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Main => Main Forum => Topic started by: Rick on November 24, 2010, 02:46:58 pm

Title: Marvel Pinball
Post by: Rick on November 24, 2010, 02:46:58 pm
Anybody get this to work in VP9?

 ;)

Marvel Pinball Iron Man Table trailer (http://www.youtube.com/watch?v=otQcmVipZgw#ws)

It definitely looks... ...interesting.
Title: Re: Marvel Pinball
Post by: Dazz on November 24, 2010, 03:50:39 pm
I wish Zen Pinball would consider doing PC releases that we can play on multi screen PINcabs.  Unfortunately, they stated that they had no interest in developing for PC at all. :(
Title: Re: Marvel Pinball
Post by: Loafmeister on December 07, 2010, 03:27:17 pm
You can't blame them; sadly piracy rates are just killing the smaller devs.  Some devs make it through ok but it's a chancy risk to take.

I can't wait for it; isn't it out in the next couple of weeks?
Title: Re: Marvel Pinball
Post by: Vigo on December 07, 2010, 05:01:44 pm
I have to disagree. Small Devs never had it better. It used to be that to create a console game, you needed to jump through a million hoops (just read the horror stories about getting a Nintendo game released), promote the heck out of your product through the only available channels at the time (Magazines and maybe TV if you can afford to), and possibly lose out since the cartridge medium was way too expensive to produce. If you released on a home computer, you would have about 5 different platforms to release to (Amiga, C64, Apple II, etc.) And piracy was very much around then; you would also have to worry about other software devs blatantly ripping off your game, a really common offense back then.

Today, you don't even need to have to put your software on a physical medium to release it on console, it can now be download based for consoles. You have the instant promotion by being hosted, and as long as you create a good game, chances are word will get around. Even small, simple games like popcap releases are huge moneymakers. To be honest, the entire video game industry is incredibly huge right now.

Piracy rates are not that bad either. The US has about the lowest piracy rate worldwide at about 20%. That coupled with the fact that about half of the pirates would never have purchased the software anyway, and another portion of pirates decide if the product is good enough, they will pay for it to support the company. The mere ease of having your product easily promoted to the entire world today makes the side effect of piracy more than well worth it.

 :soapbox: Ok, I'm getting off my soapbox now...  :angel:


Anyway, I wish this game came out for the Wii or PC. I would be looking to buy it!  :cheers:
Title: Re: Marvel Pinball
Post by: EvilNuff on December 07, 2010, 07:35:47 pm
You can't blame them; sadly piracy rates are just killing the smaller devs.  Some devs make it through ok but it's a chancy risk to take.

I can't wait for it; isn't it out in the next couple of weeks?

The #s actually say the opposite.  The games that are good tend to be pirated more and purchased more.  Games that have draconic DRM (such as ac2) have significantly lower sales regardless of piracy.  Don't believe the baloney...
Title: Re: Marvel Pinball
Post by: Rick on December 07, 2010, 08:41:28 pm
You can't blame them; sadly piracy rates are just killing the smaller devs.  Some devs make it through ok but it's a chancy risk to take.

I disagree as well.  Check this link out.  Indie Game: The Movie (http://www.indiegamethemovie.com/).
Title: Re: Marvel Pinball
Post by: DJ_Izumi on December 07, 2010, 09:29:41 pm
I think a niche title is less likely to be successful on PC anyway.  Firstly, pinball and comic books can readily be aimed at the more casual user and you more easily access a casual user base on consoles.  Secondly, you put these games on sale on a console and's readily available on ALL of those consoles.

On PC, you'd more likely attract the 'die hard fans' of either the comics or pinball, who are more likely to be savy enough to just pirate it and even if they don't it's a small customer base.  Ontop of that, many PC casual users would need to first make an account on something like Steam or whatever to even just DOWNLOAD the game to their PC and all that.

Consoles just make sense for things like this.