Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: jlfreund on January 08, 2012, 01:29:09 pm
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Hi, I just put together a new CP with a Happ rotary (not the optical one) and GGG TurboTwist Push Pull Spinner.
I am not exactly sure what the game is supposed to do or how to set it up. Currently I have
Dial Analog = Mouse X ; This spins the direction of the gun/shield
P1 Button1 = Mouse B0 ; This shoots the gun with spinner Push
I'm not sure if there is a control to rotate the position of the gun (move it around the player as a shield). If so, I guess the rotary joystick would be good for that.
BTW, is there a good general or specific Dial Digital Speed or Dial Sensitivity for this spinner?
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Hi, I just put together a new CP with a Happ rotary (not the optical one) and GGG TurboTwist Push Pull Spinner.
I am not exactly sure what the game is supposed to do or how to set it up. Currently I have
Dial Analog = Mouse X ; This spins the direction of the gun/shield
P1 Button1 = Mouse B0 ; This shoots the gun with spinner Push
I'm not sure if there is a control to rotate the position of the gun (move it around the player as a shield). If so, I guess the rotary joystick would be good for that.
BTW, is there a good general or specific Dial Digital Speed or Dial Sensitivity for this spinner?
I’m pretty sure digital speed only comes into play when you’re trying to use a digital controller (i.e. a standard joystick) to control a game that expects an analog input. The “speed” refers to how quickly the simulated analog signal “ramps up” to peak value. If you have a spinner to use, then I’m not sure why you’d need to be concerned with digital speed.
As for sensitivity, just tweak it until you like the feel of the gameplay.