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Software Support => GroovyMAME => Topic started by: lettuce on November 28, 2011, 04:41:05 pm

Title: Problem with Spy Hunter on Grovymame 0.144
Post by: lettuce on November 28, 2011, 04:41:05 pm
Calamity im having a problem with Spy Hunter on Grovymame 0.144, the game keeps locking up after a few seconds, please see attached log
Title: Re: Problem with Spy Hunter on Grovymame 0.144
Post by: Calamity on November 28, 2011, 06:12:08 pm
(I just moved this to a new thread)

Thanks for the log. Powerstrip is reporting totally crazy values, I don't have a clue what's going on. Is this the only game that fails?
Title: Re: Problem with Spy Hunter on Grovymame 0.144
Post by: lettuce on November 28, 2011, 06:15:57 pm
The only one i have come across atm. I have noticed with a few vertical games that that game screen doesnt fill all the way to the top and bottom of the screen, if i go into the in game video option menu i notice at the top there is an 'artwork' option in the list and under that the normal 'standard aspect' and 'pixel aspect', if i select either of the latter 2 options then the display fills the whole screen again (top to bottom). I dont recal there usually being this 'artwork' option. Im not sure why this happens??
Title: Re: Problem with Spy Hunter on Grovymame 0.144
Post by: Calamity on November 28, 2011, 06:43:42 pm
I'll need to make a debug build to catch that bug. On the other hand, please give a sample of one of those vertical games so I can test here.
Title: Re: Problem with Spy Hunter on Grovymame 0.144
Post by: lettuce on November 29, 2011, 04:29:10 am
Spy Hunter and Break Thru are 2 that i can think of
Title: Re: Problem with Spy Hunter on Grovymame 0.144
Post by: Calamity on November 29, 2011, 04:52:58 pm
Hi lettuce, I'm testing brktrhu right now and can see not 'artwork' option in the video menu... do you happen to have any specific artwork for that game in the artwork folder?
Title: Re: Problem with Spy Hunter on Grovymame 0.144
Post by: lettuce on November 29, 2011, 06:03:28 pm
yeah i downloaded all the artwork for all the games, bezzels etc
Title: Re: Problem with Spy Hunter on Grovymame 0.144
Post by: Calamity on November 29, 2011, 06:14:45 pm
Check if the -artwork_crop param helps there.
Title: Re: Problem with Spy Hunter on Grovymame 0.144
Post by: lettuce on November 30, 2011, 04:22:42 am
Do you mean the 'full' option at the botton of the in game video settings?? If I select standard or pixel aspect then the game will revert back to full screen. Its as if Mame thinks it's displaying a bezzel image but it actually isn't hence why it's not filling the whole screen. Strange that it only does it on a few games though
Title: Re: Problem with Spy Hunter on Grovymame 0.144
Post by: Calamity on November 30, 2011, 07:07:26 am
Do you mean the 'full' option at the botton of the in game video settings?? If I select standard or pixel aspect then the game will revert back to full screen. Its as if Mame thinks it's displaying a bezzel image but it actually isn't hence why it's not filling the whole screen. Strange that it only does it on a few games though

Some users experienced issues before by the mere fact of storing artwork in the corresponding folder, so my advice is to get rid of any artwork if you use GroovyMAME, but if you really want to keep it then use the -artwork_crop option either in command line or mame.ini, this is not an option you can select from the on screen menus.

Title: Re: Problem with Spy Hunter on Grovymame 0.144
Post by: krick on December 03, 2011, 03:02:57 am
If you're using the MAME artwork packs on an arcade monitor, it's imperative that you enable artwork_crop in your INI file.

For an extreme example, check out Space Invaders.  The backdrop artwork is huge.  If you don't crop it to the actual screen area, the game isn't really playable on an arcade monitor.

Try these settings in your INI file...

Code: [Select]
#
# CORE ARTWORK OPTIONS
#
artwork_crop              1
use_backdrops             1
use_overlays              1
use_bezels                0
use_cpanels               0
use_marquees              0
Title: Re: Problem with Spy Hunter on Grovymame 0.144
Post by: lettuce on December 27, 2011, 05:46:05 am
Spy Hunter still crashes, even if i dnt have any artwork in the artwork folder, i have tried it on another PC also. Any ideas on this?
Title: Re: Problem with Spy Hunter on Grovymame 0.144
Post by: Calamity on December 27, 2011, 06:24:57 am
Spy Hunter still crashes, even if i dnt have any artwork in the artwork folder, i have tried it on another PC also. Any ideas on this?

Try disabling the -powerstrip option to see if the bugs comes from there.
Title: Re: Problem with Spy Hunter on Grovymame 0.144
Post by: lettuce on February 13, 2012, 05:14:54 pm
I tried disabling the powerstrip option and it still does the same thing, also noticed Rampage suffers from the same problem also, both Atari games arent they??
Title: Re: Problem with Spy Hunter on Grovymame 0.144
Post by: lettuce on February 18, 2012, 12:05:52 pm
Any ideas??
Title: Re: Problem with Spy Hunter on Grovymame 0.144
Post by: Calamity on February 18, 2012, 12:51:18 pm
Hi lettuce,

Until today I hadn't been able to reproduce spyhunt issue. I guess it has to do with the -redraw option it automatically sets. I've found that it doesn't lock if you disable multithreading (-nomt option). You can create an ini for this game with that option off. Definitely I need to have a closer look into this issue, thanks for pointing it.