Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: Gray_Area on September 04, 2011, 07:31:02 pm
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I lost a man early in a Donkey Kong game and was just going to end it...and then I thought, 'why not try to finish the rivet screen without jumping?' I thought of this a while ago, though don't recall whether I tried it. I managed to do it here. (This kind of option would really sort out the King of Kong.)
Have you tried this or something like it on another game?
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I used to sometimes play Asteroids and pretend I was Han Solo in the asteroid field of ESB. No shooting allowed except sometimes at saucers - I would just try to see how long I could last.
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TG has a track for no hammer in DK and Crazy Kong, and No Pow in Mario Bros.
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My brothers and I would play a variation of Asteroids where you had to hold down the thrust button during play. Makes for a completely different game.
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At the Kong Off last March they did two different challenges day 1 and 2. First day was whoever could get to level 5 first wins. Second day was much crazier. On the barrel board you had to get the top hammer then come down and get the bottom one. On the rivet board you could jump but you couldn't jump over any rivets that you already cleared. On the elevator level, you had to to the KOK jump to the top platform instead of the lower one.
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My brothers and I would play a variation of Asteroids where you had to hold down the thrust button during play. Makes for a completely different game.
That idea comes, and becomes boring, easily to a child for any thrust game.
At the Kong Off last March they did two different challenges day 1 and 2. First day was whoever could get to level 5 first wins. Second day was much crazier. On the barrel board you had to get the top hammer then come down and get the bottom one. On the rivet board you could jump but you couldn't jump over any rivets that you already cleared. On the elevator level, you had to to the KOK jump to the top platform instead of the lower one.
That last one isn't too hard, actually. The other ones are just goof-off challenges. They may be difficult, but they don't connote 'expert player'.
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That idea comes, and becomes boring, easily to a child for any thrust game.
That last one isn't too hard, actually. The other ones are just goof-off challenges. They may be difficult, but they don't connote 'expert player'.
What?
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That idea comes, and becomes boring, easily to a child for any thrust game.
That last one isn't too hard, actually. The other ones are just goof-off challenges. They may be difficult, but they don't connote 'expert player'.
What?
Glad it wasn't just me. It gave me an Ummon moment... I could read all the words, but not the sentence. :lol
I have one that is almost embarrassing to admit. From when I first played DK (when it was new :o ) right up until a few years ago, I thought you could only jump to the top platform of the shortcut on the elevator screen.
In fact, when I first saw the trailer for King of Kong where Weibe had the patterns drawn on the bezel, I called ---That which is odiferous and causeth plants to grow--- on his path of reaching the lower platform... I thought the jump was too far. Weibe's way is actually much safer and easier than the way I had always done it.
Both jumps have to be perfect to make the top platform. It was just the way other guys did it at the arcade I was at. I never once saw anyone jump to the lower platform until King of Kong.
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That idea comes, and becomes boring, easily to a child for any thrust game.
That last one isn't too hard, actually. The other ones are just goof-off challenges. They may be difficult, but they don't connote 'expert player'.
What?
Ohh. Do those things on every level, indefinitely. If no one reached the kill screen, would that mean the test is less viable?
I have one that is almost embarrassing to admit. From when I first played DK (when it was new :o ) right up until a few years ago, I thought you could only jump to the top platform of the shortcut on the elevator screen.
That is strange.
In fact, when I first saw the trailer for King of Kong where Weibe had the patterns drawn on the bezel, I called ---That which is odiferous and causeth plants to grow--- on his path of reaching the lower platform... I thought the jump was too far. Weibe's way is actually much safer and easier than the way I had always done it.
Both jumps have to be perfect to make the top platform. It was just the way other guys did it at the arcade I was at. I never once saw anyone jump to the lower platform until King of Kong.
I always went the long way, also thinking the second platform was too far, and that the top platform was unreachable. Someone on a forum mentioned they were possible. Now I regularly jump to the second platform, and on occasion go for and make the top one.
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My brothers and I would play a variation of Asteroids where you had to hold down the thrust button during play. Makes for a completely different game.
That idea comes, and becomes boring, easily to a child for any thrust game.
Given the above 'situation' over Donkey Kong, it occurs to me to clarify the statement I made about thrusting games: they weren't designed with constant thrusting in mind, so they become very difficult when doing so.
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I have one that is almost embarrassing to admit. From when I first played DK (when it was new :o ) right up until a few years ago, I thought you could only jump to the top platform of the shortcut on the elevator screen.
In fact, when I first saw the trailer for King of Kong where Weibe had the patterns drawn on the bezel, I called ---That which is odiferous and causeth plants to grow--- on his path of reaching the lower platform... I thought the jump was too far. Weibe's way is actually much safer and easier than the way I had always done it.
Both jumps have to be perfect to make the top platform. It was just the way other guys did it at the arcade I was at. I never once saw anyone jump to the lower platform until King of Kong.
If you read the instuction card on the game, that jump to the bottom platform shouldn't even be possible...it says Jumpman's jump distance is only 2 sections of framework, when that jump is actually 3.
And speaking of ways to make a game different, try playing Joust against each other instead of cooperating...makes the game completely different ;D I was in a tournament once where that was one of the elimination rounds. Winner was last one standing.
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And speaking of ways to make a game different, try playing Joust against each other instead of cooperating...makes the game completely different ;D I was in a tournament once where that was one of the elimination rounds. Winner was last one standing.
Haha, growing up with my older brother, I don't even know of this "cooperative joust" you speak of. Anything that flies is game. Standing around will also result in death.
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And speaking of ways to make a game different, try playing Joust against each other instead of cooperating...makes the game completely different ;D I was in a tournament once where that was one of the elimination rounds. Winner was last one standing.
Haha, growing up with my older brother, I don't even know of this "cooperative joust" you speak of. Anything that flies is game. Standing around will also result in death.
:stupid I think this may be a common thing for those with older brothers. :lol "cooperative play" in my house was sitting back and watching while one of my brothers played. Heck, we didn't even do cooperative Gauntlet. It was just a race to steal treasure and goods. It was better to shoot the food and potions than to let someone else get them.
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Heck, we didn't even do cooperative Gauntlet. It was just a race to steal treasure and goods. It was better to shoot the food and potions than to let someone else get them.
^^ This
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Haha, growing up with my older brother, I don't even know of this "cooperative joust" you speak of. Anything that flies is game. Standing around will also result in death.
My brother wouldn't be alive today if we'd practiced that. He almost didn't make it as it was.