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Main => Software Forum => Topic started by: MagicManPA on January 20, 2011, 01:21:42 pm

Title: In game character moves screen possible?
Post by: MagicManPA on January 20, 2011, 01:21:42 pm
I'm wondering if it is possible to have character moves, finishing moves, etc come up on the screen in game for games like Mortal Kombat rather than have a 50 page printout to sift through if I need to find a move.

If not, is there anything remotely close to this available?

I'm running MAME .140 through Mala.

Sadly, I don't know how to write code or anything so creating a program for it myself is a no go.
Title: Re: In game character moves screen possible?
Post by: BadMouth on January 20, 2011, 02:11:13 pm
http://home.comcast.net/~plotor/command.html (http://home.comcast.net/~plotor/command.html)

Doesn't work with the official mame builds.
I'm not sure what other variations it still works with (MAMEUI, MAME32, etc)
I've used it with MAMEPlus v1.40 and it still works.
Title: Re: In game character moves screen possible?
Post by: MagicManPA on January 20, 2011, 02:16:07 pm
So it will NOT work with .140?

http://home.comcast.net/~plotor/command.html (http://home.comcast.net/~plotor/command.html)

Doesn't work with the official mame builds.
I'm not sure what other variations it still works with (MAMEUI, MAME32, etc)
I've used it with MAMEPlus v1.40 and it still works.
Title: Re: In game character moves screen possible?
Post by: BadMouth on January 20, 2011, 03:02:11 pm
So it will NOT work with .140?

http://home.comcast.net/~plotor/command.html (http://home.comcast.net/~plotor/command.html)

Doesn't work with the official mame builds.
I'm not sure what other variations it still works with (MAMEUI, MAME32, etc)
I've used it with MAMEPlus v1.40 and it still works.

I guess I meant MAMEPlus v.140
It doesn't work with the official mame build.
Title: Re: In game character moves screen possible?
Post by: MagicManPA on January 20, 2011, 04:40:50 pm
I run .140 not plus so I guess I am SOL

So it will NOT work with .140?

http://home.comcast.net/~plotor/command.html (http://home.comcast.net/~plotor/command.html)

Doesn't work with the official mame builds.
I'm not sure what other variations it still works with (MAMEUI, MAME32, etc)
I've used it with MAMEPlus v1.40 and it still works.

I guess I meant MAMEPlus v.140
It doesn't work with the official mame build.
Title: Re: In game character moves screen possible?
Post by: NickG on January 21, 2011, 03:20:55 am
well, maybe you can use Johnny5?
Title: Re: In game character moves screen possible?
Post by: Blanka on January 21, 2011, 04:05:28 am
You can also just read them.....
The DAT file is plain text and readable in a text editor.
Put them in Indesign, auto format them to 320x240 pixel pages and export all to PNG and add them to your screenshot folder.
Title: Re: In game character moves screen possible?
Post by: Donkbaca on January 21, 2011, 11:06:55 am
I don't know of any way to display the moves while you are actually playing the game, if that is what you are asking.  I think there is a way in gameex to have the controls pop up when you pause the game, I am not sure though...
Title: Re: In game character moves screen possible?
Post by: MagicManPA on January 21, 2011, 11:11:58 am
I don't know of any way to display the moves while you are actually playing the game, if that is what you are asking.  I think there is a way in gameex to have the controls pop up when you pause the game, I am not sure though...
Display on pause would work too, but I don't run gameex. :(
Title: Re: In game character moves screen possible?
Post by: NickG on January 21, 2011, 11:30:17 am
I believe Johnny5 and CPWizard can both display without sending pause to MAME/other software.
Also, MAME artwork system can indepently display the moves as they were on the original cabs/kits, if using a high-res display.
Title: Re: In game character moves screen possible?
Post by: MagicManPA on January 21, 2011, 11:33:58 am
I downloaded CPWizard & tried messing with it a bit, but I have no idea how to get it to work. :-X

I believe Johnny5 and CPWizard can both display without sending pause to MAME/other software.
Also, MAME artwork system can indepently display the moves as they were on the original cabs/kits, if using a high-res display.
Title: Re: In game character moves screen possible?
Post by: Donkbaca on January 21, 2011, 11:50:12 am
There might be a way to display moves on the bezel...
Title: Re: In game character moves screen possible?
Post by: NickG on January 23, 2011, 03:16:25 pm
yes the bezel... that could done with the Artwork files in MAME if you are using screeenspace as the bezel, or added clever projection systems /LCDs if not
Title: Re: In game character moves screen possible?
Post by: Gray_Area on January 23, 2011, 05:54:09 pm
You could request that there be an entry in the in-game TAB menu called 'history'. There's already a dat file for that, so I'm betting it would be a simple operation to include that in baseline MAME.