Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: pixelchallenged on December 20, 2010, 01:19:57 pm
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Yea, just saw Tron, and it refired my desire to add Discs Of Tron to my mame cabinet. That said, I know that the key piece is getting ahold of an original spinner, an Oscan push pull spinner or build one from scratch. If someone has one up for sale PM me otherwise I am build one with existing parts and a friend who is a master machinist. I have the ability to do the spinner bearings and housing. what I will be lacking in is the control portion of the device. I ended up with a happ 2 1/4 trackball that is missing one of the axis boards. This means that I have one good board that I can frankenstien to make a spinner, I think. Yes ,No, ?I have a hagstrom 72 input I think no matter, it has a trackball interface . So, can I hook up this set up and make it work?
So bottom line is that I can build this mechanism but I will have trouble with the interface. If I can get advice and make it work , I will post the build with pics for others to follow. I have a feeling that there will be increased demand fore this comming up
Thanks
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What about the TurboTwist High-Low (http://groovygamegear.com/webstore/index.php?main_page=product_info&cPath=86&products_id=311) from GGG?
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iv not ordered a spinner yet. is tron the only game that uses that type of spinner? id imagine for the joystick part you could use any stick..
chris.
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iv not ordered a spinner yet. is tron the only game that uses that type of spinner? id imagine for the joystick part you could use any stick..
chris.
for DoT, in addition to the push pull spinner you really need a stick with two buttons on it
i've got the TTHL paired with a PC flight stick and DoT plays great. other games that can make use of the spinner: zwakery, forgotten worlds, caliber 50, and the taito rotary games (frontline, tinstar, wild western) though I perfer a mechanical rotary stick for these paired with the GGG GPWiz
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So has anyone used the turbo twist high low? Does it work in the same manner as the original game config? If its a plug and play for me,I am in. I just have never seen it mentioned before cool
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yeah, i've got one on my control panel. check the link in my sig for pictures and a mini review
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I have it, works great. You just set a jumper on the interface to be X or Y axis, and plug it in. Windows sees it as a mouse and the up and down are seen as left or right click. The knob is also very tron like. I think someone (maybe even Randy) said it's just a touch smaller or something. I haven't seen a real tron knob in probably 20 years, but it feels right to me. Mounting it is pretty straight forward, trace it out using the supplied template and and cut away. There is a top mounting ring, so if you want it flush, you'll need to use a router to cut away some material on the CP.
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I am getting one of these for my new Tron friendly panel
http://www.apachecontrols.com/ (http://www.apachecontrols.com/)
totally tit
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I am getting one of these for my new Tron friendly panel
http://www.apachecontrols.com/ (http://www.apachecontrols.com/)
totally tit
+1 The Apache "Blackhawk" is awesome. Bulletproof and works perfectly for DoT. And Apache's knobs are the best around, IMO.
Eric.
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+1 The Apache "Blackhawk" is awesome. Bulletproof and works perfectly for DoT. And Apache's knobs are the best around, IMO.
However, some games, like driving games, games originally equipped with analog "dial" controls and games requiring high resolution, such as the Arkanoid variants, will suffer due to it's limited resolution. And IMHO, a solid stainless steel knob more closely modeled in design after the original DOT control trumps anodized aluminum, but that's a subjective issue.
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thanks for the input. ill have to agree id take stainless over aluminum given the choice. and its good to know about the car games. for such a small hobbie its fantastic we have choices. :)
chris.