin ?  If so has it been reported to the Hyperspin devs ?  If it's not a bug in Hyperspin does anyone know what library the bug is ?

-hexray
Title: Re: Hyperspin Crash
Post by: Calamity on October 08, 2012, 02:19:37 pm
Hi Hexray,

It IS a bug in Hyperspin and was reported to the devs long ago. Search this forum and Hyperspin's and will find some information. It looks like some array is being overflown, probably when calling EnumDisplaySettings by one third party library.