The NEW Build Your Own Arcade Controls
Front End Support => MaLa Frontend => Topic started by: Triangel7D on April 27, 2011, 05:58:06 pm
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Finally getting VP9 and Future Pinball up and running on my cabinet.
What is the current definitive way to exit these programs and go back to MaLa
- I can't get Future Pinball to exit back to MaLa with anything other than an ESC key or a mapped mouse key (I have no room on my setup to map a button to this).
- I can't Visual Pinball 9 to quit with any key other than escape which either gets you to the little square pop-up where you can Quit/Resume/Return to Program or crashes VP9.
There seems to be a lot of advice out there, but a lot of it is very old. Has anyone had any success with exiting these programs recently?
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UPDATE: Just tried Closemul on VP9 and so far it seems to work. It doesn't seem to work on Future Pinball, though (maybe because the command line has /open in it?). I'd love VP9 and Future Pinball to have the same exit key (for a clean instruction card!).
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I use autohotkey.
It works on everything but MAME (but mame is so flexible you can just map the button you want for exit anyway)
I wanted the middle mouse button to post ESC when I pressed it.
The autohotkey script is just:
mbutton::ESC
That's it. I put a shortcut to the script in the startup folder and it runs full time.
Any time I press the middle mouse button, it will post ESC.
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Autohotkey -- thanks! Can you get Autohotkey to post for ONLY FP (or VP9) in MaLa? Or does it have to be for ALL emulators?
Is that something that you can do in the Pre- and Post-commands?
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Ugh. Autohotkey was a great idea, but I can't get it to run in the precommand in MaLa. It just hangs MaLa for some reason. The script I wrote works (x becomes esc), but MaLa doesn't move past it to FP.
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This was the script that I was using.
x::
Send {Escape}
return
It works outside of MaLa, but it won't move onto FP in MaLa. I also found a script that supposedly kills this program (AHKPanic) so the key restores back to X, but I can't get that to work either in or out of MaLa.
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This was the solution for FP:
http://forum.arcadecontrols.com/index.php?topic=110526.0 (http://forum.arcadecontrols.com/index.php?topic=110526.0)
It seems to work!
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How do you get the tables to launch without launching the editor first?
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Have you tried googling 'Future pinball command line"
I came up with this command line for running FP
"E:\Gaming\Future Pinball\Future Pinball.exe" "E:\Gaming\Future Pinball\Tables\Sonic The HedgeHog 2 (Pinwizkid) (2.5).fpt" /play /exit
I did see a few notes about FP not getting focus properly when launched this way, so you end up having to mouse over it and click to activate it. Haven't tried it myself yet though...
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I found a great how to.thats what it was the command line.do you know if you can leave the tables zipped?
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Hi,
Have you tried my program AllInOne? Perhaps you find it useful!
Greetings!
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I don't believe you can leave the tables zipped. They typically have fonts and other elements that have to be extracted and put in the right place. A bit of a PITA, so if I'm wrong, I hope someone corrects me!
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Hey Empardopo
Would you have a link to where to get your latest version of AllInOne? Looks like it could be quite handy...
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This is the link (http://empardopo.dyndns.info/phpBB3/viewtopic.php?f=42&t=1401) for the last version.
I am going to modified my signature to add this link.
Greetings!