Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: MadEditor on September 20, 2003, 08:19:01 am
-
no comment... i'll let your imagination do the work ...
-
sorry... forgot the link
http://www.tophead.com/usa/products/tm_150ak.htm
-
It's not a bad idea for companies to start doing combo monitors now that every main videocard on the market can handle it (one version or another).
But mame cant split screens up yet... until then, no extra lov'n for punchout!
Also, lcds kinda suck for mame.
-
But mame cant split screens up yet... until then, no extra lov'n for punchout!
I remember seeing someone that actually DID have two monitors working for vs games. Don't remember how they did it, but I think they had the ATI dual head cards.
-
Why wouldn't you be able to clone the monitors so that there are two screens showing the same picture? MAME won't even support that? It wouldn't be the ideal setup for some 2p games, but it could work for a bunch of them.
I'm just envisioning maybe a back-to-back sit down cab with controls for 1p on each side. It would work for fighters and the like... the only games that would give it trouble would be multi-screen games that do not always have the same screen showing, i.e. both players can move to different areas, etc.
Those monitors look pretty cool, but my only question is why go with a 15" main screen? Understandably, they could put it out for a lower price, but it just seems a screen aimed, at least according to their site, at business people using spreadsheets and the like would want more screen real estate. Otherwise, that's a really cool idea.
-
Yeah you could make the monitor clones of eachother. That would be perfect to two player games. The ability to do that is independant from Mame. Its all in the power of nView software that is included with nVidia cards w/ dualheads.
-
I have run cloned and dual monitor with my Ati card, so there is no problem using Ati cards either. Just a heads up to anyone that was wondering.
-
But mame cant split screens up yet... until then, no extra lov'n for punchout!
I remember seeing someone that actually DID have two monitors working for vs games. Don't remember how they did it, but I think they had the ATI dual head cards.
I have a dual screen setup with an nvidia card, and even 9 months ago Mame would use all the available screen space quite nicely. Play-Choice 10 games would correctly display the choice / time left screen on one monitor, with the game on the other, and the wide-format Rastan sequel correctly used both screens. The space in between monitor screens was a problem for the Rastan sequel though.
The only good use I can think of for that particular combo screen would be to play Playchoice-10 games. But why would you want to? They're just NES roms, ported to arcade.
Now, what I'd *really* like to see, is an optic/mirror setup that will turn two separate monitors of the same size into one continuous screen, when you look through the lens. Optics aren't my thing. Anyone think this would be pretty darn cool? Just think, if not Mame games, wide format Tron 2.0 and wide format UT2003!
-
Those monitors look pretty cool, but my only question is why go with a 15" main screen? Understandably, they could put it out for a lower price, but it just seems a screen aimed, at least according to their site, at business people using spreadsheets and the like would want more screen real estate. Otherwise, that's a really cool idea.
I think an LCD 15" is much closer to a tube-monitor 17", because for LCDs they don't measure the bezel. Still not terribly big, but my sister has one and it's pretty decent.
If I had one of those, I would want a double-desktop system with a hotkey to swap them, and I'd want the second desktop to appear reduced in size, on the top. That way I can still see what's happening on the second desktop, without it having to be big - and can hit a key and swap them. I usually end up looking directly at my primary monitor 90% of the time anyway, just catching changes in the second screen out of the corner of my eye.
-
What I had in mind was more for frontend use, like displaying marquees and/or control setup for the currently choosen/playing game....
Another good thing would be to have the frontend still visible in the upper screen while the game is playing ...
Tere are many possibilities ... think about them... :-)
-
I think both of those would require compiling custom code in Mame, but yeah they'd be cool! Maybe that should be the next amazing new front end... one that exists on one screen, while the game runs on another, like the PlayChoice 10 system did. That'd open up lots of possibilities, like displaying .jpg images on the frontend screen when a game is run, flipping through moves and instructions for the game, and pictures showing which buttons on the panel are used and for what. All displaying while the game runs! :o
-
A new type of monitor for Dragon's Lair? ;D