The NEW Build Your Own Arcade Controls
Front End Support => MaLa Frontend => Topic started by: Sibby on February 21, 2011, 02:19:57 pm
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I'm trying to add a sound specific to the layout/emulator that's being switched to. I MalaLayout there is a Emulator Switch event sound. However that sound event seems to fire when LEAVING the layout instead of when loading the layout. Am I missing something or is there not a way to display a layout/emulator specific sound when that certain layout/emulator is loaded?
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So does nobody use a layout with a custom sound for this event? My goal here is to have a sound play when the emulator is switched to. So when switching to NES play a sound to say "Nintendo", MAME to say "MAME" and so on... this would work with this event but like I said it plays when LEAVING the emu instead of when it's ARRIVING at the emu.
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EmuWave? http://malafe.net/index.php?page=plugins (http://malafe.net/index.php?page=plugins)
I did that, problem I ran into though was after I switched emulator the sound would start playing but as soon as i moved the joystick to select a game in that emulator (which had it's own sound effect) it would cut the switched emulator sound effect off.
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Thanks for the reply. Yeah I never even noticed this plugin before. I'll have to check it out as it sounds like it will do exactly what I'm looking for. I see your concern about cutting the sound as I too have a sound effect that plays each time a game is selected. I'll play around with it and see if I can come up with anything. Thanks again!
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Thought I would just share my sound effects. If anyone can figure out how to make it so they don't cut off it would be helpful.
Atari - http://www.mediafire.com/?xqhfhcsfpnv16h7 (http://www.mediafire.com/?xqhfhcsfpnv16h7)
Dreamcast - http://www.mediafire.com/?8n0fo7dru8w0so6 (http://www.mediafire.com/?8n0fo7dru8w0so6)
MAME - http://www.mediafire.com/?43wgwx79bt9pfap (http://www.mediafire.com/?43wgwx79bt9pfap)
MAME2 - http://www.mediafire.com/?8a5g4w0o2hik8gf (http://www.mediafire.com/?8a5g4w0o2hik8gf)
NeoGeo - http://www.mediafire.com/?56kj5ewuukjzd9n (http://www.mediafire.com/?56kj5ewuukjzd9n)
Nintendo - http://www.mediafire.com/?81dys7prrs5w4mr (http://www.mediafire.com/?81dys7prrs5w4mr)
Playstation - http://www.mediafire.com/?dwqm7aw8a19mz57 (http://www.mediafire.com/?dwqm7aw8a19mz57)
Sega- http://www.mediafire.com/?97emmw0sfwg23lt (http://www.mediafire.com/?97emmw0sfwg23lt)
Sega Genesis http://www.mediafire.com/?r1j12e1ll12d8jp (http://www.mediafire.com/?r1j12e1ll12d8jp)
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I tried the plugin and it works great. Does exactly what I need it to do... Except for the fact that as soon as any other sound plays, you're right, it cuts off. Now I'm just using a text to speech wav file (created here http://www2.research.att.com/~ttsweb/tts/demo.php (http://www2.research.att.com/~ttsweb/tts/demo.php)) to play my emu announces, so they are fairly short. But I can see why you would have a bigger issue because some of yours are long, like the Neo Geo. These sounds are nice by the way, did you make them? What sounds are you using for your game launch and game end? The ones I'm using I'm not too thrilled about...
I think as far as addressing the sound cutoff issue we'd have to defer to Loadman since he's the man behind the plugin. I think, at least for that particular sound/event, it needs to run on it's own channel so it doesn't get clobbered. Possibly the only time it does get cut off is by another emu change event?
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Loadman! ^^
Ya I just put them together in sound forge. I was going to upload my launch effect but can't find it. Game end I took sound off, whatever I put in there would just end up annoying me, when you done with something you do not want to be annoyed.
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When you find it let me know, I may use it if you don't mind because I'm not too keen on mine. I agree with you on the annoyed part, I may do the same on the end game sound and just nix it altogether.
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Wow, a long time since I wrote that. I wonder if I still have the source?
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OK I stil have the rest and it still works (I can recompile it etc) ;D
I tried the plugin and it works great. Does exactly what I need it to do... Except for the fact that as soon as any other sound plays, you're right, it cuts off.
Question:
Which scenario's are casing you the 'annoyance' where wavs get cut off because another one starts?
Mala Start- game start?
list change- games start?
Emu change - mala quit?
Your response will alter how I go about fixing this :)
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Speaking for myself here is the scenario:
- Assign a sound to the emu change event through the plugin
- Assign a sound to the list change event through mala layouts (don't know if it matter if this is through the plugin, I haven't tried it)
- Change to a different emu (the emu sound starts playing)
- Select a different game while the emu change sound is still playing
- The emu change sound is cut off/stopped
I think the emu change sound should continue to play in the background and allow all other sounds to play over the top of it. Not sure if something like this could be made as a setting for each sound that is configurable (an "Is Persistant" checkbox perhaps?) I think the only other sound that should stop it is maybe itself. So if someone is flipping through the emus really fast for example, it's not "daisy chaining" the sounds together.
My $0.02 anyway.
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Thanks for that
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Ya to put it simply it is the Game list change sound effect that cuts off the Emu change sound effect. They should both play at the same time.
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OK I will look at that