Build Your Own Arcade Controls Forum

Software Support => GroovyMAME => Topic started by: Rockman on September 25, 2012, 08:03:23 am

Title: How to compile Groovymame Linux 32/64 bits
Post by: Rockman on September 25, 2012, 08:03:23 am
Someone can write a quick mini tutorial to compile Groovymame Linux for the people? How to create the correct compiling environment, where to donwload the compilers and required files, and a step by step guide? Is possible compiling it from Window$?

Or someone can upload somewhere a ready compiling environment ready to use?

Thanks in Advance  :notworthy:
Title: Re: How to compile Groovymame Linux 32/64 bits
Post by: ves on September 25, 2012, 09:35:10 am
Hello, you just need to compile the source code, and run this command:

make NOWERROR=1 OPTIMIZE=2

And this if you want the utilities

make tools NOWERROR=1 OPTIMIZE=2

Optimize used for a bug in gcc 4.7, more info in the links

https://bugs.archlinux.org/task/29986?project=5&cat
Title: Re: How to compile Groovymame Linux 32/64 bits
Post by: Rockman on September 25, 2012, 06:12:29 pm
Thank you Ves. (One more time!)  :notworthy:

  :cheers:
Title: Re: How to compile Groovymame Linux 32/64 bits
Post by: Calamity on September 26, 2012, 06:27:13 am
I'll just add that GroovyArcade already contains gcc, so you don't need to install anything in order to compile.
Title: Re: How to compile Groovymame Linux 32/64 bits
Post by: mattr69 on August 03, 2013, 10:45:25 pm
Quick FYI. I needed to install QT package.

pacman -S qt
Title: Re: How to compile Groovymame Linux 32/64 bits
Post by: machyavel on August 05, 2013, 08:02:01 pm
Take a look here "http://forum.arcadecontrols.com/index.php/topic,129890.msg1357945.html#msg1357945"

moreover, to avoid the need of installing QT you should disable debug option in "source\src\osd\sdl\sdl.mak":

# uncomment to disable the Qt debugger and fall back to a system default
# NO_USE_QTDEBUG = 1