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Main => Main Forum => Topic started by: BobA on April 09, 2011, 09:15:30 am

Title: Regime Change (MAME)
Post by: BobA on April 09, 2011, 09:15:30 am
Aaron Giles steps down.

Change at MAME dev (http://mamedev.org/?p=329)
Title: Re: Regime Change (MAME)
Post by: leapinlew on April 10, 2011, 11:34:37 am
interesting...

Title: Re: Regime Change (MAME)
Post by: Donkbaca on April 10, 2011, 11:43:17 am
Surprised driverman hasn't terrorized us with this news
Title: Re: Regime Change (MAME)
Post by: ark_ader on April 10, 2011, 11:51:43 am
I think Haze should retake the helm.

Otherwise we will see more Mahjong games being added, and other useless bloat code - that will need a quad 10ghz PC to run - than the fixing of the 1000s of other games that are not 100% emulated.

Title: Re: Regime Change (MAME)
Post by: Gray_Area on April 13, 2011, 03:58:30 am
Surprised driverman hasn't terrorized us with this news

Well, ark_ader gave you second best.

Given Aaron's recent disappearances and comments along certain lines, I sort of anticipated this. I'm curious to see where Salese will take things.
Title: Re: Regime Change (MAME)
Post by: Haze on April 14, 2011, 12:09:43 pm
I think Haze should retake the helm.

Otherwise we will see more Mahjong games being added, and other useless bloat code - that will need a quad 10ghz PC to run - than the fixing of the 1000s of other games that are not 100% emulated.



That would be amusing.

I've already told Kale and Tafoid that I'm not interested in being readded to the dev list when they asked.  I'm quite happy to work from the outside, there's no real reason to be part of the official team these days.

Kale has one hell of a job on his hands, digging MAME out of a hole.  It's going to take some actual strong leadership, and drumming up of community spirit, and getting back to the basics of actually improving the emulator and encouraging as well as helping others do that.

I wish him the best of luck, but I think he's working with a team too set in their ways and willing to rest on their laurels to actually make a real difference these days.  It's not a team I'd want to be in charge of, I'd sack most of them on the spot and replace them with the MESS developers.



Title: Re: Regime Change (MAME)
Post by: ark_ader on April 14, 2011, 03:09:39 pm
I think Haze should retake the helm.

Otherwise we will see more Mahjong games being added, and other useless bloat code - that will need a quad 10ghz PC to run - than the fixing of the 1000s of other games that are not 100% emulated.



That would be amusing.

I've already told Kale and Tafoid that I'm not interested in being readded to the dev list when they asked.  I'm quite happy to work from the outside, there's no real reason to be part of the official team these days.

Kale has one hell of a job on his hands, digging MAME out of a hole.  It's going to take some actual strong leadership, and drumming up of community spirit, and getting back to the basics of actually improving the emulator and encouraging as well as helping others do that.

I wish him the best of luck, but I think he's working with a team too set in their ways and willing to rest on their laurels to actually make a real difference these days.  It's not a team I'd want to be in charge of, I'd sack most of them on the spot and replace them with the MESS developers.





I totally agree with you Haze, I just think you are the best person for the job.

Patience is a virtue.  :applaud:
Title: Re: Regime Change (MAME)
Post by: Haze on April 14, 2011, 03:48:01 pm
MAME's done, anyone working on it now is just riding on the coattails of the past, IMO.

There's plenty of other new hotness emulators that do a lot more and do the same things better.

and most of them depend on MAME for their information..

You highlighted FBA earlier, but really their devs have never reverse engineered anything significant, they've just taken the MAME code, reworked it a bit, and put it in their framework.  They only really touch hardware using common CPUs and architectures etc. too, which is why they've never done anything like Mortal Kombat, or insane multi-cpu systems such as Hard Drivin', because they simply wouldn't fit their framework.

The SuperModel stuff you see, a fair amount has come about due to what progress was in MAME (and MAME keeping an organized record of the correct ROMs etc.), even if their end project was a lot better.  The original SuperModel findings were put in MAME years ago, and remained there until they were needed again recently (the original SM devs were MameDevs)

ElSemi (with his Model 2 emu) was probably the last dev outside of MameDev actually pushing arcade emulation at all, actually discovering new things, and implementing them in a polished, working emulator.  Some people are apparently having issues with his no longer developed emulator on more modern 64-bit platforms etc. tho.

Keeping MAME alive and active is important, because even if you're not benefiting directly from it, you're probably benefiting indirectly from people using the information contained within it, which was kinda the point of the project anyway.
Title: Re: Regime Change (MAME)
Post by: VanillaGorilla on April 14, 2011, 04:36:42 pm
There's plenty of other new hotness emulators that do a lot more and do the same things better.

Examples, or you're full of ---steaming pile of meadow muffin---.
Title: Re: Regime Change (MAME)
Post by: Donkbaca on April 14, 2011, 04:44:47 pm
lets not get ahead of ourselves, just because he provides examples does not mean he is not full of ---steaming pile of meadow muffin---
Title: Re: Regime Change (MAME)
Post by: Hoopz on April 14, 2011, 06:46:36 pm
lets not get ahead of ourselves, just because he provides examples does not mean he is not full of ---steaming pile of meadow muffin---

:stupid
Title: Re: Regime Change (MAME)
Post by: Necro on April 14, 2011, 09:09:23 pm
MAME is dead.  Long live MAME.  :)

Also, this thread really needs someone throwing around some case statement code. :)