Build Your Own Arcade Controls Forum

Main => Software Forum => Topic started by: wescotte on September 18, 2003, 06:28:38 am

Title: Mame question
Post by: wescotte on September 18, 2003, 06:28:38 am
Is it possible from a command line to modify the state of dip switches on a game? So I could mame puckman -dip1:on -dip3:on etc etc? Or would I have to have some sorta puckman.ini file that I load on mame startup? The reason is I'd like to allow support for changing dipswitch settings in my frontend I'm working on.

Eric
Title: Re:Mame question
Post by: Minwah on September 21, 2003, 05:32:39 pm
I don't believe you can do this :(  I think the dip-switch settings are stored in the .cfg files...
Title: Re:Mame question
Post by: wescotte on September 21, 2003, 07:50:33 pm
Hmm.. Might have to suggest new args that allow that.. I don't really want to have to modify the .cfg files to do such a thing..


I don't believe you can do this :(  I think the dip-switch settings are stored in the .cfg files...
Title: Re:Mame question
Post by: SirPoonga on September 21, 2003, 09:11:38 pm
How would you know what dip1, dip2, etc would do?
Title: Re:Mame question
Post by: wescotte on September 22, 2003, 01:33:09 am
When you mame -listinfo > listinfo.txt you create a HUGE file with very specific information for each game. Included in that list is specifics about dipswitch settigns (the ones that are known).. A frontend could take this information and use it to display various info on the game before your actually run it. Such as what dipswitches do what to the game.

How would you know what dip1, dip2, etc would do?