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Main => Main Forum => Topic started by: shponglefan on August 13, 2012, 03:02:04 pm

Title: Joystick vs keyboard interfaces and non-MAME games
Post by: shponglefan on August 13, 2012, 03:02:04 pm
I recently came across the issue with SF IV for the PC that apparently the game won't allow two players via the keyboard.  One player has to be assigned a joystick.

Are there other PC games or emulators which have this limitation as well?  I'm still trying to decide whether to go with keyboard or joystick-based control interfaces.

Any other pros/cons to be aware of?
Title: Re: Joystick vs keyboard interfaces and non-MAME games
Post by: lilshawn on August 13, 2012, 03:21:22 pm




http://forum.arcadecontrols.com/index.php?topic=96377.0 (http://forum.arcadecontrols.com/index.php?topic=96377.0)



Title: Re: Joystick vs keyboard interfaces and non-MAME games
Post by: Nephasth on August 13, 2012, 04:40:36 pm
Are there other PC games or emulators which have this limitation as well?

Jamestown
Title: Re: Joystick vs keyboard interfaces and non-MAME games
Post by: shponglefan on August 13, 2012, 04:40:50 pm
http://forum.arcadecontrols.com/index.php?topic=96377.0 (http://forum.arcadecontrols.com/index.php?topic=96377.0)

Cool, so SF IV works.   :applaud:
Title: Re: Joystick vs keyboard interfaces and non-MAME games
Post by: PL1 on August 13, 2012, 07:31:53 pm
Visual Pinball and Future Pinball have a few fixed keyboard functions like Esc to exit. and FP doesn't seem to want to accept joystick encoder buttons for programmable functions.

Joy2key or xpadder might work, but I've never used them.  :dunno

Keyboard-type encoder is the way to go IMHO, since you don't have to deal with reassigned joystick IDs (I know--drventure's got the fix for it in his sig) or other software like joy2key or xpadder.


Scott
Title: Re: Joystick vs keyboard interfaces and non-MAME games
Post by: shponglefan on August 13, 2012, 10:34:11 pm
I was planning to have admin buttons seperate from the main panel using a seperate keyboard encoder.  That's why originally I was thinking joystick encoders for the player controls and a keyboard encoder for admin stuff.  Basically trying to get the best of both worlds.

Although the joystick ID issue is making me question this plan (although I know there's a util for a way around that problem...).
Title: Re: Joystick vs keyboard interfaces and non-MAME games
Post by: PL1 on August 14, 2012, 12:14:46 am
Degenatron's AVR encoders (https://sites.google.com/site/degenatrons/controller-interfaces/usb-keyboard-encoder/resources) are a great way to do modular using multiple keyboard-style encoders -- without breaking the bank.  Since you have pinball flipper buttons IIRC, set the admin one to Mode 5 (Pinball), one to Mode 2 (P1 MAME), and the other to Mode 3 (P2 MAME).


Scott
Title: Re: Joystick vs keyboard interfaces and non-MAME games
Post by: paigeoliver on August 14, 2012, 04:13:29 pm
There are thousands of PC games with all kinds of arbitrary control limitations and the newer ones are much worse than the older ones are.

I recently came across the issue with SF IV for the PC that apparently the game won't allow two players via the keyboard.  One player has to be assigned a joystick.

Are there other PC games or emulators which have this limitation as well?  I'm still trying to decide whether to go with keyboard or joystick-based control interfaces.

Any other pros/cons to be aware of?