Build Your Own Arcade Controls Forum

Software Support => GroovyMAME => Topic started by: TJCOMBO on August 15, 2012, 10:02:00 am

Title: Starting GroovyMAME w/ ArcadeVGA3000 + Makvision
Post by: TJCOMBO on August 15, 2012, 10:02:00 am
I have my card and Makvision monitor installed.  I have been having a few problems with the official MAME release and I want to get this running later tonight.  Sorry if this has been asked before, but do I just put my rom folder and run GroovyMAME with zero configuration and I will be good to go? 
Title: Re: Starting GroovyMAME w/ ArcadeVGA3000 + Makvision
Post by: krick on August 15, 2012, 05:22:26 pm
You should be able to drop the GroovyMAME exe file in your MAME folder and go.

If you have an existing mame ini file, you should back that up and create a new ini file by running...

groovymame.exe -cc

...then you can make any changes to the new ini that you see fit.

Since the hard-coded resolutions for an ArcadeVGA 3000 cannot be changed (at least on Windows), you don't need to (and shouldn't) run VMMaker or install CRT_EmuDriver.

GroovyMAME will just do the best it can with whatever resolutions it sees reported from Windows after installing the Ultimarc ArcadeVGA driver.

I think that's it.  I'm sure someone will be along shortly to correct me if I forgot anything.
Title: Re: Starting GroovyMAME w/ ArcadeVGA3000 + Makvision
Post by: TJCOMBO on August 15, 2012, 06:21:52 pm
Thanks buddy. That's what I thought from a previous thread but I wanted to ask and confirm.  I tried to test run it on a computer monitor but I got an error initialization message.  Sounds like a very simple setup and I am eager to hook up the trisync and give it a whirl tomorrow.  Ill report the results soon!
Title: Re: Starting GroovyMAME w/ ArcadeVGA3000 + Makvision
Post by: Calamity on August 16, 2012, 08:41:26 am
Thanks buddy. That's what I thought from a previous thread but I wanted to ask and confirm.  I tried to test run it on a computer monitor but I got an error initialization message.  Sounds like a very simple setup and I am eager to hook up the trisync and give it a whirl tomorrow.  Ill report the results soon!

Are you by any chance using Windows 7?
Title: Re: Starting GroovyMAME w/ ArcadeVGA3000 + Makvision
Post by: TJCOMBO on August 16, 2012, 01:20:19 pm
WIN7 64x is that bad??
Title: Re: Starting GroovyMAME w/ ArcadeVGA3000 + Makvision
Post by: mamenewb100 on August 16, 2012, 04:38:33 pm
WIN7 64x is that bad??

It is a problem on regular 15 Khz only arcade monitors using interlaced resolutions like 640x480. Take a look at this thread:  forum.arcadecontrols.com/index.php?topic=104323.0  (http://forum.arcadecontrols.com/index.php?topic=104323.0)
Title: Re: Starting GroovyMAME w/ ArcadeVGA3000 + Makvision
Post by: TJCOMBO on August 16, 2012, 05:22:42 pm
WIN7 64x is that bad??

It is a problem on regular 15 Khz only arcade monitors using interlaced resolutions like 640x480. Take a look at this thread:  forum.arcadecontrols.com/index.php?topic=104323.0  (http://forum.arcadecontrols.com/index.php?topic=104323.0)

I have a tri-sync Makvision 15-25-31khz so I assume Win 7 should present no issues when run at 31khz on desktop.  When I ran GroovyMAME on a regular computer monitor to check it out, I got an error message.  However, that error is probably due to running it on a regular computer monitor.  I am hooking the tri-sync up after work and running it to see what happens.
Title: Re: Starting GroovyMAME w/ ArcadeVGA3000 + Makvision
Post by: Calamity on August 16, 2012, 05:55:59 pm
That error message is innocuous, it's only that GM can't access the usual registry key it would find in Win XP, so it just complains. Now, that happens because you're probably double-clicking on the executable. You're not supposed to lauch GM that way, you either launch it from command-line or from a properly configured frontend.

I would definitely use Windows XP 64-bit instead of Windows 7 for serious CRT stuff. That said, try to get things working in Win 7, and please report back if you succeed.
Title: Re: Starting GroovyMAME w/ ArcadeVGA3000 + Makvision
Post by: TJCOMBO on August 17, 2012, 09:29:50 pm
That error message is innocuous, it's only that GM can't access the usual registry key it would find in Win XP, so it just complains. Now, that happens because you're probably double-clicking on the executable. You're not supposed to lauch GM that way, you either launch it from command-line or fromp

 a properly configured frontend.

I would definitely use Windows XP 64-bit instead of Windows 7 for serious CRT stuff. That said, try to get things working in Win 7, and please report back if you succeed.

You were correct.  I appreciate your help.  I wasn't running it from the command prompt.