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Main => Main Forum => Topic started by: danivempire on February 23, 2011, 02:29:36 pm

Title: wiring the ultrastick 360
Post by: danivempire on February 23, 2011, 02:29:36 pm
Hello everyone ^^

I'm building a bartop mamecab, I bought 2 ultrastick 360 with 7 buttons each.

I got a question about wiring the buttons

I took the harness with the joystick of course
here's how it looks

(http://www.ultimarc.com/images/u360harness.jpg)

now there's an explanation but I'm not sure if I get it.

Apprently the black cable (2) is for the ground and I have to make a chain from this one to all the button I have?

thank you for your help

here's a link at the ultimarc site

http://www.ultimarc.com/ultrastik_inst.html (http://www.ultimarc.com/ultrastik_inst.html)
Title: Re: wiring the ultrastick 360
Post by: VanillaGorilla on February 23, 2011, 02:31:08 pm
you sir, are correct.
Title: Re: wiring the ultrastick 360
Post by: danivempire on February 23, 2011, 02:48:12 pm
thank you  ;)
Title: Re: wiring the ultrastick 360
Post by: Nephasth on February 23, 2011, 05:11:24 pm
Can the shift function still be used with buttons wired through a U360? I'm unsure since each button appears as a gamepad button on the computer.
Title: Re: wiring the ultrastick 360
Post by: BobA on February 23, 2011, 05:40:09 pm
If you use the ultrastick in output mode to an ipac then all the regular shift functions in the ipac are available.
Title: Re: wiring the ultrastick 360
Post by: Nephasth on February 23, 2011, 05:45:04 pm
If I have a 4 player CP and 4 U360s I would have no need for an IPAC if shift functions worked through the U360's input mode. This is why I'm asking. I guess the better question would be does the U360 support shift functions while in input mode?

Edit: Nevermind, found it. I didn't scroll down far enough. :banghead:

Quote
The new shift button functionality works like this:
Button 8 is the shift button
This button has its normal function, unchanged
In addition to its normal function, when held down, it will activate "virtual buttons" 9-15. Any other buttons pressed will register as 9-15 instead of 1-7.
In MAME you might wish to configure, for example, button 9 as "coin". Then holding button 8 and pressing button 1 will generate the "coin" signal.
You can test all button functions by going to Control Panel, Game Controllers, Properties.
This firmware does not contain any other chnages from 2.3 and if you do not wish to have the shift function you can use 2.3 version.

Awesome  :)
Title: Re: wiring the ultrastick 360
Post by: BobA on February 23, 2011, 06:16:16 pm
Hey that sounds great.  Andy is improving things all the time.  Hard to keep up :D But doesn't the shift function cause the key to register on release like the ipac? This means that each set of 8 keys will have one that registers on release instead of when pushed to accommodate the shift function
Title: Re: wiring the ultrastick 360
Post by: Nephasth on February 23, 2011, 07:08:43 pm
It says the shift button is button 8. It would make sense to have button 8 be the start button so button 8's shift function wouldn't get in the way of game play.