Build Your Own Arcade Controls Forum
Main => Project Announcements => Topic started by: Elkor on September 21, 2003, 06:03:08 pm
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Finally got around to doing some maintainence on the personal website this weekend. As a result, I have finally put pictures of my arcade machine project online. http://www.regenye.net/Arcade/ (http://www.regenye.net/Arcade/)
This was done nearly a year ago and I have been spending the last few months working on rev 2.0 of the os/software for it (mostly to fix some issues with the video drivers not responding well to modes that require an exremely low dotclock and locking up the machine, plus laserdisc game emulation which I never fully integrated into the first version)
It plays nearly all of the 3000+ games currently emulated in the mame software (currently running advmame under debian. 2.0 will be a gentoo based system)
Still to do: various ---That which is odiferous and causeth plants to grow--- trim work. Sideart and a marquee (lights etc in place for the latter, just have to do the artwork
system: p3-600
cabinet was originally an operation thunderbolt. I had to do extensive modification in order to move the monitor to a vertical position and still keep the machine "field servicable" (see: the monitor contraption), and lower the control panel.
I can elaborate... let me know what you think!
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Interesting cab design. What are the buttons for where the marquee is supposed to go?
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I had slapped those up there as credit buttons before I had the coin door working, they aren't used right now but I haven't finished the marquee artwork so I haven't bothered to pull them out yet.
I was having a party and needed a way to add credits, as the original marquee was shot anyway It gave me somewhere to put them without drilling another hole in the cab.
As you may have noticed from the layout, I'm not a big fan of mame function buttons. I'd rather have it seem as much like an arcade as possible, so I only have the one large illuminated "select game" which both selects the game from the frontend and serves as escape to return there when you are done with whatever you're playing.
-C
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Unique design. Is it a retrofitted cab or an original design? Where is the keyboard tray? I like the printed circuit board concept. Very cool.
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Thanks! The circuit traces took me quite some time to do.
The cab is a retrofit. It was originally an operation thunderbolt, converted to steel gunners 2. The shooter nature of the cabinet provided both the unique shape and interesting design challenges I encountered.
The monitor was orignally mounted horizontally mid-cab (bounced off a mirror), which is why the control panel is housed in the large compartment in the front. In order to make the cab work as a general purpose machine I had to remount the monitor in a quasi-vertical position but I wanted one person to still be able to move the monitor out of the cab unassisted. So I had to design a movable, locking shelf to put it on. And then the conrol panel assembly had to be lowered (it originaly held positional guns so it was quite high) in order to make it comfortable for the average user.
There is no keyboard tray! There is an ethernet jack on the back of the cabinet and the entrire machine is administered remotely via ssh. I really wanted to make this as little like a PC as possible.
-C
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I like your cab alot. Looks very professional. And you have your spinner up front where I think it should be.
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thanks a lot. I like it there too ;)
I updated the website with some details and dialog for the pictures (as there was none, hehe)
-C