Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: ccmathome on March 14, 2011, 11:05:16 pm
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Right now i'm running mame .134 any reason to update to .141?
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Mamedev.org -> Latest Release -> What's New (http://mamedev.org/releases/whatsnew_0141.txt)
Check the MAMEDev change logs and see if anything there gives you a reason to update.
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Right now i'm running mame .134 any reason to update to .141?
Donkey Kong 2 :P
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Mamedev.org -> Latest Release -> What's New (http://mamedev.org/releases/whatsnew_0141.txt)
Check the MAMEDev change logs and see if anything there gives you a reason to update.
That's the only accurate answer to this question. It's a personal choice, so I'm still on .96 because of a Robotron fix. There may be more accurate versions now, but with my skill set it's inconsequential to me.
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I'm on 137 with no reasons to update. I was actually on 128 with no reason to update and then I did... and it was a PITA just to get functionality back to how it was.
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Mamedev.org -> Latest Release -> What's New (http://mamedev.org/releases/whatsnew_0141.txt)
Check the MAMEDev change logs and see if anything there gives you a reason to update.
I've found it easier to browse the New & Changed page on MAWS vs. the change log. You can set a range from the version you have to the version you are considering updating to. http://maws.mameworld.info/maws/ (http://maws.mameworld.info/maws/)
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Mamedev.org -> Latest Release -> What's New (http://mamedev.org/releases/whatsnew_0141.txt)
Check the MAMEDev change logs and see if anything there gives you a reason to update.
That's the only accurate answer to this question. It's a personal choice, so I'm still on .96 because of a Robotron fix. There may be more accurate versions now, but with my skill set it's inconsequential to me.
I may be mistaken, but I always thought Robotron was fixed in .99... You might not notice if you don't play both versions side-by-side. The old version runs a bit too fast.
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Its always a dilemma. On the one hand if there's no compelling reason for updating then you probably shouldn't (I'm still running 0.95 in my cab and haven't seen a good reason to update yet) On the other hand, are we not men? Are we not involved in a hobby which involves building things and tinkering with them? Surely then our motto must be "If it ain't broke, fix it until it is."
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I don't update unless support for a game I actually want to play is added/improved.
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Surely then our motto must be "If it ain't broke, fix it until it is."
LOL thats true. I'm using mala for my FE but thinking of going over to HS, there xmls use the .141 set and I dont really want to rename tons of stuff and might move up to a 64bit os on my cab still unsure.
Been reading on win7 64 with .141 you get a 10-15% boost and a 20-30% from 64 bit os something like that.
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Mamedev.org -> Latest Release -> What's New (http://mamedev.org/releases/whatsnew_0141.txt)
Check the MAMEDev change logs and see if anything there gives you a reason to update.
That's the only accurate answer to this question. It's a personal choice, so I'm still on .96 because of a Robotron fix. There may be more accurate versions now, but with my skill set it's inconsequential to me.
I may be mistaken, but I always thought Robotron was fixed in .99... You might not notice if you don't play both versions side-by-side. The old version runs a bit too fast.
You're likely correct, but I think at the time I specifically chose .96 because I thought the speed problem was fixed in that version. At any rate, I will now use your tidbit to justify why I suck so bad when friends are over. Heh.
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You're likely correct, but I think at the time I specifically chose .96 because I thought the speed problem was fixed in that version. At any rate, I will now use your tidbit to justify why I suck so bad when friends are over. Heh.
Well, sad but true: with Robotron, you either suck or you don't. It's just a matter of how badly.
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Been reading on win7 64 with .141 you get a 10-15% boost and a 20-30% from 64 bit os something like that.
For MAME, it's a nice performance boost, but it can be a PITA for other emulators. Personally, in my hyperspin wheel (50 systems?) i've only run in to about 5 platforms that gave me issues with regards to Windows XP 64. I'm sure before I call my cab finished, i'll have OS images for XP, XP64, 7 64, and 7 32...